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source: orxonox.OLD/trunk/src/world_entities/weapons/turret.cc @ 6714

Last change on this file since 6714 was 6671, checked in by bensch, 19 years ago

WeaponManger now handles Ammo.
If a Weapon has NO ammo then the Ammo will be infinite

File size: 3.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Benjamin Grauer
13   co-programmer:
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
16
17#include "turret.h"
18
19#include "weapon_manager.h"
20#include "world_entities/projectiles/projectile.h"
21
22#include "model.h"
23
24#include "state.h"
25#include "animation3d.h"
26
27#include "factory.h"
28
29CREATE_FACTORY(Turret, CL_TURRET);
30
31using namespace std;
32
33/**
34 *  standard constructor
35 *
36 * creates a new Turret
37 */
38Turret::Turret ()
39  : Weapon()
40{
41  this->init();
42
43  this->setActionSound(WA_SHOOT, "sound/shot1.wav");
44  this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
45  this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
46
47}
48
49/**
50 * creates a new Turret from a TiXmlElement
51 */
52Turret::Turret(const TiXmlElement* root)
53{
54  this->init();
55  if (root != NULL)
56    this->loadParams(root);
57}
58
59/**
60 *  standard deconstructor
61*/
62Turret::~Turret ()
63{
64  // model will be deleted from WorldEntity-destructor
65}
66
67void Turret::init()
68{
69  this->setClassID(CL_TURRET, "Turret");
70
71
72  Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this);
73  Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this);
74
75  animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
76  animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
77  animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
78  animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
79
80  animation1->setInfinity(ANIM_INF_CONSTANT);
81  animation2->setInfinity(ANIM_INF_CONSTANT);
82
83  this->setStateDuration(WS_SHOOTING, .1);
84  this->setStateDuration(WS_RELOADING, 1.0f);
85  this->setStateDuration(WS_ACTIVATING, .4);
86  this->setStateDuration(WS_DEACTIVATING, .4);
87
88  this->setEnergyMax(100);
89  this->increaseEnergy(100);
90  //this->minCharge = 2;
91
92  this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET);
93  this->setProjectileType(CL_ROCKET);
94
95  this->loadModel("models/guns/turret1.obj");
96
97  this->setEmissionPoint(1.684, 0.472, 0);
98  //this->getProjectileFactory()->prepare(100);
99  this->loadModel("models/guns/turret1.obj");
100
101}
102
103void Turret::loadParams(const TiXmlElement* root)
104{
105  Weapon::loadParams(root);
106}
107
108void Turret::activate()
109{
110}
111
112void Turret::deactivate()
113{
114}
115
116void Turret::tick(float dt)
117{
118/*
119  Quaternion quat;
120  Vector direction = this->getAbsCoor();/*this->getWeaponManager()->getFixedTarget()->getAbsCoor() - this->getAbsCoor();
121
122  direction.normalize();
123
124  if (likely (this->getParent() != NULL))
125    quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
126  else
127    quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
128
129  this->setAbsDirSoft(quat, 5);*/
130}
131
132void Turret::fire()
133{
134  Projectile* pj = this->getProjectile();
135  if (pj == NULL)
136    return;
137
138  pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 /*+ VECTOR_RAND(13) */
139            /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity());
140
141
142  pj->setParent(PNode::getNullParent());
143  pj->setAbsCoor(this->getEmissionPoint());
144  pj->setAbsDir(this->getAbsDir());
145  pj->activate();
146}
147
148void Turret::destroy ()
149{}
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