1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: hdavid, amaechler |
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13 | */ |
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14 | |
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15 | #include "lightning_effect.h" |
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16 | |
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17 | #include "state.h" |
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18 | |
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19 | #include "util/loading/load_param.h" |
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20 | #include "util/loading/factory.h" |
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21 | #include "sound/resource_sound_buffer.h" |
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22 | |
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23 | #include "effects/billboard.h" |
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24 | |
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25 | #include "shell_command.h" |
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26 | #include "light.h" |
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27 | #include "cloud_effect.h" |
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28 | #include "script_class.h" |
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29 | #include "debug.h" |
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30 | |
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31 | |
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32 | ObjectListDefinition(LightningEffect); |
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33 | |
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34 | SHELL_COMMAND(activate, LightningEffect, activateLightning); |
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35 | SHELL_COMMAND(deactivate, LightningEffect, deactivateLightning); |
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36 | |
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37 | CREATE_SCRIPTABLE_CLASS(LightningEffect, |
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38 | addMethod("activate", Executor0<LightningEffect, lua_State*>(&LightningEffect::activate)) |
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39 | ->addMethod("deactivate", Executor0<LightningEffect, lua_State*>(&LightningEffect::deactivate)) |
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40 | ); |
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41 | |
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42 | CREATE_FACTORY(LightningEffect); |
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43 | |
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44 | LightningEffect::LightningEffect(const TiXmlElement* root) { |
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45 | this->registerObject(this, LightningEffect::_objectList); |
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46 | this->init(); |
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47 | |
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48 | if (root != NULL) |
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49 | this->loadParams(root); |
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50 | |
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51 | if(this->lightningActivate) |
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52 | this->activate(); |
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53 | } |
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54 | |
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55 | LightningEffect::~LightningEffect() { |
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56 | this->deactivate(); |
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57 | } |
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58 | |
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59 | void LightningEffect::loadParams(const TiXmlElement* root) { |
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60 | WeatherEffect::loadParams(root); |
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61 | |
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62 | LoadParam(root, "coord", this, LightningEffect, coord); |
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63 | LoadParam(root, "frequency", this, LightningEffect, setFlashFrequency); |
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64 | LoadParam(root, "const-time", this, LightningEffect, setFlashConstTime); |
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65 | LoadParam(root, "rising-time", this, LightningEffect, setFlashRisingTime); |
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66 | LoadParam(root, "size", this, LightningEffect, setFlashSize); |
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67 | LoadParam(root, "seed", this, LightningEffect, setFlashSeed); |
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68 | |
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69 | LOAD_PARAM_START_CYCLE(root, element); |
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70 | { |
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71 | LoadParam_CYCLE(element, "option", this, LightningEffect, setLightningOption); |
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72 | } |
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73 | LOAD_PARAM_END_CYCLE(element); |
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74 | } |
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75 | |
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76 | |
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77 | void LightningEffect::init() { |
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78 | //default values |
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79 | this->lightningActivate = false; |
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80 | |
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81 | this->flashFrequency = 4.0f; |
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82 | this->flashFrequencyBase = 4.0f; |
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83 | this->flashFrequencySeed = 2.0f; |
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84 | |
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85 | this->flashHoldTime = 0.1f; |
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86 | this->flashRisingTime = 0.03f; |
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87 | |
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88 | this->seedX = 500.f; |
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89 | this->seedZ = 1000.0f; |
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90 | |
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91 | this->width = 640.0f; |
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92 | this->height = 400.0f; |
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93 | this->seedWidth = 100.0f; |
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94 | this->seedHeight = 100.0f; |
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95 | |
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96 | this->lightningMove = false; |
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97 | |
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98 | this->mainPosX = 0; |
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99 | this->mainPosY = 100; |
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100 | this->mainPosZ = 5; |
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101 | |
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102 | this->time = 0.0; |
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103 | |
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104 | // initialize thunder billboard |
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105 | int i; |
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106 | for (i = 0; i < 4; i++) { |
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107 | this->thunderBolt[i] = new Billboard(NULL); |
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108 | this->thunderBolt[i]->setSize(this->width, this->height); |
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109 | this->thunderBolt[i]->setVisibility(false); |
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110 | } |
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111 | |
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112 | //should load both texture |
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113 | this->thunderTextureA = true; |
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114 | this->setTexture(); |
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115 | this->switchTexture(); |
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116 | |
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117 | if (this->lightningMove) { |
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118 | this->cameraCoor = State::getCameraNode()->getAbsCoor(); |
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119 | for (i = 0; i < 4; i++) |
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120 | this->thunderBolt[i]->setAbsCoor(this->cameraCoor.x + this->mainPosX, this->mainPosY, this->cameraCoor.z + this->mainPosZ); |
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121 | } else |
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122 | for (i = 0; i < 4; i++) |
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123 | this->thunderBolt[i]->setAbsCoor(this->mainPosX, this->mainPosY, this->mainPosZ); |
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124 | |
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125 | this->flashLight = new Light(); |
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126 | this->flashLight->setDiffuseColor(0,0,0); |
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127 | this->flashLight->setSpecularColor(0,0,0); |
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128 | |
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129 | //load sound |
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130 | this->thunderBuffer = OrxSound::ResourceSoundBuffer("sounds/atmosphere/thunder.wav"); |
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131 | |
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132 | } |
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133 | |
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134 | void LightningEffect::coord(float x, float y, float z) { |
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135 | int i; |
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136 | |
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137 | if (this->lightningMove) { |
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138 | this->cameraCoor = State::getCameraNode()->getAbsCoor(); |
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139 | for (i = 0; i < 4; i++) |
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140 | this->thunderBolt[i]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z); |
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141 | } else |
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142 | for (i = 0; i < 4; i++) |
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143 | this->thunderBolt[i]->setAbsCoor(x, y, z); |
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144 | |
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145 | this->mainPosX = x; |
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146 | this->mainPosY = y; |
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147 | this->mainPosZ = z; |
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148 | } |
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149 | |
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150 | |
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151 | void LightningEffect::setFlashSize(float width, float height, float seedWidth, float seedHeight) { |
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152 | this->width = width; |
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153 | this->height = height; |
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154 | this->seedWidth = seedWidth; |
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155 | this->seedHeight = seedHeight; |
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156 | |
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157 | int i; |
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158 | for (i = 0; i < 4; i++) |
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159 | this->thunderBolt[i]->setSize(this->width, this->height); |
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160 | |
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161 | } |
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162 | |
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163 | |
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164 | void LightningEffect::activate() { |
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165 | PRINTF(3)( "Activating LightningEffect\n" ); |
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166 | this->lightningActivate = true; |
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167 | |
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168 | this->time = 0; |
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169 | } |
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170 | |
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171 | |
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172 | void LightningEffect::deactivate() { |
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173 | PRINTF(3)("Deactivating LightningEffect\n"); |
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174 | this->lightningActivate = false; |
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175 | |
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176 | int i; |
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177 | for (i = 0; i < 4; i++) |
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178 | this->thunderBolt[i]->setVisibility(false); |
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179 | |
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180 | } |
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181 | |
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182 | void LightningEffect::tick (float dt) { |
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183 | if(!lightningActivate) |
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184 | return; |
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185 | |
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186 | this->time += dt; |
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187 | |
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188 | float x; |
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189 | x = (float)rand()/(float)RAND_MAX; |
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190 | |
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191 | if( this->time > this->flashFrequency) { |
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192 | // Reset timer |
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193 | this->time = 0.0f; |
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194 | |
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195 | // Move thunderBolt to start position |
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196 | this->flashLight->setAbsCoor(this->thunderBolt[0]->getAbsCoor().x, this->thunderBolt[0]->getAbsCoor().y, this->thunderBolt[0]->getAbsCoor().z); |
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197 | |
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198 | // Start a flash & lightning cycle |
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199 | this->thunderBolt[0]->setVisibility(true); |
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200 | |
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201 | // Lighten up environment |
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202 | this->flashLight->setDiffuseColor(1,1,1); |
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203 | this->flashLight->setSpecularColor(1,1,1); |
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204 | |
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205 | |
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206 | // Play thunder sound |
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207 | this->soundSource.play(this->thunderBuffer); |
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208 | } |
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209 | |
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210 | if( this->thunderBolt[0]->isVisible() && this->time > this->flashRisingTime*1/3 ) { |
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211 | this->thunderBolt[0]->setVisibility(false); |
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212 | this->thunderBolt[1]->setVisibility(true); |
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213 | } else if( this->thunderBolt[1]->isVisible() && this->time > this->flashRisingTime*2/3 ) { |
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214 | this->thunderBolt[1]->setVisibility(false); |
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215 | this->thunderBolt[2]->setVisibility(true); |
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216 | |
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217 | } else if( this->thunderBolt[2]->isVisible() && this->time > this->flashRisingTime) { |
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218 | this->thunderBolt[2]->setVisibility(false); |
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219 | this->thunderBolt[3]->setVisibility(true); |
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220 | } |
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221 | |
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222 | if( this->thunderBolt[3]->isVisible() && this->time > this->flashHoldTime) { |
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223 | this->thunderBolt[3]->setVisibility(false); |
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224 | |
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225 | this->time = 0.0f; |
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226 | this->flashLight->setDiffuseColor(0,0,0); |
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227 | this->flashLight->setSpecularColor(0,0,0); |
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228 | |
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229 | this->newCoordinates(); |
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230 | } |
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231 | } |
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232 | |
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233 | void LightningEffect::newCoordinates() { |
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234 | |
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235 | float posX, posZ; |
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236 | |
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237 | if(this->lightningMove) { |
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238 | this->cameraCoor = State::getCameraNode()->getAbsCoor(); |
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239 | posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX + this->cameraCoor.x; |
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240 | posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX + this->cameraCoor.z; |
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241 | } else { |
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242 | posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX; |
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243 | posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX; |
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244 | } |
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245 | |
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246 | this->switchTexture(); |
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247 | |
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248 | int i; |
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249 | for (i = 0; i < 4; i++) |
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250 | this->thunderBolt[i]->setAbsCoor(posX, this->mainPosY, posZ); |
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251 | |
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252 | this->flashFrequency = this->flashFrequencyBase + this->flashFrequencySeed * (float)rand()/(float)RAND_MAX; |
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253 | |
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254 | float w = this->width + this->seedWidth * (float)rand()/(float)RAND_MAX; |
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255 | float h = this->height + this->seedHeight * (float)rand()/(float)RAND_MAX; |
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256 | |
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257 | for (i = 0; i < 4; i++) |
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258 | this->thunderBolt[i]->setSize(w, h); |
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259 | |
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260 | } |
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261 | |
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262 | void LightningEffect::setTexture() { |
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263 | |
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264 | if (this->thunderTextureA) { |
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265 | this->thunderBolt[0]->setTexture("textures/effects/thunderbA1.png"); |
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266 | this->thunderBolt[1]->setTexture("textures/effects/thunderbA2.png"); |
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267 | this->thunderBolt[2]->setTexture("textures/effects/thunderbA3.png"); |
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268 | this->thunderBolt[3]->setTexture("textures/effects/thunderbA4.png"); |
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269 | } |
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270 | else { |
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271 | this->thunderBolt[0]->setTexture("textures/effects/thunderbB1.png"); |
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272 | this->thunderBolt[1]->setTexture("textures/effects/thunderbB2.png"); |
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273 | this->thunderBolt[2]->setTexture("textures/effects/thunderbB3.png"); |
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274 | this->thunderBolt[3]->setTexture("textures/effects/thunderbB4.png"); |
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275 | } |
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276 | |
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277 | } |
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278 | |
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279 | void LightningEffect::switchTexture() { |
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280 | |
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281 | if (this->thunderTextureA) |
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282 | this->thunderTextureA = false; |
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283 | else |
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284 | this->thunderTextureA = true; |
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285 | |
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286 | this->setTexture(); |
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287 | |
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288 | } |
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