Last change
on this file since 8915 was
8777,
checked in by patrick, 18 years ago
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trunk: damage and distruction reimplemented
|
File size:
1.7 KB
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Rev | Line | |
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[4827] | 1 | /*! |
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[4949] | 2 | @file weapon.h |
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[4836] | 3 | * a weapon that a player can use |
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[3618] | 4 | |
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| 5 | A Player has a list of weapons, that can be choosen to shoot projectiles |
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[4949] | 6 | (projectiles.{cc,h}) at enemies. These weapons can be shooted sequentially |
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[3618] | 7 | or (if able) combined. Therefore you can choose the weapon mode = choose |
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| 8 | a weapon. |
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| 9 | |
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| 10 | A weapon is characterized by: |
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| 11 | o firing-rate: the initial firing rate of a weapon (1/s = Herz) |
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| 12 | o slowdown-factor: this is a factor d: exp(-d*x), d is element of all positive R. it determines how fast the firing-rate will slow down. if no slowdown: d=0, the bigger d is, the faster the weapon will slow down! |
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| 13 | o energy-consumption: this determines the energy that has to be used to produce this projectile = costs per projectile |
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[4827] | 14 | |
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[3618] | 15 | Furthermore there are some other attributes, that will help to represent a firing |
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| 16 | weapon in this world: |
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| 17 | o sound file/ressource: this is a pointer to the sound-file/ressource. however it may be represented |
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| 18 | o shooting animation |
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[4827] | 19 | |
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[3618] | 20 | */ |
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| 21 | |
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| 22 | |
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| 23 | #ifndef _TEST_GUN_H |
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| 24 | #define _TEST_GUN_H |
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| 25 | |
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| 26 | #include "weapon.h" |
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| 27 | |
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[4959] | 28 | |
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| 29 | //! a weapon can be left or right sided |
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| 30 | /** |
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| 31 | * @todo this will be reset with mirror X/Y/Z |
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| 32 | */ |
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| 33 | #define W_LEFT 0 |
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| 34 | #define W_RIGHT 1 |
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| 35 | |
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| 36 | |
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[3618] | 37 | class TestGun : public Weapon |
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[4934] | 38 | { |
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[4827] | 39 | public: |
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[5750] | 40 | TestGun (int leftRight); |
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[4972] | 41 | TestGun (const TiXmlElement* root); |
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[4827] | 42 | virtual ~TestGun (); |
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[3618] | 43 | |
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[4972] | 44 | void init(); |
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[6512] | 45 | virtual void loadParams(const TiXmlElement* root); |
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[4972] | 46 | |
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[4827] | 47 | virtual void activate(); |
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| 48 | virtual void deactivate(); |
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[3618] | 49 | |
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[4827] | 50 | virtual void fire(); |
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[3618] | 51 | |
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[5500] | 52 | virtual void draw() const; |
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[3752] | 53 | |
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[4827] | 54 | private: |
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| 55 | PNode* objectComponent1; //<! the gun is made of multiple parts, these PNodes represent their location and orientation |
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[3888] | 56 | |
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[4827] | 57 | int leftRight; // this will become an enum |
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[4934] | 58 | }; |
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[3618] | 59 | #endif /* _TEST_GUN_H */ |
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