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source: orxonox.OLD/trunk/src/world_entities/weapons/turret.cc @ 6674

Last change on this file since 6674 was 6671, checked in by bensch, 19 years ago

WeaponManger now handles Ammo.
If a Weapon has NO ammo then the Ammo will be infinite

File size: 3.5 KB
RevLine 
[4592]1/*
[3618]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
[4963]12   main-programmer: Benjamin Grauer
[4592]13   co-programmer:
[3618]14*/
[5357]15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3618]16
[4963]17#include "turret.h"
[3618]18
[4963]19#include "weapon_manager.h"
[6434]20#include "world_entities/projectiles/projectile.h"
[3618]21
[5511]22#include "model.h"
23
[4829]24#include "state.h"
[3851]25#include "animation3d.h"
[3618]26
[5355]27#include "factory.h"
[4287]28
[5750]29CREATE_FACTORY(Turret, CL_TURRET);
[4931]30
[3618]31using namespace std;
32
33/**
[4836]34 *  standard constructor
[5750]35 *
36 * creates a new Turret
37 */
38Turret::Turret ()
39  : Weapon()
[3683]40{
[4973]41  this->init();
[4597]42
[4973]43  this->setActionSound(WA_SHOOT, "sound/shot1.wav");
44  this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
45  this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
[5819]46
[4973]47}
48
[5750]49/**
50 * creates a new Turret from a TiXmlElement
51 */
[4973]52Turret::Turret(const TiXmlElement* root)
53{
54  this->init();
[6547]55  if (root != NULL)
56    this->loadParams(root);
[4973]57}
58
59/**
60 *  standard deconstructor
61*/
62Turret::~Turret ()
63{
64  // model will be deleted from WorldEntity-destructor
65}
66
67void Turret::init()
68{
69  this->setClassID(CL_TURRET, "Turret");
70
[5819]71
[4964]72  Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this);
73  Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this);
[3755]74
[4964]75  animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
76  animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
77  animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
78  animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
79
[4893]80  animation1->setInfinity(ANIM_INF_CONSTANT);
81  animation2->setInfinity(ANIM_INF_CONSTANT);
[3888]82
[5064]83  this->setStateDuration(WS_SHOOTING, .1);
[6306]84  this->setStateDuration(WS_RELOADING, 1.0f);
[4910]85  this->setStateDuration(WS_ACTIVATING, .4);
86  this->setStateDuration(WS_DEACTIVATING, .4);
[4885]87
[6671]88  this->setEnergyMax(100);
[6306]89  this->increaseEnergy(100);
[4927]90  //this->minCharge = 2;
[4885]91
[5441]92  this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET);
[5456]93  this->setProjectileType(CL_ROCKET);
[4964]94
[6561]95  this->loadModel("models/guns/turret1.obj");
[4973]96
[4964]97  this->setEmissionPoint(1.684, 0.472, 0);
[4948]98  //this->getProjectileFactory()->prepare(100);
[6589]99  this->loadModel("models/guns/turret1.obj");
100
[3683]101}
[3618]102
[4973]103void Turret::loadParams(const TiXmlElement* root)
104{
[6512]105  Weapon::loadParams(root);
[3618]106}
107
[4963]108void Turret::activate()
[3980]109{
110}
[3618]111
[4963]112void Turret::deactivate()
[3980]113{
114}
[3618]115
[4964]116void Turret::tick(float dt)
117{
[6565]118/*
[5001]119  Quaternion quat;
[6565]120  Vector direction = this->getAbsCoor();/*this->getWeaponManager()->getFixedTarget()->getAbsCoor() - this->getAbsCoor();
[5001]121
[4964]122  direction.normalize();
[5001]123
[4969]124  if (likely (this->getParent() != NULL))
[5001]125    quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
[4969]126  else
[5001]127    quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
128
[6565]129  this->setAbsDirSoft(quat, 5);*/
[4964]130}
131
[4963]132void Turret::fire()
[3620]133{
[5356]134  Projectile* pj = this->getProjectile();
135  if (pj == NULL)
136    return;
[3888]137
[5819]138  pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 /*+ VECTOR_RAND(13) */
[5440]139            /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity());
[4955]140
[5819]141
[6074]142  pj->setParent(PNode::getNullParent());
[4927]143  pj->setAbsCoor(this->getEmissionPoint());
[3708]144  pj->setAbsDir(this->getAbsDir());
[5443]145  pj->activate();
[3620]146}
[3618]147
[4963]148void Turret::destroy ()
[3618]149{}
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