| [10437] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific |
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| 13 | main-programmer: Patrick Boenzli |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 18 | |
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| 19 | #include "weapon_slot.h" |
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| 20 | #include "util/loading/factory.h" |
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| [10440] | 21 | #include "util/loading/load_param.h" |
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| [10437] | 22 | |
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| 23 | |
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| 24 | ObjectListDefinition(WeaponSlot); |
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| [10534] | 25 | CREATE_FACTORY(WeaponSlot); |
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| [10437] | 26 | |
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| 27 | |
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| [10534] | 28 | |
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| [10437] | 29 | WeaponSlot::WeaponSlot() |
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| 30 | { |
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| 31 | this->registerObject(this, WeaponSlot::_objectList); |
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| 32 | } |
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| 33 | |
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| 34 | WeaponSlot::WeaponSlot(const TiXmlElement* root) |
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| 35 | { |
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| 36 | this->registerObject(this, WeaponSlot::_objectList); |
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| 37 | |
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| [10440] | 38 | if( root != NULL) |
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| 39 | this->loadParams( root); |
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| [10437] | 40 | } |
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| 41 | |
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| 42 | |
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| 43 | WeaponSlot::~WeaponSlot() |
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| [10698] | 44 | { |
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| 45 | } |
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| [10440] | 46 | |
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| 47 | |
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| 48 | |
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| 49 | void WeaponSlot::loadParams(const TiXmlElement* root) |
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| 50 | { |
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| 51 | PNode::loadParams( root); |
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| 52 | |
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| 53 | // now check for the orx class to create |
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| 54 | LoadParam(root, "WeaponClass", this, WeaponSlot, setWeaponClass) |
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| 55 | .describe("Sets the class this mount points should host"); |
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| [10534] | 56 | |
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| 57 | LoadParam(root, "slot", this, WeaponSlot, setWeaponConfig) |
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| [10698] | 58 | .describe("sets the weapon slot"); |
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| 59 | |
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| 60 | LoadParam(root, "currentWeapon", this, WeaponSlot, setCurrentWeapon) |
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| 61 | .describe("creates and set next weapon"); |
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| 62 | |
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| 63 | LoadParam(root, "nextWeapon", this, WeaponSlot, setNextWeapon) |
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| 64 | .describe("creates and set next weapon"); |
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| [10440] | 65 | } |
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| 66 | |
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| 67 | |
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| 68 | |
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| 69 | |
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| 70 | void WeaponSlot::setWeaponClass() |
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| 71 | { |
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| 72 | } |
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| 73 | |
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