Last change
on this file was
10698,
checked in by snellen, 18 years ago
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merged adm, hud, vs-enhancements : beni's responsible for this commit. blame him!
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File size:
1.7 KB
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[10437] | 1 | /*! |
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| 2 | * @file weapon_slot.h |
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| 3 | */ |
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| 4 | |
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| 5 | |
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| 6 | #ifndef _WEAPON_SLOT_H |
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| 7 | #define _WEAPON_SLOT_H |
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| 8 | |
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| 9 | #include "p_node.h" |
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[10698] | 10 | #include "weapon.h" |
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[10437] | 11 | |
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| 12 | class Weapon; |
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| 13 | |
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| 14 | //! a class defining a Slot, where a Weapon can be stored inside. |
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| 15 | class WeaponSlot : public PNode |
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| 16 | { |
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| 17 | ObjectListDeclaration(WeaponSlot); |
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| 18 | |
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| 19 | public: |
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| 20 | |
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| 21 | WeaponSlot(); |
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| 22 | WeaponSlot(const TiXmlElement* root); |
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| 23 | virtual ~WeaponSlot(); |
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| 24 | |
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[10440] | 25 | virtual void loadParams(const TiXmlElement* root); |
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[10437] | 26 | |
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[10440] | 27 | void setWeaponClass(); |
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| 28 | |
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[10437] | 29 | long getCapability() { return this->capability; } |
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| 30 | void setCapability(long cap) { this->capability = cap; } |
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| 31 | |
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| 32 | inline Weapon* getCurrentWeapon() { return this->currentWeapon; } |
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| 33 | inline void setCurrentWeapon(Weapon* weapon) { this->currentWeapon = weapon; } |
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| 34 | |
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| 35 | inline Weapon* getNextWeapon() { return this->nextWeapon; } |
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| 36 | inline void setNextWeapon(Weapon* weapon) { this->nextWeapon = weapon; } |
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| 37 | |
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[10698] | 38 | inline void setNextWeapon(const std::string& weaponName){this->nextWeapon = Weapon::createWeapon(weaponName); }; |
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| 39 | inline void setCurrentWeapon(const std::string& weaponName){ this->currentWeapon = Weapon::createWeapon(weaponName); }; |
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[10534] | 40 | |
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[10698] | 41 | |
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[10534] | 42 | inline void setWeaponConfig(int slot, int side) { this->weaponSlot = slot; this->weaponSide = side; } |
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| 43 | inline int getWeaponSlot() { return this->weaponSlot; } |
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| 44 | inline int getWeaponSide() { return this->weaponSide; } |
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| 45 | |
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| 46 | |
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[10438] | 47 | private: |
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[10437] | 48 | |
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[10534] | 49 | int weaponSlot; |
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| 50 | int weaponSide; |
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| 51 | |
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[10437] | 52 | long capability; //!< the capabilities of the Slot @see WeaponSlotCapability. |
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| 53 | |
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| 54 | Weapon* currentWeapon; //!< The current weapon this slot is carrying. |
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| 55 | Weapon* nextWeapon; //!< either NULL or the next weapon that will be set (require currentWeapon to deactivate) |
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| 56 | }; |
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| 57 | |
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| 58 | |
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| 59 | #endif /* _WEAPON_SLOT_H */ |
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