[4592] | 1 | /* |
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[3618] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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[4963] | 12 | main-programmer: Benjamin Grauer |
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[4592] | 13 | co-programmer: |
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[3618] | 14 | */ |
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[5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[3618] | 16 | |
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[4963] | 17 | #include "turret.h" |
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[3618] | 18 | |
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[4963] | 19 | #include "weapon_manager.h" |
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[5511] | 20 | #include "projectile.h" |
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[3618] | 21 | |
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[5511] | 22 | #include "model.h" |
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| 23 | |
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[5002] | 24 | #include "null_parent.h" |
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[4829] | 25 | #include "state.h" |
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[3629] | 26 | #include "list.h" |
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[3851] | 27 | #include "animation3d.h" |
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[4504] | 28 | #include "sound_engine.h" |
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[3618] | 29 | |
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[5355] | 30 | #include "factory.h" |
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[4287] | 31 | |
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[4973] | 32 | CREATE_FACTORY(Turret); |
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[4931] | 33 | |
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[3618] | 34 | using namespace std; |
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| 35 | |
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| 36 | |
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| 37 | /** |
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[4836] | 38 | * standard constructor |
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[3618] | 39 | |
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| 40 | creates a new weapon |
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| 41 | */ |
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[4963] | 42 | Turret::Turret (WeaponManager* weaponManager) |
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[4955] | 43 | : Weapon(weaponManager) |
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[3683] | 44 | { |
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[4973] | 45 | this->init(); |
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[4597] | 46 | |
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[4982] | 47 | this->loadModel("models/guns/turret1.obj"); |
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[3752] | 48 | |
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[4973] | 49 | |
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| 50 | this->setActionSound(WA_SHOOT, "sound/shot1.wav"); |
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| 51 | this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav"); |
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| 52 | this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); |
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| 53 | } |
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| 54 | |
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| 55 | |
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| 56 | Turret::Turret(const TiXmlElement* root) |
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| 57 | { |
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| 58 | this->init(); |
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| 59 | this->loadParams(root); |
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| 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | * standard deconstructor |
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| 64 | */ |
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| 65 | Turret::~Turret () |
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| 66 | { |
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| 67 | // model will be deleted from WorldEntity-destructor |
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| 68 | } |
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| 69 | |
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| 70 | void Turret::init() |
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| 71 | { |
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| 72 | this->setClassID(CL_TURRET, "Turret"); |
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| 73 | |
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[4964] | 74 | Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); |
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| 75 | Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); |
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[3755] | 76 | |
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[4964] | 77 | animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 78 | animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 79 | animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 80 | animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 81 | |
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[4893] | 82 | animation1->setInfinity(ANIM_INF_CONSTANT); |
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| 83 | animation2->setInfinity(ANIM_INF_CONSTANT); |
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[3888] | 84 | |
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[5064] | 85 | this->setStateDuration(WS_SHOOTING, .1); |
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| 86 | this->setStateDuration(WS_RELOADING, .1); |
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[4910] | 87 | this->setStateDuration(WS_ACTIVATING, .4); |
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| 88 | this->setStateDuration(WS_DEACTIVATING, .4); |
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[4885] | 89 | |
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[5064] | 90 | this->setMaximumEnergy(10000, 50); |
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| 91 | this->increaseEnergy(100000); |
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[4927] | 92 | //this->minCharge = 2; |
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[4885] | 93 | |
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[5441] | 94 | this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET); |
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[5456] | 95 | this->setProjectileType(CL_ROCKET); |
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[4964] | 96 | |
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[4973] | 97 | |
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[4964] | 98 | this->setEmissionPoint(1.684, 0.472, 0); |
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[4948] | 99 | //this->getProjectileFactory()->prepare(100); |
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[3683] | 100 | } |
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[3618] | 101 | |
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[4973] | 102 | void Turret::loadParams(const TiXmlElement* root) |
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| 103 | { |
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| 104 | static_cast<Weapon*>(this)->loadParams(root); |
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[3618] | 105 | |
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| 106 | } |
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| 107 | |
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[4963] | 108 | void Turret::activate() |
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[3980] | 109 | { |
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| 110 | } |
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[3618] | 111 | |
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[4963] | 112 | void Turret::deactivate() |
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[3980] | 113 | { |
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| 114 | } |
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[3618] | 115 | |
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[4964] | 116 | void Turret::tick(float dt) |
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| 117 | { |
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[5001] | 118 | Quaternion quat; |
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[4964] | 119 | Vector direction = this->getWeaponManager()->getFixedTarget()->getAbsCoor() - this->getAbsCoor(); |
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[5001] | 120 | |
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[4964] | 121 | direction.normalize(); |
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[5001] | 122 | |
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[4969] | 123 | if (likely (this->getParent() != NULL)) |
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[5001] | 124 | quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; |
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[4969] | 125 | else |
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[5001] | 126 | quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; |
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| 127 | |
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[5414] | 128 | this->setAbsDirSoft(quat, 5); |
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[4964] | 129 | } |
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| 130 | |
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[4963] | 131 | void Turret::fire() |
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[3620] | 132 | { |
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[5356] | 133 | Projectile* pj = this->getProjectile(); |
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| 134 | if (pj == NULL) |
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| 135 | return; |
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[3888] | 136 | |
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[4955] | 137 | PNode* target = this->getWeaponManager()->getFixedTarget(); |
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| 138 | |
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| 139 | if (target != NULL) |
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| 140 | { |
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[5443] | 141 | pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 + VECTOR_RAND(13) |
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[5440] | 142 | /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity()); |
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[4955] | 143 | } |
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| 144 | else |
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| 145 | pj->setVelocity(target->getVelocity()); |
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| 146 | |
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[5002] | 147 | pj->setParent(NullParent::getInstance()); |
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[4927] | 148 | pj->setAbsCoor(this->getEmissionPoint()); |
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[3708] | 149 | pj->setAbsDir(this->getAbsDir()); |
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[5443] | 150 | pj->activate(); |
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[3620] | 151 | } |
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[3618] | 152 | |
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[4963] | 153 | void Turret::destroy () |
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[3618] | 154 | {} |
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| 155 | |
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| 156 | /** |
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[4969] | 157 | * draws the Turret |
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[3618] | 158 | */ |
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[5500] | 159 | void Turret::draw () const |
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[3750] | 160 | { |
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[4955] | 161 | this->getWeaponManager()->getFixedTarget()->debugDraw(10); |
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| 162 | |
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[3886] | 163 | /* draw gun body */ |
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[3750] | 164 | glMatrixMode(GL_MODELVIEW); |
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| 165 | glPushMatrix(); |
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[4592] | 166 | glTranslatef (this->getAbsCoor ().x, |
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| 167 | this->getAbsCoor ().y, |
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| 168 | this->getAbsCoor ().z); |
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[5000] | 169 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 170 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[3752] | 171 | |
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[4963] | 172 | this->model->draw(); |
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[3750] | 173 | glPopMatrix(); |
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| 174 | } |
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[3618] | 175 | |
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