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source: orxonox.OLD/trunk/src/world_entities/weapons @ 6756

Name Size Rev Age Author Last Change
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aim.cc 5.5 KB 6724   19 years bensch merged the Spaceshipcontrol back to the trunk
aim.h 1.9 KB 6724   19 years bensch merged the Spaceshipcontrol back to the trunk
aiming_turret.cc 4.1 KB 6738   19 years bensch orxonox/trunk: tick also in the turrets now
aiming_turret.h 615 bytes 6512   19 years bensch orxonox/trunk: loadParams is now virtual. ALL THE CLASSES HAVE TO CALL …
ammo_container.cc 1.8 KB 6669   19 years bensch some WeaponManager remake
ammo_container.h 1016 bytes 6671   19 years bensch WeaponManger now handles Ammo. If a Weapon has NO ammo then the Ammo …
cannon.cc 5.2 KB 6671   19 years bensch WeaponManger now handles Ammo. If a Weapon has NO ammo then the Ammo …
cannon.h 670 bytes 6512   19 years bensch orxonox/trunk: loadParams is now virtual. ALL THE CLASSES HAVE TO CALL …
crosshair.cc 4.3 KB 6512   19 years bensch orxonox/trunk: loadParams is now virtual. ALL THE CLASSES HAVE TO CALL …
crosshair.h 1.0 KB 6512   19 years bensch orxonox/trunk: loadParams is now virtual. ALL THE CLASSES HAVE TO CALL …
targeting_turret.cc 4.2 KB 6738   19 years bensch orxonox/trunk: tick also in the turrets now
targeting_turret.h 737 bytes 6637   19 years bensch orxonox/trunk: merged the SpaceShipControl branche back to the trunk …
test_gun.cc 6.2 KB 6671   19 years bensch WeaponManger now handles Ammo. If a Weapon has NO ammo then the Ammo …
test_gun.h 1.8 KB 6512   19 years bensch orxonox/trunk: loadParams is now virtual. ALL THE CLASSES HAVE TO CALL …
turret.cc 3.5 KB 6738   19 years bensch orxonox/trunk: tick also in the turrets now
turret.h 468 bytes 6512   19 years bensch orxonox/trunk: loadParams is now virtual. ALL THE CLASSES HAVE TO CALL …
weapon.cc 19.3 KB 6756   19 years bensch trunk: Burst Particles
weapon.h 11.5 KB 6756   19 years bensch trunk: Burst Particles
weapon_manager.cc 14.0 KB 6753   19 years patrick trunk: merged network back to trunk
weapon_manager.h 5.1 KB 6679   19 years bensch orxonox/trunk: WeaponManager seems to work, better than before.
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