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source: orxonox.OLD/trunk/src/world_entities/weapons/test_bullet.cc @ 5399

Last change on this file since 5399 was 5357, checked in by bensch, 19 years ago

orxonox/trunk: some minor cleanup, of the mess i made with AutoMake-sh

File size: 2.3 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
18
19#include "test_bullet.h"
20
21#include "model.h"
22#include "vector.h"
23#include "garbage_collector.h"
24#include "fast_factory.h"
25
26#include "obb_tree.h"
27
28using namespace std;
29
30CREATE_FAST_FACTORY(TestBullet, CL_TEST_BULLET);
31
32/**
33 *  standard constructor
34*/
35TestBullet::TestBullet () : Projectile()
36{
37  this->setClassID(CL_TEST_BULLET, "TestBullet");
38
39  float modelSize = .3;
40  this->loadModelWithScale("models/projectiles/orx-rocket.obj", .3);
41
42  this->energyMin = 1;
43  this->energyMax = 10;
44  this->remove();
45  this->lifeSpan = 5;
46}
47
48
49/**
50 *  standard deconstructor
51*/
52TestBullet::~TestBullet ()
53{
54  /*
55     do not delete the test projectModel, since it is pnode
56     and will be cleaned out by world
57  */
58  //delete this->projectileModel;
59}
60
61void TestBullet::collidesWith(WorldEntity* entity, const Vector& location)
62{
63  this->destroy();
64}
65
66/**
67 *  signal tick, time dependent things will be handled here
68 * @param time since last tick
69*/
70void TestBullet::tick (float time)
71{
72  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
73  Vector v = this->velocity * (time);
74  this->shiftCoor(v);
75
76  this->lifeCycle += time/this->lifeSpan;
77  if( this->lifeCycle >= 1)
78    {
79      PRINTF(5)("FINALIZE==========================\n");
80      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
81      PRINTF(5)("FINALIZE===========================\n");
82//      this->finalize();
83      GarbageCollector::getInstance()->collect(this);
84      this->lifeCycle = 0.0; //! @todo should not be here
85    }
86}
87
88/**
89 *  the function gets called, when the projectile is destroyed
90*/
91void TestBullet::destroy ()
92{
93
94
95}
96
97
98void TestBullet::draw ()
99{
100  glMatrixMode(GL_MODELVIEW);
101  glPushMatrix();
102
103  float matrix[4][4];
104  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
105  this->getAbsDir().matrix (matrix);
106  glMultMatrixf((float*)matrix);
107  glScalef(2.0, 2.0, 2.0);
108  this->model->draw();
109
110  glPopMatrix();
111}
112
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