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source: orxonox.OLD/trunk/src/world_entities/weapons/turret.cc @ 6584

Last change on this file since 6584 was 6565, checked in by bensch, 19 years ago

trunk: turret does not move anymore

File size: 3.5 KB
RevLine 
[4592]1/*
[3618]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
[4963]12   main-programmer: Benjamin Grauer
[4592]13   co-programmer:
[3618]14*/
[5357]15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3618]16
[4963]17#include "turret.h"
[3618]18
[4963]19#include "weapon_manager.h"
[6434]20#include "world_entities/projectiles/projectile.h"
[3618]21
[5511]22#include "model.h"
23
[4829]24#include "state.h"
[3851]25#include "animation3d.h"
[3618]26
[5355]27#include "factory.h"
[4287]28
[5750]29CREATE_FACTORY(Turret, CL_TURRET);
[4931]30
[3618]31using namespace std;
32
33/**
[4836]34 *  standard constructor
[5750]35 *
36 * creates a new Turret
37 */
38Turret::Turret ()
39  : Weapon()
[3683]40{
[4973]41  this->init();
[4597]42
[4973]43  this->setActionSound(WA_SHOOT, "sound/shot1.wav");
44  this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
45  this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
[5819]46
47  this->loadModel("models/guns/turret1.obj");
[4973]48}
49
[5750]50/**
51 * creates a new Turret from a TiXmlElement
52 */
[4973]53Turret::Turret(const TiXmlElement* root)
54{
55  this->init();
[6547]56  if (root != NULL)
57    this->loadParams(root);
[4973]58}
59
60/**
61 *  standard deconstructor
62*/
63Turret::~Turret ()
64{
65  // model will be deleted from WorldEntity-destructor
66}
67
68void Turret::init()
69{
70  this->setClassID(CL_TURRET, "Turret");
71
[5819]72
[4964]73  Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this);
74  Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this);
[3755]75
[4964]76  animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
77  animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
78  animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
79  animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
80
[4893]81  animation1->setInfinity(ANIM_INF_CONSTANT);
82  animation2->setInfinity(ANIM_INF_CONSTANT);
[3888]83
[5064]84  this->setStateDuration(WS_SHOOTING, .1);
[6306]85  this->setStateDuration(WS_RELOADING, 1.0f);
[4910]86  this->setStateDuration(WS_ACTIVATING, .4);
87  this->setStateDuration(WS_DEACTIVATING, .4);
[4885]88
[6306]89  this->setMaximumEnergy(100, 5);
90  this->increaseEnergy(100);
[4927]91  //this->minCharge = 2;
[4885]92
[5441]93  this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET);
[5456]94  this->setProjectileType(CL_ROCKET);
[4964]95
[6561]96  this->loadModel("models/guns/turret1.obj");
[4973]97
[4964]98  this->setEmissionPoint(1.684, 0.472, 0);
[4948]99  //this->getProjectileFactory()->prepare(100);
[3683]100}
[3618]101
[4973]102void Turret::loadParams(const TiXmlElement* root)
103{
[6512]104  Weapon::loadParams(root);
[3618]105}
106
[4963]107void Turret::activate()
[3980]108{
109}
[3618]110
[4963]111void Turret::deactivate()
[3980]112{
113}
[3618]114
[4964]115void Turret::tick(float dt)
116{
[6565]117/*
[5001]118  Quaternion quat;
[6565]119  Vector direction = this->getAbsCoor();/*this->getWeaponManager()->getFixedTarget()->getAbsCoor() - this->getAbsCoor();
[5001]120
[4964]121  direction.normalize();
[5001]122
[4969]123  if (likely (this->getParent() != NULL))
[5001]124    quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
[4969]125  else
[5001]126    quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
127
[6565]128  this->setAbsDirSoft(quat, 5);*/
[4964]129}
130
[4963]131void Turret::fire()
[3620]132{
[5356]133  Projectile* pj = this->getProjectile();
134  if (pj == NULL)
135    return;
[3888]136
[5819]137  pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 /*+ VECTOR_RAND(13) */
[5440]138            /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity());
[4955]139
[5819]140
[6074]141  pj->setParent(PNode::getNullParent());
[4927]142  pj->setAbsCoor(this->getEmissionPoint());
[3708]143  pj->setAbsDir(this->getAbsDir());
[5443]144  pj->activate();
[3620]145}
[3618]146
[4963]147void Turret::destroy ()
[3618]148{}
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