[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[5511] | 22 | #include "model.h" |
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[8490] | 23 | #include "md2/md2Model.h" |
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| 24 | #include "md3/md3_model.h" |
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| 25 | |
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[8724] | 26 | #include "aabb_tree_node.h" |
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| 27 | |
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[7193] | 28 | #include "util/loading/resource_manager.h" |
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| 29 | #include "util/loading/load_param.h" |
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[3803] | 30 | #include "vector.h" |
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[4682] | 31 | #include "obb_tree.h" |
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[3608] | 32 | |
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[8974] | 33 | #include "elements/glgui_energywidget.h" |
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[6430] | 34 | |
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[6002] | 35 | #include "state.h" |
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[7014] | 36 | #include "camera.h" |
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[6002] | 37 | |
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[7927] | 38 | #include "collision_handle.h" |
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[8190] | 39 | #include "collision_event.h" |
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[8777] | 40 | #include "game_rules.h" |
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| 41 | #include "kill.h" |
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[7927] | 42 | |
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| 43 | |
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[5208] | 44 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 45 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 46 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 47 | |
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[6424] | 48 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 49 | |
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[2043] | 50 | /** |
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[4836] | 51 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 52 | * |
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| 53 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 54 | * that can calls WorldEntities loadParams for itself. |
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| 55 | */ |
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[6430] | 56 | WorldEntity::WorldEntity() |
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| 57 | : Synchronizeable() |
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[2190] | 58 | { |
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[4320] | 59 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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[4597] | 60 | |
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[4682] | 61 | this->obbTree = NULL; |
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[8724] | 62 | this->aabbNode = NULL; |
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[6700] | 63 | this->healthWidget = NULL; |
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| 64 | this->healthMax = 1.0f; |
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| 65 | this->health = 1.0f; |
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[8190] | 66 | this->damage = 0.0f; // no damage dealt by a default entity |
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[6695] | 67 | this->scaling = 1.0f; |
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[4261] | 68 | |
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[6695] | 69 | /* OSOLETE */ |
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| 70 | this->bVisible = true; |
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| 71 | this->bCollide = true; |
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| 72 | |
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[6142] | 73 | this->objectListNumber = OM_INIT; |
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[9003] | 74 | this->lastObjectListNumber = OM_INIT; |
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[6142] | 75 | this->objectListIterator = NULL; |
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| 76 | |
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[8190] | 77 | // reset all collision handles to NULL == unsubscribed state |
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| 78 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 79 | this->collisionHandles[i] = NULL; |
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| 80 | this->bReactive = false; |
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[9003] | 81 | this->bOnGround = false; |
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[8190] | 82 | |
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| 83 | // registering default reactions: |
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[9061] | 84 | this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, /*CL_WORLD_ENTITY*/ CL_PROJECTILE); |
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[8190] | 85 | |
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[6142] | 86 | this->toList(OM_NULL); |
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[9235] | 87 | |
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[9110] | 88 | registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName" ) ); |
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[7954] | 89 | modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) ); |
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| 90 | scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling" ) ); |
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[9008] | 91 | list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list" ) ); |
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[9235] | 92 | |
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[9110] | 93 | health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health" ) ); |
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| 94 | healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth" ) ); |
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[2190] | 95 | } |
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[2043] | 96 | |
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| 97 | /** |
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[4836] | 98 | * standard destructor |
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[2043] | 99 | */ |
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[2190] | 100 | WorldEntity::~WorldEntity () |
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[2036] | 101 | { |
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[7125] | 102 | State::getObjectManager()->toList(this, OM_INIT); |
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| 103 | |
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| 104 | // Delete the model (unregister it with the ResourceManager) |
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| 105 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 106 | this->setModel(NULL, i); |
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| 107 | |
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[5498] | 108 | // Delete the obbTree |
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[5302] | 109 | if( this->obbTree != NULL) |
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[4814] | 110 | delete this->obbTree; |
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[5994] | 111 | |
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[6700] | 112 | if (this->healthWidget != NULL) |
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| 113 | delete this->healthWidget; |
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[8190] | 114 | |
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| 115 | this->unsubscribeReaction(); |
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[3531] | 116 | } |
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| 117 | |
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[5498] | 118 | /** |
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| 119 | * loads the WorldEntity Specific Parameters. |
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| 120 | * @param root: the XML-Element to load the Data From |
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| 121 | */ |
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[4436] | 122 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 123 | { |
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[5498] | 124 | // Do the PNode loading stuff |
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[6512] | 125 | PNode::loadParams(root); |
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[5498] | 126 | |
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[6222] | 127 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 128 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 129 | .defaultValues(""); |
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[6222] | 130 | |
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[4436] | 131 | // Model Loading |
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[5671] | 132 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 133 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 134 | .defaultValues("", 1.0f, 0); |
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[6430] | 135 | |
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[6700] | 136 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 137 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 138 | .defaultValues(1.0f); |
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[6430] | 139 | |
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[6700] | 140 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 141 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 142 | .defaultValues(1.0f); |
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[4436] | 143 | } |
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| 144 | |
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[6222] | 145 | |
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[3531] | 146 | /** |
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[4885] | 147 | * loads a Model onto a WorldEntity |
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[4836] | 148 | * @param fileName the name of the model to load |
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[5057] | 149 | * @param scaling the Scaling of the model |
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[7711] | 150 | * |
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| 151 | * FIXME |
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| 152 | * @todo: separate the obb tree generation from the model |
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[7221] | 153 | */ |
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[7711] | 154 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 155 | { |
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[6695] | 156 | this->modelLODName = fileName; |
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[6424] | 157 | this->scaling = scaling; |
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[7954] | 158 | |
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| 159 | std::string name = fileName; |
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| 160 | |
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| 161 | if ( name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) |
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| 162 | { |
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| 163 | name.erase(ResourceManager::getInstance()->getDataDir().size()); |
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| 164 | } |
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| 165 | |
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| 166 | this->modelFileName = name; |
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| 167 | |
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[7221] | 168 | if (!fileName.empty()) |
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[6142] | 169 | { |
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[6430] | 170 | // search for the special character # in the LoadParam |
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[7221] | 171 | if (fileName.find('#') != std::string::npos) |
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[6222] | 172 | { |
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[7221] | 173 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 174 | std::string lodFile = fileName; |
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| 175 | unsigned int offset = lodFile.find('#'); |
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[6720] | 176 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 177 | { |
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[7221] | 178 | lodFile[offset] = 48+(int)i; |
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[6222] | 179 | if (ResourceManager::isInDataDir(lodFile)) |
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| 180 | this->loadModel(lodFile, scaling, i); |
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[6005] | 181 | } |
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[6222] | 182 | return; |
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| 183 | } |
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[6720] | 184 | if (this->scaling <= 0.0) |
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[6424] | 185 | { |
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[7193] | 186 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 187 | this->scaling = 1.0; |
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[6424] | 188 | } |
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[7221] | 189 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 190 | { |
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[7221] | 191 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[7193] | 192 | BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); |
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| 193 | if (loadedModel != NULL) |
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| 194 | this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); |
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[7221] | 195 | else |
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| 196 | PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); |
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[6222] | 197 | |
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[8894] | 198 | if( modelNumber == 0 && !this->isA(CL_WEAPON)) |
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[7711] | 199 | this->buildObbTree(obbTreeDepth); |
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[6222] | 200 | } |
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[7221] | 201 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 202 | { |
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[7221] | 203 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 204 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 205 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 206 | this->setModel(m, 0); |
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[7068] | 207 | |
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| 208 | if( m != NULL) |
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[7711] | 209 | this->buildObbTree(obbTreeDepth); |
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[6222] | 210 | } |
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[9235] | 211 | else if(fileName.find(".md3") != std::string::npos) |
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[8490] | 212 | { |
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| 213 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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| 214 | Model* m = new md3::MD3Model(fileName, this->scaling); |
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| 215 | this->setModel(m, 0); |
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| 216 | |
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| 217 | // if( m != NULL) |
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| 218 | // this->buildObbTree(obbTreeDepth); |
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| 219 | } |
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[4732] | 220 | } |
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| 221 | else |
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[6341] | 222 | { |
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[5995] | 223 | this->setModel(NULL); |
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[6341] | 224 | } |
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[4261] | 225 | } |
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| 226 | |
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[5061] | 227 | /** |
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[5994] | 228 | * sets a specific Model for the Object. |
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| 229 | * @param model The Model to set |
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| 230 | * @param modelNumber the n'th model in the List to get. |
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| 231 | */ |
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| 232 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 233 | { |
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[5995] | 234 | if (this->models.size() <= modelNumber) |
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| 235 | this->models.resize(modelNumber+1, NULL); |
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| 236 | |
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| 237 | if (this->models[modelNumber] != NULL) |
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[6004] | 238 | { |
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[7193] | 239 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); |
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[7123] | 240 | if (resource != NULL) |
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| 241 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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| 242 | else |
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| 243 | { |
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| 244 | PRINTF(4)("Forcing model deletion\n"); |
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| 245 | delete this->models[modelNumber]; |
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| 246 | } |
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[5994] | 247 | } |
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[6222] | 248 | |
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[5995] | 249 | this->models[modelNumber] = model; |
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[5994] | 250 | } |
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| 251 | |
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| 252 | |
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| 253 | /** |
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[5061] | 254 | * builds the obb-tree |
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| 255 | * @param depth the depth to calculate |
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| 256 | */ |
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[7711] | 257 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 258 | { |
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[5428] | 259 | if (this->obbTree) |
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| 260 | delete this->obbTree; |
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| 261 | |
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[5995] | 262 | if (this->models[0] != NULL) |
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[7711] | 263 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 264 | else |
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| 265 | { |
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[7711] | 266 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 267 | this->obbTree = NULL; |
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| 268 | return false; |
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| 269 | } |
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[8724] | 270 | |
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| 271 | |
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| 272 | // create the axis aligned bounding box |
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| 273 | if( this->aabbNode != NULL) |
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| 274 | { |
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| 275 | delete this->aabbNode; |
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| 276 | this->aabbNode = NULL; |
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| 277 | } |
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| 278 | |
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| 279 | if( this->models[0] != NULL) { |
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| 280 | this->aabbNode = new AABBTreeNode(); |
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| 281 | this->aabbNode->spawnBVTree(this->models[0]); |
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| 282 | } |
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| 283 | return true; |
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[5061] | 284 | } |
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[5057] | 285 | |
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[7927] | 286 | |
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[6142] | 287 | /** |
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[7927] | 288 | * subscribes this world entity to a collision reaction |
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| 289 | * @param type the type of reaction to subscribe to |
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[8190] | 290 | * @param target1 a filter target (classID) |
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| 291 | */ |
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| 292 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1) |
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| 293 | { |
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| 294 | this->subscribeReaction(type); |
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| 295 | |
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| 296 | // add the target filter |
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| 297 | this->collisionHandles[type]->addTarget(target1); |
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| 298 | } |
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| 299 | |
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| 300 | |
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| 301 | /** |
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| 302 | * subscribes this world entity to a collision reaction |
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| 303 | * @param type the type of reaction to subscribe to |
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| 304 | * @param target1 a filter target (classID) |
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| 305 | */ |
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| 306 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2) |
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| 307 | { |
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| 308 | this->subscribeReaction(type); |
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| 309 | |
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| 310 | // add the target filter |
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| 311 | this->collisionHandles[type]->addTarget(target1); |
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| 312 | this->collisionHandles[type]->addTarget(target2); |
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| 313 | } |
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| 314 | |
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| 315 | |
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| 316 | /** |
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| 317 | * subscribes this world entity to a collision reaction |
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| 318 | * @param type the type of reaction to subscribe to |
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| 319 | * @param target1 a filter target (classID) |
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| 320 | */ |
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| 321 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3) |
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| 322 | { |
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| 323 | this->subscribeReaction(type); |
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| 324 | |
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| 325 | // add the target filter |
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| 326 | this->collisionHandles[type]->addTarget(target1); |
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| 327 | this->collisionHandles[type]->addTarget(target2); |
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| 328 | this->collisionHandles[type]->addTarget(target3); |
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| 329 | } |
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| 330 | |
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| 331 | |
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| 332 | /** |
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| 333 | * subscribes this world entity to a collision reaction |
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| 334 | * @param type the type of reaction to subscribe to |
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| 335 | * @param target1 a filter target (classID) |
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| 336 | */ |
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| 337 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4) |
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| 338 | { |
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| 339 | this->subscribeReaction(type); |
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| 340 | |
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| 341 | // add the target filter |
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| 342 | this->collisionHandles[type]->addTarget(target1); |
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| 343 | this->collisionHandles[type]->addTarget(target2); |
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| 344 | this->collisionHandles[type]->addTarget(target3); |
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| 345 | this->collisionHandles[type]->addTarget(target4); |
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| 346 | } |
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| 347 | |
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| 348 | |
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| 349 | /** |
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| 350 | * subscribes this world entity to a collision reaction |
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| 351 | * @param type the type of reaction to subscribe to |
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[7927] | 352 | * @param nrOfTargets number of target filters |
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| 353 | * @param ... the targets as classIDs |
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| 354 | */ |
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[8190] | 355 | void WorldEntity::subscribeReaction(CREngine::CRType type) |
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| 356 | { |
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| 357 | if( this->collisionHandles[type] != NULL) { |
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| 358 | PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n"); |
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| 359 | return; |
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| 360 | } |
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[7927] | 361 | |
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[8190] | 362 | this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type); |
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[7927] | 363 | |
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[8190] | 364 | // now there is at least one collision reaction subscribed |
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| 365 | this->bReactive = true; |
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| 366 | } |
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| 367 | |
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| 368 | |
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[7927] | 369 | /** |
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[8190] | 370 | * unsubscribes a specific reaction from the worldentity |
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| 371 | * @param type the reaction to unsubscribe |
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| 372 | */ |
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| 373 | void WorldEntity::unsubscribeReaction(CREngine::CRType type) |
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| 374 | { |
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| 375 | if( this->collisionHandles[type] == NULL) |
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| 376 | return; |
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| 377 | |
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| 378 | CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]); |
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| 379 | this->collisionHandles[type] = NULL; |
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| 380 | |
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| 381 | // check if there is still any handler registered |
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| 382 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 383 | { |
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| 384 | if( this->collisionHandles[i] != NULL) |
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| 385 | { |
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| 386 | this->bReactive = true; |
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| 387 | return; |
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| 388 | } |
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| 389 | } |
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| 390 | this->bReactive = false; |
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| 391 | } |
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| 392 | |
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| 393 | |
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| 394 | /** |
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| 395 | * unsubscribes all collision reactions |
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| 396 | */ |
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| 397 | void WorldEntity::unsubscribeReaction() |
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| 398 | { |
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| 399 | for( int i = 0; i < CREngine::CR_NUMBER; i++) |
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| 400 | this->unsubscribeReaction((CREngine::CRType)i); |
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| 401 | |
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| 402 | // there are no reactions subscribed from now on |
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| 403 | this->bReactive = false; |
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| 404 | } |
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| 405 | |
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| 406 | |
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| 407 | /** |
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| 408 | * registers a new collision event to this world entity |
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| 409 | * @param entityA entity of the collision |
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| 410 | * @param entityB entity of the collision |
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| 411 | * @param bvA colliding bounding volume of entityA |
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| 412 | * @param bvB colliding bounding volume of entityA |
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| 413 | */ |
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| 414 | bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) |
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| 415 | { |
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[9235] | 416 | PRINTF(5)("registering collision of type: %s vs %s\n", entityA->getClassName(), entityB->getClassName()); |
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[8190] | 417 | // is there any handler listening? |
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| 418 | if( !this->bReactive) |
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| 419 | return false; |
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| 420 | |
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| 421 | // get a collision event |
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| 422 | CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); |
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| 423 | assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h |
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[8894] | 424 | c->collide(COLLISION_TYPE_OBB, entityA, entityB, bvA, bvB); |
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[8190] | 425 | |
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| 426 | for( int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 427 | if( this->collisionHandles[i] != NULL) |
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| 428 | this->collisionHandles[i]->registerCollisionEvent(c); |
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[8316] | 429 | return true; |
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[8190] | 430 | } |
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| 431 | |
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| 432 | |
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| 433 | /** |
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| 434 | * registers a new collision event to this woeld entity |
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| 435 | * @param entity the entity that collides |
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| 436 | * @param plane it stands on |
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| 437 | * @param position it collides on the plane |
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| 438 | */ |
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[8894] | 439 | bool WorldEntity::registerCollision(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall) |
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[8190] | 440 | { |
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| 441 | // is there any handler listening? |
---|
| 442 | if( !this->bReactive) |
---|
| 443 | return false; |
---|
| 444 | |
---|
| 445 | // get a collision event |
---|
| 446 | CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); |
---|
| 447 | assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h |
---|
[8894] | 448 | c->collide(type, entity, groundEntity, normal, position, bInWall); |
---|
[8190] | 449 | |
---|
| 450 | for( int i = 0; i < CREngine::CR_NUMBER; ++i) |
---|
| 451 | if( this->collisionHandles[i] != NULL) |
---|
| 452 | this->collisionHandles[i]->registerCollisionEvent(c); |
---|
[8316] | 453 | return true; |
---|
[8190] | 454 | } |
---|
| 455 | |
---|
| 456 | |
---|
| 457 | /** |
---|
[6142] | 458 | * @brief moves this entity to the List OM_List |
---|
| 459 | * @param list the list to set this Entity to. |
---|
| 460 | * |
---|
| 461 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
---|
| 462 | * directly, but with an easier interface. |
---|
| 463 | * |
---|
| 464 | * @todo inline this (peut etre) |
---|
| 465 | */ |
---|
| 466 | void WorldEntity::toList(OM_LIST list) |
---|
| 467 | { |
---|
| 468 | State::getObjectManager()->toList(this, list); |
---|
| 469 | } |
---|
[5061] | 470 | |
---|
[8037] | 471 | void WorldEntity::toReflectionList() |
---|
| 472 | { |
---|
| 473 | State::getObjectManager()->toReflectionList( this ); |
---|
| 474 | } |
---|
[6142] | 475 | |
---|
[8037] | 476 | void removeFromReflectionList() |
---|
| 477 | { |
---|
| 478 | /// TODO |
---|
| 479 | /// State::getObject |
---|
| 480 | } |
---|
[6142] | 481 | |
---|
[4261] | 482 | /** |
---|
[4885] | 483 | * sets the character attributes of a worldentity |
---|
[4836] | 484 | * @param character attributes |
---|
[4885] | 485 | * |
---|
| 486 | * these attributes don't have to be set, only use them, if you need them |
---|
[2043] | 487 | */ |
---|
[5498] | 488 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
---|
| 489 | //{} |
---|
[2036] | 490 | |
---|
[3583] | 491 | |
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[2043] | 492 | /** |
---|
[5029] | 493 | * this function is called, when two entities collide |
---|
| 494 | * @param entity: the world entity with whom it collides |
---|
| 495 | * |
---|
| 496 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 497 | */ |
---|
| 498 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
---|
| 499 | { |
---|
[5498] | 500 | /** |
---|
| 501 | * THIS IS A DEFAULT COLLISION-Effect. |
---|
| 502 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
---|
| 503 | * USE:: |
---|
| 504 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
---|
| 505 | * |
---|
| 506 | * You can always define a default Action.... don't be affraid just test it :) |
---|
| 507 | */ |
---|
[6430] | 508 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
---|
[5029] | 509 | } |
---|
| 510 | |
---|
[2043] | 511 | |
---|
| 512 | /** |
---|
[8186] | 513 | * this function is called, when two entities collide |
---|
| 514 | * @param entity: the world entity with whom it collides |
---|
| 515 | * |
---|
| 516 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 517 | */ |
---|
| 518 | void WorldEntity::collidesWithGround(const Vector& location) |
---|
| 519 | { |
---|
| 520 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassName() ); |
---|
| 521 | } |
---|
| 522 | |
---|
| 523 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
---|
| 524 | { |
---|
[8190] | 525 | |
---|
[8186] | 526 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassName() ); |
---|
[8190] | 527 | |
---|
[8186] | 528 | Vector v = this->getAbsDirX(); |
---|
[8490] | 529 | v.x *= 10.1; |
---|
| 530 | v.y *= 10.1; |
---|
| 531 | v.z *= 10.1; |
---|
| 532 | Vector u = Vector(0.0,-20.0,0.0); |
---|
[8190] | 533 | |
---|
[8490] | 534 | |
---|
| 535 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
---|
[8186] | 536 | { |
---|
[8190] | 537 | |
---|
[8186] | 538 | this->setAbsCoor(ray_2 - v); |
---|
[8490] | 539 | |
---|
[8186] | 540 | } |
---|
[8490] | 541 | else |
---|
[8186] | 542 | { |
---|
| 543 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
---|
| 544 | { |
---|
[8190] | 545 | this->setAbsCoor(feet -u ); |
---|
[8186] | 546 | } |
---|
[8190] | 547 | |
---|
| 548 | this->setAbsCoor(ray_2 - v); |
---|
| 549 | |
---|
[8186] | 550 | } |
---|
[8490] | 551 | |
---|
| 552 | |
---|
[8186] | 553 | } |
---|
| 554 | |
---|
| 555 | /** |
---|
[5498] | 556 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
---|
[4885] | 557 | * |
---|
[5498] | 558 | */ |
---|
[3229] | 559 | void WorldEntity::postSpawn () |
---|
[6430] | 560 | {} |
---|
[2043] | 561 | |
---|
[3583] | 562 | |
---|
[2043] | 563 | /** |
---|
[6959] | 564 | * this method is called by the world if the WorldEntity leaves the game |
---|
[5498] | 565 | */ |
---|
[6959] | 566 | void WorldEntity::leaveWorld () |
---|
[6430] | 567 | {} |
---|
[2043] | 568 | |
---|
[3583] | 569 | |
---|
[2190] | 570 | /** |
---|
[7085] | 571 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
---|
| 572 | */ |
---|
| 573 | void WorldEntity::reset() |
---|
[9235] | 574 | { |
---|
| 575 | this->setHealth( this->getHealthMax() ); |
---|
| 576 | } |
---|
[7085] | 577 | |
---|
| 578 | /** |
---|
[4836] | 579 | * this method is called every frame |
---|
| 580 | * @param time: the time in seconds that has passed since the last tick |
---|
[4885] | 581 | * |
---|
| 582 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
[2043] | 583 | */ |
---|
[4570] | 584 | void WorldEntity::tick(float time) |
---|
[6430] | 585 | {} |
---|
[3583] | 586 | |
---|
[5498] | 587 | |
---|
[3583] | 588 | /** |
---|
[4836] | 589 | * the entity is drawn onto the screen with this function |
---|
[4885] | 590 | * |
---|
| 591 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 592 | * Just override this function with whatever you want to be drawn. |
---|
[3365] | 593 | */ |
---|
[5500] | 594 | void WorldEntity::draw() const |
---|
[3803] | 595 | { |
---|
[6430] | 596 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
---|
[6281] | 597 | // assert(!unlikely(this->models.empty())); |
---|
[6002] | 598 | { |
---|
| 599 | glMatrixMode(GL_MODELVIEW); |
---|
| 600 | glPushMatrix(); |
---|
[4570] | 601 | |
---|
[6002] | 602 | /* translate */ |
---|
| 603 | glTranslatef (this->getAbsCoor ().x, |
---|
| 604 | this->getAbsCoor ().y, |
---|
| 605 | this->getAbsCoor ().z); |
---|
[6004] | 606 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 607 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[2043] | 608 | |
---|
[6004] | 609 | |
---|
| 610 | // This Draws the LOD's |
---|
[7014] | 611 | float cameraDistance = State::getCamera()->distance(this); |
---|
[6004] | 612 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
[6002] | 613 | { |
---|
[6222] | 614 | this->models[2]->draw(); |
---|
[6004] | 615 | } |
---|
| 616 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
[6002] | 617 | { |
---|
| 618 | this->models[1]->draw(); |
---|
[6004] | 619 | } |
---|
| 620 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
[6002] | 621 | { |
---|
| 622 | this->models[0]->draw(); |
---|
| 623 | } |
---|
[8724] | 624 | |
---|
[9003] | 625 | // if( this->aabbNode != NULL) |
---|
| 626 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
[8724] | 627 | |
---|
[6002] | 628 | glPopMatrix(); |
---|
| 629 | } |
---|
[3803] | 630 | } |
---|
[3583] | 631 | |
---|
[6430] | 632 | /** |
---|
[6700] | 633 | * @param health the Health to add. |
---|
| 634 | * @returns the health left (this->healthMax - health+this->health) |
---|
[6430] | 635 | */ |
---|
[6700] | 636 | float WorldEntity::increaseHealth(float health) |
---|
[6430] | 637 | { |
---|
[6700] | 638 | this->health += health; |
---|
| 639 | if (this->health > this->healthMax) |
---|
[6430] | 640 | { |
---|
[6700] | 641 | float retHealth = this->healthMax - this->health; |
---|
| 642 | this->health = this->healthMax; |
---|
| 643 | this->updateHealthWidget(); |
---|
| 644 | return retHealth; |
---|
[6430] | 645 | } |
---|
[6700] | 646 | this->updateHealthWidget(); |
---|
[6430] | 647 | return 0.0; |
---|
| 648 | } |
---|
[6281] | 649 | |
---|
[5498] | 650 | /** |
---|
[6700] | 651 | * @param health the Health to be removed |
---|
[6430] | 652 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
| 653 | */ |
---|
[6700] | 654 | float WorldEntity::decreaseHealth(float health) |
---|
[6430] | 655 | { |
---|
[6700] | 656 | this->health -= health; |
---|
[6430] | 657 | |
---|
[6700] | 658 | if (this->health < 0) |
---|
[6430] | 659 | { |
---|
[6700] | 660 | float retHealth = -this->health; |
---|
| 661 | this->health = 0.0f; |
---|
| 662 | this->updateHealthWidget(); |
---|
| 663 | return retHealth; |
---|
[6430] | 664 | } |
---|
[6700] | 665 | this->updateHealthWidget(); |
---|
[6430] | 666 | return 0.0; |
---|
| 667 | |
---|
| 668 | } |
---|
| 669 | |
---|
| 670 | /** |
---|
[6700] | 671 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
[6430] | 672 | */ |
---|
[6700] | 673 | void WorldEntity::setHealthMax(float healthMax) |
---|
[6430] | 674 | { |
---|
[6700] | 675 | this->healthMax = healthMax; |
---|
| 676 | if (this->health > this->healthMax) |
---|
[6430] | 677 | { |
---|
[6700] | 678 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
---|
| 679 | this->health = this->healthMax; |
---|
[6430] | 680 | } |
---|
[6700] | 681 | this->updateHealthWidget(); |
---|
[6430] | 682 | } |
---|
| 683 | |
---|
[6431] | 684 | /** |
---|
[6700] | 685 | * @brief creates the HealthWidget |
---|
[6431] | 686 | * |
---|
[6700] | 687 | * since not all entities need an HealthWidget, it is only created on request. |
---|
[6431] | 688 | */ |
---|
[6700] | 689 | void WorldEntity::createHealthWidget() |
---|
[6430] | 690 | { |
---|
[6700] | 691 | if (this->healthWidget == NULL) |
---|
[6430] | 692 | { |
---|
[8974] | 693 | this->healthWidget = new OrxGui::GLGuiEnergyWidget(); |
---|
[8977] | 694 | this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:"); |
---|
[6700] | 695 | this->healthWidget->setSize2D(30,400); |
---|
| 696 | this->healthWidget->setAbsCoor2D(10,100); |
---|
[6430] | 697 | |
---|
[6700] | 698 | this->updateHealthWidget(); |
---|
[6430] | 699 | } |
---|
| 700 | else |
---|
[6700] | 701 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
---|
[6430] | 702 | } |
---|
| 703 | |
---|
[6700] | 704 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
[6440] | 705 | { |
---|
[6700] | 706 | this->healthMax += increaseHealth; |
---|
| 707 | this->updateHealthWidget(); |
---|
[6440] | 708 | } |
---|
| 709 | |
---|
[6700] | 710 | |
---|
[7779] | 711 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
[6700] | 712 | { |
---|
| 713 | this->createHealthWidget(); |
---|
| 714 | return this->healthWidget; |
---|
| 715 | } |
---|
| 716 | |
---|
[6431] | 717 | /** |
---|
[6700] | 718 | * @param visibility shows or hides the health-bar |
---|
[6431] | 719 | * (creates the widget if needed) |
---|
| 720 | */ |
---|
[6700] | 721 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
---|
[6430] | 722 | { |
---|
[7198] | 723 | if (visibility) |
---|
| 724 | { |
---|
| 725 | if (this->healthWidget != NULL) |
---|
| 726 | this->healthWidget->show(); |
---|
| 727 | else |
---|
[6430] | 728 | { |
---|
[7198] | 729 | this->createHealthWidget(); |
---|
| 730 | this->updateHealthWidget(); |
---|
| 731 | this->healthWidget->show(); |
---|
[6430] | 732 | } |
---|
[7198] | 733 | } |
---|
| 734 | else if (this->healthWidget != NULL) |
---|
| 735 | this->healthWidget->hide(); |
---|
[6430] | 736 | } |
---|
| 737 | |
---|
[8724] | 738 | |
---|
[6431] | 739 | /** |
---|
[8724] | 740 | * hit the world entity with |
---|
| 741 | * @param damage damage to be dealt |
---|
| 742 | */ |
---|
[9008] | 743 | void WorldEntity::hit(float damage, WorldEntity* killer) |
---|
[8724] | 744 | { |
---|
| 745 | this->decreaseHealth(damage); |
---|
| 746 | |
---|
[9235] | 747 | PRINTF(5)("Hit me: %s now only %f/%f health\n", this->getClassName(), this->getHealth(), this->getHealthMax()); |
---|
[8777] | 748 | |
---|
[8724] | 749 | if( this->getHealth() > 0) |
---|
| 750 | { |
---|
| 751 | // any small explosion animaitions |
---|
| 752 | } |
---|
| 753 | else |
---|
| 754 | { |
---|
[9235] | 755 | this->destroy( killer ); |
---|
[8724] | 756 | } |
---|
| 757 | } |
---|
| 758 | |
---|
| 759 | |
---|
| 760 | /** |
---|
[8777] | 761 | * destoys the world entity |
---|
| 762 | */ |
---|
[9235] | 763 | void WorldEntity::destroy(WorldEntity* killer) |
---|
[8777] | 764 | { |
---|
| 765 | this->toList(OM_DEAD); |
---|
| 766 | } |
---|
| 767 | |
---|
| 768 | |
---|
| 769 | /** |
---|
[6700] | 770 | * @brief updates the HealthWidget |
---|
[6431] | 771 | */ |
---|
[6700] | 772 | void WorldEntity::updateHealthWidget() |
---|
[6430] | 773 | { |
---|
[6700] | 774 | if (this->healthWidget != NULL) |
---|
[6430] | 775 | { |
---|
[6700] | 776 | this->healthWidget->setMaximum(this->healthMax); |
---|
| 777 | this->healthWidget->setValue(this->health); |
---|
[6430] | 778 | } |
---|
| 779 | } |
---|
| 780 | |
---|
| 781 | |
---|
| 782 | /** |
---|
[5498] | 783 | * DEBUG-DRAW OF THE BV-Tree. |
---|
| 784 | * @param depth What depth to draw |
---|
| 785 | * @param drawMode the mode to draw this entity under |
---|
| 786 | */ |
---|
[7711] | 787 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
[4684] | 788 | { |
---|
| 789 | glMatrixMode(GL_MODELVIEW); |
---|
| 790 | glPushMatrix(); |
---|
| 791 | /* translate */ |
---|
| 792 | glTranslatef (this->getAbsCoor ().x, |
---|
| 793 | this->getAbsCoor ().y, |
---|
| 794 | this->getAbsCoor ().z); |
---|
| 795 | /* rotate */ |
---|
[4998] | 796 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 797 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[4684] | 798 | |
---|
[7711] | 799 | |
---|
[4684] | 800 | if (this->obbTree) |
---|
| 801 | this->obbTree->drawBV(depth, drawMode); |
---|
[7711] | 802 | |
---|
| 803 | |
---|
[4684] | 804 | glPopMatrix(); |
---|
| 805 | } |
---|
[6341] | 806 | |
---|
[6424] | 807 | |
---|
[6341] | 808 | /** |
---|
[6424] | 809 | * Debug the WorldEntity |
---|
| 810 | */ |
---|
| 811 | void WorldEntity::debugEntity() const |
---|
| 812 | { |
---|
| 813 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
---|
| 814 | this->debugNode(); |
---|
| 815 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
---|
| 816 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
| 817 | { |
---|
| 818 | if (models[i] != NULL) |
---|
| 819 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
---|
| 820 | } |
---|
| 821 | PRINT(0)("\n"); |
---|
| 822 | |
---|
| 823 | } |
---|
| 824 | |
---|
| 825 | |
---|
| 826 | /** |
---|
[7954] | 827 | * handler for changes on registred vars |
---|
| 828 | * @param id id's which changed |
---|
[6341] | 829 | */ |
---|
[7954] | 830 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 831 | { |
---|
[7954] | 832 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
| 833 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
| 834 | ) |
---|
[6341] | 835 | { |
---|
[7954] | 836 | loadModel( modelFileName, scaling ); |
---|
[6341] | 837 | } |
---|
| 838 | |
---|
[9008] | 839 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
| 840 | { |
---|
| 841 | this->toList( (OM_LIST)list_write ); |
---|
| 842 | } |
---|
[9235] | 843 | |
---|
[9110] | 844 | if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) |
---|
| 845 | { |
---|
| 846 | this->setHealth( health_write ); |
---|
| 847 | } |
---|
[9235] | 848 | |
---|
[9110] | 849 | if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) |
---|
| 850 | { |
---|
| 851 | this->setHealthMax( healthMax_write ); |
---|
| 852 | } |
---|
[9008] | 853 | |
---|
[7954] | 854 | PNode::varChangeHandler( id ); |
---|
[6341] | 855 | } |
---|
| 856 | |
---|