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source: orxonox.OLD/trunk/src/world_entities/weapons/turret.cc @ 6011

Last change on this file since 6011 was 5994, checked in by bensch, 19 years ago

orxonox/trunk: much cleaner Model Loading unloading, model is now private to WorldEntity (not protected)

File size: 3.5 KB
RevLine 
[4592]1/*
[3618]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
[4963]12   main-programmer: Benjamin Grauer
[4592]13   co-programmer:
[3618]14*/
[5357]15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3618]16
[4963]17#include "turret.h"
[3618]18
[4963]19#include "weapon_manager.h"
[5511]20#include "projectile.h"
[3618]21
[5511]22#include "model.h"
23
[5002]24#include "null_parent.h"
[4829]25#include "state.h"
[3629]26#include "list.h"
[3851]27#include "animation3d.h"
[3618]28
[5355]29#include "factory.h"
[4287]30
[5750]31CREATE_FACTORY(Turret, CL_TURRET);
[4931]32
[3618]33using namespace std;
34
35/**
[4836]36 *  standard constructor
[5750]37 *
38 * creates a new Turret
39 */
40Turret::Turret ()
41  : Weapon()
[3683]42{
[4973]43  this->init();
[4597]44
[4973]45  this->setActionSound(WA_SHOOT, "sound/shot1.wav");
46  this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
47  this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
[5819]48
49  this->loadModel("models/guns/turret1.obj");
[4973]50}
51
[5750]52/**
53 * creates a new Turret from a TiXmlElement
54 */
[4973]55Turret::Turret(const TiXmlElement* root)
56{
57  this->init();
58  this->loadParams(root);
59}
60
61/**
62 *  standard deconstructor
63*/
64Turret::~Turret ()
65{
66  // model will be deleted from WorldEntity-destructor
67}
68
69void Turret::init()
70{
71  this->setClassID(CL_TURRET, "Turret");
72
[5819]73
[4964]74  Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this);
75  Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this);
[3755]76
[4964]77  animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
78  animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
79  animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
80  animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
81
[4893]82  animation1->setInfinity(ANIM_INF_CONSTANT);
83  animation2->setInfinity(ANIM_INF_CONSTANT);
[3888]84
[5064]85  this->setStateDuration(WS_SHOOTING, .1);
86  this->setStateDuration(WS_RELOADING, .1);
[4910]87  this->setStateDuration(WS_ACTIVATING, .4);
88  this->setStateDuration(WS_DEACTIVATING, .4);
[4885]89
[5064]90  this->setMaximumEnergy(10000, 50);
91  this->increaseEnergy(100000);
[4927]92  //this->minCharge = 2;
[4885]93
[5441]94  this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET);
[5456]95  this->setProjectileType(CL_ROCKET);
[4964]96
[4973]97
[4964]98  this->setEmissionPoint(1.684, 0.472, 0);
[4948]99  //this->getProjectileFactory()->prepare(100);
[3683]100}
[3618]101
[4973]102void Turret::loadParams(const TiXmlElement* root)
103{
104  static_cast<Weapon*>(this)->loadParams(root);
[3618]105
106}
107
[4963]108void Turret::activate()
[3980]109{
110}
[3618]111
[4963]112void Turret::deactivate()
[3980]113{
114}
[3618]115
[4964]116void Turret::tick(float dt)
117{
[5001]118  Quaternion quat;
[5750]119  Vector direction = this->getAbsCoor();/*this->getWeaponManager()->getFixedTarget()->getAbsCoor() - this->getAbsCoor();*/
[5001]120
[4964]121  direction.normalize();
[5001]122
[4969]123  if (likely (this->getParent() != NULL))
[5001]124    quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
[4969]125  else
[5001]126    quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
127
[5414]128  this->setAbsDirSoft(quat, 5);
[4964]129}
130
[4963]131void Turret::fire()
[3620]132{
[5356]133  Projectile* pj = this->getProjectile();
134  if (pj == NULL)
135    return;
[3888]136
[5819]137  pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 /*+ VECTOR_RAND(13) */
[5440]138            /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity());
[4955]139
[5819]140
[5002]141  pj->setParent(NullParent::getInstance());
[4927]142  pj->setAbsCoor(this->getEmissionPoint());
[3708]143  pj->setAbsDir(this->getAbsDir());
[5443]144  pj->activate();
[3620]145}
[3618]146
[4963]147void Turret::destroy ()
[3618]148{}
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