1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: hdavid, amaechler |
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13 | */ |
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14 | |
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15 | #include "snow_effect.h" |
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16 | |
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17 | #include "util/loading/load_param.h" |
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18 | #include "util/loading/factory.h" |
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19 | #include "sound/resource_sound_buffer.h" |
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20 | |
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21 | #include "glincl.h" |
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22 | #include "debug.h" |
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23 | |
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24 | #include "p_node.h" |
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25 | #include "state.h" |
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26 | #include "particles/sprite_particles.h" |
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27 | #include "particles/plane_emitter.h" |
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28 | #include "shell_command.h" |
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29 | #include "script_class.h" |
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30 | #include "cloud_effect.h" |
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31 | |
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32 | #include "class_id_DEPRECATED.h" |
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33 | |
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34 | ObjectListDefinitionID(SnowEffect, CL_SNOW_EFFECT); |
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35 | SHELL_COMMAND(activate, SnowEffect, activateSnow); |
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36 | SHELL_COMMAND(deactivate, SnowEffect, deactivateSnow); |
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37 | |
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38 | |
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39 | CREATE_SCRIPTABLE_CLASS(SnowEffect, |
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40 | addMethod("activate", Executor0<SnowEffect, lua_State*>(&SnowEffect::activate)) |
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41 | ->addMethod("deactivate", Executor0<SnowEffect, lua_State*>(&SnowEffect::deactivate)) |
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42 | ); |
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43 | |
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44 | CREATE_FACTORY(SnowEffect); |
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45 | |
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46 | SnowEffect::SnowEffect(const TiXmlElement* root) |
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47 | { |
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48 | this->registerObject(this, SnowEffect::_objectList); |
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49 | |
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50 | this->init(); |
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51 | |
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52 | if (root != NULL) |
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53 | this->loadParams(root); |
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54 | |
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55 | //load wind sound |
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56 | if (this->snowWindForce >= 1) |
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57 | { |
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58 | this->windBuffer = OrxSound::ResourceSoundBuffer("sound/atmosphere/wind.wav"); |
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59 | } |
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60 | |
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61 | if(snowActivate) |
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62 | { |
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63 | this->activate(); |
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64 | SnowEffect::snowParticles->precache((int) this->snowLife); |
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65 | } |
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66 | } |
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67 | |
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68 | |
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69 | SnowEffect::~SnowEffect() |
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70 | { |
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71 | this->deactivate(); |
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72 | } |
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73 | |
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74 | SpriteParticles* SnowEffect::snowParticles = NULL; |
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75 | |
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76 | void SnowEffect::loadParams(const TiXmlElement* root) |
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77 | { |
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78 | WeatherEffect::loadParams(root); |
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79 | |
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80 | LoadParam(root, "numParticles", this, SnowEffect, numParticles); |
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81 | LoadParam(root, "materialTexture", this, SnowEffect, materialTexture); |
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82 | LoadParam(root, "lifeSpans", this, SnowEffect, lifeSpan); |
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83 | LoadParam(root, "radius", this, SnowEffect, radius); |
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84 | LoadParam(root, "mass", this, SnowEffect, mass); |
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85 | LoadParam(root, "emissionRate", this, SnowEffect, emissionRate); |
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86 | LoadParam(root, "emissionVelocity", this, SnowEffect, emissionVelocity); |
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87 | LoadParam(root, "wind", this, SnowEffect, wind); |
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88 | LoadParam(root, "size", this, SnowEffect, size); |
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89 | LoadParam(root, "coord", this, SnowEffect, coord); |
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90 | LoadParam(root, "cloudcolor", this, SnowEffect, setCloudColor); |
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91 | LoadParam(root, "skycolor", this, SnowEffect, setSkyColor); |
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92 | LoadParam(root, "fadetime", this, SnowEffect, setFadeTime); |
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93 | |
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94 | LOAD_PARAM_START_CYCLE(root, element); |
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95 | { |
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96 | LoadParam_CYCLE(element, "option", this, SnowEffect, setSnowOption); |
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97 | } |
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98 | LOAD_PARAM_END_CYCLE(element); |
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99 | } |
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100 | |
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101 | void SnowEffect::init() |
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102 | { |
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103 | this->emitter = new PlaneEmitter(); |
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104 | |
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105 | // Default values |
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106 | this->snowActivate = false; |
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107 | this->snowMove = false; |
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108 | this->particles = 12000; |
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109 | this->texture = "maps/snow_flake_01_32x32.png"; |
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110 | this->snowLife = 8; |
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111 | this->randomLife = 2; |
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112 | this->snowRadius = 3.5; |
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113 | this->randomRadius = 1; |
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114 | this->snowMass = 1.0; |
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115 | this->randomMass = 0.3; |
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116 | this->rate = 900; |
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117 | this->velocity = -100; |
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118 | this->randomVelocity = 5; |
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119 | this->angle = 0.5; |
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120 | this->randomAngle = 0.2; |
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121 | this->alpha = 0.5; |
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122 | this->snowSize = Vector2D(2500, 2500); |
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123 | this->snowCoord = Vector(100,450,400); |
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124 | this->snowWindForce = 1; |
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125 | |
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126 | this->fadeTime = 10; |
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127 | this->cloudColor = Vector(0.2f, 0.2f, 0.2f); |
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128 | this->skyColor = Vector(0.0f, 0.0f, 0.0f); |
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129 | } |
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130 | |
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131 | void SnowEffect::activate() |
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132 | { |
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133 | PRINTF(3)("Activating SnowEffect\n"); |
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134 | |
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135 | this->snowActivate = true; |
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136 | |
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137 | SnowEffect::snowParticles = new SpriteParticles(particles); |
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138 | SnowEffect::snowParticles->setName("SnowEffectTrailParticles"); |
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139 | SnowEffect::snowParticles->setMaterialTexture(texture); |
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140 | SnowEffect::snowParticles->setLifeSpan(snowLife, randomLife); |
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141 | SnowEffect::snowParticles->setRadius(0.0, snowRadius, randomRadius); |
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142 | SnowEffect::snowParticles->setRadius(0.2, snowRadius, randomRadius*0.8); |
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143 | SnowEffect::snowParticles->setRadius(1.0, snowRadius, randomRadius*0.5); |
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144 | SnowEffect::snowParticles->setMass(0, snowMass, randomMass); |
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145 | SnowEffect::snowParticles->setColor(0,1, 1, 1, alpha); |
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146 | SnowEffect::snowParticles->setColor(.5, .6, .6, .6, alpha/2); |
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147 | SnowEffect::snowParticles->setColor(1, .0, .0, .0, .0); |
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148 | |
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149 | this->emitter->setSystem(SnowEffect::snowParticles); |
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150 | |
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151 | this->emitter->setRelCoor(snowCoord); |
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152 | this->emitter->setEmissionRate(rate); |
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153 | this->emitter->setEmissionVelocity(velocity, randomVelocity); |
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154 | this->emitter->setSpread(angle * this->snowWindForce , randomAngle * this->snowWindForce); |
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155 | this->emitter->setSize(snowSize); |
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156 | |
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157 | if (this->snowWindForce != 0) |
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158 | this->soundSource.play(this->windBuffer, 0.1f * this->snowWindForce, true); |
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159 | |
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160 | // Store cloud- and sky color before the snow |
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161 | this->oldCloudColor = CloudEffect::cloudColor; |
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162 | this->oldSkyColor = CloudEffect::skyColor; |
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163 | |
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164 | // Change the colors |
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165 | CloudEffect::changeCloudColor(this->cloudColor, this->fadeTime); |
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166 | CloudEffect::changeSkyColor(this->skyColor, this->fadeTime); |
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167 | |
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168 | } |
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169 | |
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170 | |
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171 | void SnowEffect::deactivate() |
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172 | { |
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173 | PRINTF(3)("Deactivating SnowEffect\n"); |
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174 | |
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175 | this->snowActivate = false; |
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176 | this->emitter->setSystem(NULL); |
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177 | |
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178 | // Restore the old cloud- and sky color |
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179 | CloudEffect::changeCloudColor(this->oldCloudColor, this->fadeTime); |
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180 | CloudEffect::changeSkyColor(this->oldSkyColor, this->fadeTime); |
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181 | } |
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182 | |
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183 | void SnowEffect::draw() const |
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184 | { |
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185 | if (!this->snowActivate) |
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186 | return; |
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187 | } |
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188 | |
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189 | void SnowEffect::tick(float dt) |
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190 | { |
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191 | if (!this->snowActivate) |
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192 | return; |
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193 | |
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194 | /* |
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195 | float distance = (State::getCameraNode()->getAbsCoor() - Vector(snowCoord.x, State::getCameraNode()->getAbsCoor().y, snowCoord.z)).len(); |
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196 | |
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197 | if(activated) |
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198 | { |
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199 | if(distance > 0.3*snowSize.x || distance > 0.3*snowSize.y) |
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200 | this->deactivate(); |
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201 | else if(distance > 0.25*snowSize.x || distance > 0.25*snowSize.y) |
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202 | this->alpha = 0.15; |
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203 | else if(distance > 0.2*snowSize.x || distance > 0.2*snowSize.y) |
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204 | this->alpha = 0.25; |
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205 | else if(distance > 0.1*snowSize.x || distance > 0.1*snowSize.y) |
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206 | this->alpha = 0.4; |
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207 | |
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208 | SnowEffect::snowParticles->setColor(0,1, 1, 1, alpha); |
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209 | SnowEffect::snowParticles->setColor(.5, .6, .6, .6, alpha/2); |
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210 | SnowEffect::snowParticles->setColor(1, .0, .0, .0, .0); |
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211 | } |
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212 | else |
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213 | { |
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214 | if(distance < 0.3*snowSize.x || distance < 0.3*snowSize.y ) |
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215 | this->activate(); |
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216 | if( distance < 0.25*snowSize.x || distance < 0.25*snowSize.y ) |
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217 | this->alpha = 0.25; |
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218 | else if( distance < 0.2*snowSize.x || distance < 0.2*snowSize.y ) |
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219 | this->alpha = 0.4; |
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220 | else if( distance < 0.1*snowSize.x || distance < 0.1*snowSize.y ) |
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221 | this->alpha = 0.5; |
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222 | |
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223 | SnowEffect::snowParticles->setColor(0,1, 1, 1, alpha); |
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224 | SnowEffect::snowParticles->setColor(.5, .6, .6, .6, alpha/2); |
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225 | SnowEffect::snowParticles->setColor(1, .0, .0, .0, .0); |
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226 | }*/ |
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227 | |
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228 | if (this->snowMove) |
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229 | { |
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230 | this->snowCoord = State::getCameraNode()->getAbsCoor(); |
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231 | this->emitter->setRelCoor(this->snowCoord.x , this->snowCoord.y+300, this->snowCoord.z); |
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232 | } |
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233 | } |
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