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source: orxonox.OLD/trunk/src/world_entities/weather_effects/lense_flare.h

Last change on this file was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 1.6 KB
RevLine 
[6776]1/**
2 * @file lense_flare.h
3 *  lense flare effect
4 */
5
6#ifndef _LENSE_FLARE
7#define _LENSE_FLARE
8
9#include "graphics_effect.h"
10
[6779]11#include <vector>
[6776]12
[7316]13#include "vector2D.h"
[6889]14#include "plane.h"
[8362]15#include "glincl.h"
[6776]16
[6787]17
18#define LF_MAX_FLARES 7
19
20
[6776]21class TiXmlElement;
[6779]22class Light;
[7810]23class ImagePlane;
[6776]24
25//! A class that handles LenseFlares. The LenseFlareManager operates on this.
26class LenseFlare : public GraphicsEffect
27{
[9715]28  ObjectListDeclaration(LenseFlare);
[6776]29  public:
30    LenseFlare(const TiXmlElement* root = NULL);
31    virtual ~LenseFlare();
32
33    virtual void loadParams(const TiXmlElement* root);
34
[8495]35    virtual void init();
[6776]36
[8495]37    virtual void activate();
38    virtual void deactivate();
[6776]39
40    virtual void draw() const;
[6785]41    virtual void tick(float dt);
[6776]42
[7221]43    void addFlare(const std::string& textureName);
[6776]44
[6779]45
[6776]46  private:
[7221]47    GLint stringToFogMode(const std::string& mode);
[7015]48    void setSourceVisibility(bool visibility) ;
[6776]49
50
51  private:
[7844]52    bool                     bVisible;          //!< Checks visibility
[6776]53    Light*                   lightSource;        //!< reference to the sun (or primary light source)
[8619]54    std::vector<ImagePlane*> flares;             //!< the flares array
[6783]55
[7316]56    Vector2D                 flareVector;        //!< the axis to draw the flares on
[6787]57    float                    distance;           //!< distance from center to source
[7316]58    Vector2D                 screenCenter;       //!< the vector marking the center of the screen
[6787]59
[8619]60    float                    flareMatrix[14];
[6889]61    Plane                    frustumPlane;       //!< plane that marks the view frustum
[6776]62};
63
64
65#endif /* _LENSE_FLARE */
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