Last change
on this file since 5588 was
5500,
checked in by bensch, 19 years ago
|
orxonox/trunk: all the WorldEntities now have a const function to draw themselves
|
File size:
1.8 KB
|
Line | |
---|
1 | /*! |
---|
2 | @file weapon.h |
---|
3 | * a weapon that a player can use |
---|
4 | |
---|
5 | A Player has a list of weapons, that can be choosen to shoot projectiles |
---|
6 | (projectiles.{cc,h}) at enemies. These weapons can be shooted sequentially |
---|
7 | or (if able) combined. Therefore you can choose the weapon mode = choose |
---|
8 | a weapon. |
---|
9 | |
---|
10 | A weapon is characterized by: |
---|
11 | o firing-rate: the initial firing rate of a weapon (1/s = Herz) |
---|
12 | o slowdown-factor: this is a factor d: exp(-d*x), d is element of all positive R. it determines how fast the firing-rate will slow down. if no slowdown: d=0, the bigger d is, the faster the weapon will slow down! |
---|
13 | o energy-consumption: this determines the energy that has to be used to produce this projectile = costs per projectile |
---|
14 | |
---|
15 | Furthermore there are some other attributes, that will help to represent a firing |
---|
16 | weapon in this world: |
---|
17 | o sound file/ressource: this is a pointer to the sound-file/ressource. however it may be represented |
---|
18 | o shooting animation |
---|
19 | |
---|
20 | */ |
---|
21 | |
---|
22 | |
---|
23 | #ifndef _TEST_GUN_H |
---|
24 | #define _TEST_GUN_H |
---|
25 | |
---|
26 | #include "weapon.h" |
---|
27 | |
---|
28 | |
---|
29 | //! a weapon can be left or right sided |
---|
30 | /** |
---|
31 | * @todo this will be reset with mirror X/Y/Z |
---|
32 | */ |
---|
33 | #define W_LEFT 0 |
---|
34 | #define W_RIGHT 1 |
---|
35 | |
---|
36 | |
---|
37 | class TestGun : public Weapon |
---|
38 | { |
---|
39 | public: |
---|
40 | TestGun (WeaponManager* weaponManager, int leftRight); |
---|
41 | TestGun (const TiXmlElement* root); |
---|
42 | virtual ~TestGun (); |
---|
43 | |
---|
44 | void init(); |
---|
45 | void loadParams(const TiXmlElement* root); |
---|
46 | |
---|
47 | virtual void activate(); |
---|
48 | virtual void deactivate(); |
---|
49 | |
---|
50 | virtual void fire(); |
---|
51 | virtual void destroy(); |
---|
52 | |
---|
53 | virtual void draw() const; |
---|
54 | |
---|
55 | private: |
---|
56 | PNode* objectComponent1; //<! the gun is made of multiple parts, these PNodes represent their location and orientation |
---|
57 | |
---|
58 | int leftRight; // this will become an enum |
---|
59 | }; |
---|
60 | #endif /* _TEST_GUN_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.