1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | main-programmer: Benjamin Grauer |
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16 | co-programmer: Christian Meier |
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17 | */ |
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18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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19 | |
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20 | #include "world_entity.h" |
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21 | #include "shell_command.h" |
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22 | |
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23 | #include "util/loading/resource_manager.h" |
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24 | #include "resource_obj.h" |
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25 | #include "md2/md2Model.h" |
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26 | #include "md3/md3_model.h" |
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27 | |
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28 | #include "oif/object_information_file.h" |
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29 | #include "mount_point.h" |
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30 | |
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31 | #include "aabb_tree_node.h" |
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32 | |
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33 | #include "util/loading/load_param.h" |
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34 | #include "obb_tree.h" |
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35 | |
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36 | #include "elements/glgui_energywidget.h" |
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37 | |
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38 | #include "state.h" |
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39 | #include "camera.h" |
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40 | |
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41 | #include "collision_filter.h" |
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42 | #include "collision_event.h" |
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43 | #include "game_rules.h" |
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44 | #include "kill.h" |
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45 | #include "debug.h" |
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46 | |
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47 | #include "projectiles/projectile.h" |
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48 | |
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49 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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50 | ->describe("sets the Model of the WorldEntity") |
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51 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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52 | |
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53 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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54 | |
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55 | |
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56 | ObjectListDefinition(WorldEntity); |
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57 | /** |
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58 | * Loads the WordEntity-specific Part of any derived Class |
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59 | * |
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60 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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61 | * that can calls WorldEntities loadParams for itself. |
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62 | */ |
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63 | WorldEntity::WorldEntity() |
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64 | : Synchronizeable(), _collisionFilter(this) |
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65 | { |
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66 | this->registerObject(this, WorldEntity::_objectList); |
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67 | |
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68 | this->obbTree = NULL; |
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69 | this->aabbNode = NULL; |
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70 | this->healthWidget = NULL; |
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71 | this->healthMax = 1.0f; |
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72 | this->health = 1.0f; |
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73 | this->damage = 0.0f; // no damage dealt by a default entity |
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74 | this->scaling = 1.0f; |
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75 | this->oiFile = NULL; |
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76 | // add 10 members to this array |
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77 | this->mountPoints.reserve(10); |
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78 | |
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79 | /* OSOLETE */ |
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80 | this->bVisible = true; |
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81 | this->bCollide = true; |
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82 | |
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83 | this->objectListNumber = OM_INIT; |
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84 | this->lastObjectListNumber = OM_INIT; |
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85 | |
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86 | this->_bOnGround = false; |
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87 | |
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88 | // registering default reactions: |
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89 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID()); |
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90 | |
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91 | this->toList(OM_NULL); |
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92 | |
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93 | this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); |
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94 | this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); |
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95 | this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); |
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96 | this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); |
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97 | |
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98 | this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); |
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99 | this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); |
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100 | } |
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101 | |
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102 | /** |
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103 | * standard destructor |
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104 | */ |
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105 | WorldEntity::~WorldEntity () |
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106 | { |
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107 | State::getObjectManager()->toList(this, OM_INIT); |
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108 | |
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109 | // Delete the model (unregister it with the ResourceManager) |
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110 | for (unsigned int i = 0; i < this->models.size(); i++) |
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111 | this->setModel(NULL, i); |
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112 | |
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113 | // remove the object information file |
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114 | if( this->oiFile) |
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115 | delete this->oiFile; |
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116 | // and clear all monut points |
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117 | this->mountPoints.clear(); |
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118 | |
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119 | // Delete the obbTree |
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120 | if( this->obbTree != NULL) |
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121 | delete this->obbTree; |
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122 | |
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123 | if (this->healthWidget != NULL) |
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124 | delete this->healthWidget; |
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125 | |
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126 | this->unsubscribeReactions(); |
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127 | } |
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128 | |
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129 | /** |
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130 | * loads the WorldEntity Specific Parameters. |
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131 | * @param root: the XML-Element to load the Data From |
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132 | */ |
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133 | void WorldEntity::loadParams(const TiXmlElement* root) |
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134 | { |
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135 | // Do the PNode loading stuff |
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136 | PNode::loadParams(root); |
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137 | |
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138 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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139 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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140 | .defaultValues(""); |
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141 | |
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142 | // Model Loading |
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143 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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144 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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145 | .defaultValues("", 1.0f, 0); |
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146 | |
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147 | LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints) |
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148 | .describe("the fileName of the object information file (optional)"); |
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149 | |
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150 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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151 | .describe("The Maximum health that can be loaded onto this entity") |
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152 | .defaultValues(1.0f); |
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153 | |
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154 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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155 | .describe("The Health the WorldEntity has at this moment") |
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156 | .defaultValues(1.0f); |
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157 | |
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158 | LoadParam(root, "list", this, WorldEntity, toListS); |
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159 | } |
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160 | |
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161 | |
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162 | /** |
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163 | * loads a Model onto a WorldEntity |
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164 | * @param fileName the name of the model to load |
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165 | * @param scaling the Scaling of the model |
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166 | * |
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167 | * FIXME |
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168 | * @todo: separate the obb tree generation from the model |
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169 | */ |
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170 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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171 | { |
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172 | this->modelLODName = fileName; |
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173 | this->scaling = scaling; |
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174 | |
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175 | std::string name = fileName; |
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176 | |
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177 | if ( name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) |
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178 | { |
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179 | name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); |
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180 | } |
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181 | |
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182 | this->modelFileName = name; |
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183 | |
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184 | if (!fileName.empty()) |
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185 | { |
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186 | // search for the special character # in the LoadParam |
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187 | if (fileName.find('#') != std::string::npos) |
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188 | { |
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189 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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190 | std::string lodFile = fileName; |
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191 | unsigned int offset = lodFile.find('#'); |
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192 | for (unsigned int i = 0; i < 3; i++) |
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193 | { |
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194 | lodFile[offset] = 48+(int)i; |
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195 | if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) |
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196 | this->loadModel(lodFile, scaling, i); |
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197 | } |
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198 | return; |
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199 | } |
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200 | if (this->scaling <= 0.0) |
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201 | { |
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202 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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203 | this->scaling = 1.0; |
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204 | } |
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205 | /// LOADING AN OBJ FILE |
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206 | if(fileName.find(".obj") != std::string::npos) |
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207 | { |
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208 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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209 | // creating the model and loading it |
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210 | StaticModel* model = new StaticModel(); |
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211 | *model = ResourceOBJ(fileName, this->scaling); |
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212 | |
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213 | // check if ther is a valid model and load other stuff |
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214 | if (model->getVertexCount() > 0) |
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215 | { |
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216 | this->setModel(model, modelNumber); |
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217 | |
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218 | if( modelNumber == 0) |
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219 | { |
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220 | this->buildObbTree(obbTreeDepth); |
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221 | } |
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222 | } |
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223 | else |
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224 | delete model; |
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225 | } |
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226 | /// LOADING AN MD2-model |
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227 | else if(fileName.find(".md2") != std::string::npos) |
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228 | { |
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229 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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230 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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231 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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232 | this->setModel(m, 0); |
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233 | |
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234 | if( m != NULL) |
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235 | this->buildObbTree(obbTreeDepth); |
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236 | } |
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237 | /// LOADING AN MD3-MODEL. |
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238 | else if(fileName.find(".md3") != std::string::npos) |
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239 | { |
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240 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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241 | // Model* m = new md3::MD3Model(fileName, this->scaling); |
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242 | // this->setModel(m, 0); |
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243 | |
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244 | // if( m != NULL) |
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245 | // this->buildObbTree(obbTreeDepth); |
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246 | } |
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247 | } |
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248 | else |
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249 | { |
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250 | this->setModel(NULL); |
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251 | } |
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252 | } |
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253 | |
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254 | /** |
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255 | * sets a specific Model for the Object. |
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256 | * @param model The Model to set |
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257 | * @param modelNumber the n'th model in the List to get. |
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258 | */ |
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259 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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260 | { |
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261 | if (this->models.size() <= modelNumber) |
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262 | this->models.resize(modelNumber+1, NULL); |
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263 | |
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264 | if (this->models[modelNumber] != NULL) |
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265 | { |
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266 | delete this->models[modelNumber]; |
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267 | } |
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268 | |
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269 | this->models[modelNumber] = model; |
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270 | } |
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271 | |
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272 | |
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273 | |
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274 | /** |
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275 | * loads the object information file for this model |
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276 | * @param fileName the name of the file |
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277 | */ |
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278 | void WorldEntity::loadMountPoints(const std::string& fileName) |
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279 | { |
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280 | PRINTF(5)("loading the oif File: %s\n", fileName.c_str()); |
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281 | |
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282 | // now load the object information file |
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283 | this->oiFile = new ObjectInformationFile(fileName); |
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284 | |
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285 | // get the model to load |
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286 | Model* model = this->getModel(); |
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287 | |
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288 | // extract the mount points |
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289 | model->extractMountPoints(); |
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290 | |
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291 | // first get all mount points from the model |
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292 | const std::list<mountPointSkeleton> mpList = model->getMountPoints(); |
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293 | // for each skeleton create a mounting point world entity |
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294 | std::list<mountPointSkeleton>::const_iterator it = mpList.begin(); |
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295 | |
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296 | for( ; it != mpList.end(); it++) |
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297 | { |
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298 | // create the mount points world entity |
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299 | MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name); |
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300 | // parent it to this WE |
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301 | mp->setParent( this); |
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302 | // now add to the right group |
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303 | mp->toList( (OM_LIST)(this->getOMListNumber()+1)); |
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304 | // now get the number and add the mount point to the slot |
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305 | std::string nrStr = (*it).name.substr(3, 2); |
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306 | // add the mount point |
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307 | this->addMountPoint(atoi(nrStr.c_str()), mp); |
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308 | |
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309 | // now fill the mount point |
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310 | mp->initMountPoint( this->oiFile->getMountPointDescription()); |
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311 | } |
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312 | |
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313 | } |
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314 | |
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315 | |
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316 | /** |
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317 | * builds the obb-tree |
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318 | * @param depth the depth to calculate |
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319 | */ |
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320 | bool WorldEntity::buildObbTree(int depth) |
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321 | { |
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322 | if( this->obbTree != NULL) |
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323 | { |
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324 | delete this->obbTree; |
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325 | this->obbTree = NULL; |
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326 | } |
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327 | |
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328 | if (this->models[0] != NULL) |
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329 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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330 | else |
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331 | { |
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332 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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333 | this->obbTree = NULL; |
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334 | return false; |
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335 | } |
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336 | |
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337 | |
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338 | // create the axis aligned bounding box |
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339 | if( this->aabbNode != NULL) |
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340 | { |
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341 | delete this->aabbNode; |
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342 | this->aabbNode = NULL; |
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343 | } |
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344 | |
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345 | if( this->models[0] != NULL) |
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346 | { |
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347 | this->aabbNode = new AABBTreeNode(); |
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348 | this->aabbNode->spawnBVTree(this->models[0]); |
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349 | } |
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350 | else |
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351 | { |
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352 | PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); |
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353 | this->aabbNode = NULL; |
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354 | return false; |
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355 | } |
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356 | return true; |
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357 | } |
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358 | |
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359 | |
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360 | /** |
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361 | * adds a mount point to the end of the list |
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362 | * @param mountPoint point to be added |
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363 | */ |
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364 | void WorldEntity::addMountPoint(MountPoint* mountPoint) |
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365 | { |
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366 | // add the mount point at the last position |
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367 | this->mountPoints.push_back(mountPoint); |
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368 | } |
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369 | |
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370 | /** |
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371 | * adds a mount point to a world entity |
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372 | * @param mountPoint point to be added |
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373 | */ |
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374 | void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint) |
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375 | { |
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376 | if( this->mountPoints.capacity() < (unsigned int)slot) |
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377 | { |
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378 | // reserve 5 more slots than needed so this function is called as rare as possible |
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379 | this->mountPoints.reserve(slot + 5); |
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380 | } |
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381 | else if( this->mountPoints[slot] != NULL) |
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382 | { |
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383 | PRINTF(4)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName()); |
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384 | } |
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385 | |
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386 | // just connect the mount point |
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387 | this->mountPoints[slot] = mountPoint; |
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388 | } |
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389 | |
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390 | |
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391 | /** |
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392 | * mounts a world entity on a specified mount point (~socket) |
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393 | * @param entity entity to be connected |
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394 | */ |
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395 | void WorldEntity::mount(int slot, WorldEntity* entity) |
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396 | { |
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397 | if( this->mountPoints[slot] == NULL) |
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398 | { |
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399 | PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot); |
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400 | return; |
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401 | } |
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402 | |
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403 | // mount the entity |
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404 | this->mountPoints[slot]->mount(entity); |
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405 | } |
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406 | |
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407 | |
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408 | /** |
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409 | * removes a mount point from a specified mount point |
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410 | * @param mountPoint entity to be unconnected |
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411 | */ |
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412 | void WorldEntity::unmount(int slot) |
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413 | { |
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414 | if( this->mountPoints[slot] == NULL) |
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415 | { |
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416 | PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot); |
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417 | return; |
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418 | } |
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419 | |
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420 | // unmount the entity |
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421 | this->mountPoints[slot]->unmount(); |
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422 | } |
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423 | |
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424 | |
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425 | /** |
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426 | * subscribes this world entity to a collision reaction |
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427 | * @param type the type of reaction to subscribe to |
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428 | * @param target1 a filter target (classID) |
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429 | */ |
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430 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1) |
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431 | { |
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432 | this->_collisionFilter.subscribeReaction(type, target1); |
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433 | } |
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434 | |
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435 | |
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436 | /** |
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437 | * subscribes this world entity to a collision reaction |
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438 | * @param type the type of reaction to subscribe to |
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439 | * @param target1 a filter target (classID) |
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440 | */ |
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441 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2) |
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442 | { |
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443 | this->_collisionFilter.subscribeReaction(type, target1, target2); |
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444 | } |
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445 | |
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446 | |
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447 | /** |
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448 | * subscribes this world entity to a collision reaction |
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449 | * @param type the type of reaction to subscribe to |
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450 | * @param target1 a filter target (classID) |
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451 | */ |
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452 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) |
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453 | { |
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454 | this->_collisionFilter.subscribeReaction(type, target1, target2, target3); |
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455 | } |
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456 | |
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457 | |
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458 | /** |
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459 | * unsubscribes a specific reaction from the worldentity |
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460 | * @param type the reaction to unsubscribe |
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461 | */ |
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462 | void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type) |
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463 | { |
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464 | this->_collisionFilter.unsubscribeReaction(type); |
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465 | } |
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466 | |
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467 | |
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468 | /** |
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469 | * unsubscribes all collision reactions |
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470 | */ |
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471 | void WorldEntity::unsubscribeReactions() |
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472 | { |
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473 | this->_collisionFilter.unsubscribeReactions(); |
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474 | } |
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475 | |
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476 | |
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477 | /** |
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478 | * @brief moves this entity to the List OM_List |
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479 | * @param list the list to set this Entity to. |
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480 | * |
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481 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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482 | * directly, but with an easier interface. |
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483 | * |
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484 | * @todo inline this (peut etre) |
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485 | */ |
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486 | void WorldEntity::toList(OM_LIST list) |
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487 | { |
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488 | State::getObjectManager()->toList(this, list); |
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489 | } |
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490 | |
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491 | void WorldEntity::toListS(const std::string& listName) |
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492 | { |
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493 | OM_LIST id = ObjectManager::StringToOMList(listName); |
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494 | if (id != OM_NULL) |
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495 | this->toList(id); |
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496 | else |
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497 | PRINTF(2)("List %s not found\n", listName.c_str()); |
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498 | } |
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499 | |
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500 | |
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501 | void WorldEntity::toReflectionList() |
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502 | { |
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503 | State::getObjectManager()->toReflectionList( this ); |
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504 | } |
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505 | |
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506 | void removeFromReflectionList() |
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507 | { |
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508 | /// TODO |
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509 | /// State::getObject |
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510 | } |
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511 | |
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512 | /** |
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513 | * sets the character attributes of a worldentity |
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514 | * @param character attributes |
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515 | * |
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516 | * these attributes don't have to be set, only use them, if you need them |
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517 | */ |
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518 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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519 | //{} |
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520 | |
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521 | |
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522 | /** |
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523 | * this function is called, when two entities collide |
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524 | * @param entity: the world entity with whom it collides |
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525 | * |
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526 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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527 | */ |
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528 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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529 | { |
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530 | /** |
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531 | * THIS IS A DEFAULT COLLISION-Effect. |
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532 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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533 | * USE:: |
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534 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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535 | * |
---|
536 | * You can always define a default Action.... don't be affraid just test it :) |
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537 | */ |
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538 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); |
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539 | } |
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540 | |
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541 | |
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542 | /** |
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543 | * this function is called, when two entities collide |
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544 | * @param entity: the world entity with whom it collides |
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545 | * |
---|
546 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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547 | */ |
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548 | void WorldEntity::collidesWithGround(const Vector& location) |
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549 | { |
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550 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); |
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551 | } |
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552 | |
---|
553 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
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554 | { |
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555 | |
---|
556 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); |
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557 | |
---|
558 | Vector v = this->getAbsDirX(); |
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559 | v.x *= 10.1; |
---|
560 | v.y *= 10.1; |
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561 | v.z *= 10.1; |
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562 | Vector u = Vector(0.0,-20.0,0.0); |
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563 | |
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564 | |
---|
565 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
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566 | { |
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567 | |
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568 | this->setAbsCoor(ray_2 - v); |
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569 | |
---|
570 | } |
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571 | else |
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572 | { |
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573 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
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574 | { |
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575 | this->setAbsCoor(feet -u ); |
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576 | } |
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577 | |
---|
578 | this->setAbsCoor(ray_2 - v); |
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579 | |
---|
580 | } |
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581 | |
---|
582 | |
---|
583 | } |
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584 | |
---|
585 | /** |
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586 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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587 | * |
---|
588 | */ |
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589 | void WorldEntity::postSpawn () |
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590 | {} |
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591 | |
---|
592 | |
---|
593 | /** |
---|
594 | * this method is called by the world if the WorldEntity leaves the game |
---|
595 | */ |
---|
596 | void WorldEntity::leaveWorld () |
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597 | {} |
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598 | |
---|
599 | |
---|
600 | /** |
---|
601 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
---|
602 | */ |
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603 | void WorldEntity::reset() |
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604 | { |
---|
605 | this->setHealth( this->getHealthMax() ); |
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606 | } |
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607 | |
---|
608 | /** |
---|
609 | * this method is called every frame |
---|
610 | * @param time: the time in seconds that has passed since the last tick |
---|
611 | * |
---|
612 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
613 | */ |
---|
614 | void WorldEntity::tick(float time) |
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615 | {} |
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616 | |
---|
617 | |
---|
618 | /** |
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619 | * the entity is drawn onto the screen with this function |
---|
620 | * |
---|
621 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
622 | * Just override this function with whatever you want to be drawn. |
---|
623 | */ |
---|
624 | void WorldEntity::draw() const |
---|
625 | { |
---|
626 | //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); |
---|
627 | // assert(!unlikely(this->models.empty())); |
---|
628 | { |
---|
629 | glMatrixMode(GL_MODELVIEW); |
---|
630 | glPushMatrix(); |
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631 | |
---|
632 | /* translate */ |
---|
633 | glTranslatef (this->getAbsCoor ().x, |
---|
634 | this->getAbsCoor ().y, |
---|
635 | this->getAbsCoor ().z); |
---|
636 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
637 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
638 | |
---|
639 | |
---|
640 | // This Draws the LOD's |
---|
641 | float cameraDistance = State::getCamera()->distance(this); |
---|
642 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
643 | { |
---|
644 | this->models[2]->draw(); |
---|
645 | } |
---|
646 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
647 | { |
---|
648 | this->models[1]->draw(); |
---|
649 | } |
---|
650 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
651 | { |
---|
652 | this->models[0]->draw(); |
---|
653 | } |
---|
654 | |
---|
655 | // if( this->aabbNode != NULL) |
---|
656 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
657 | |
---|
658 | glPopMatrix(); |
---|
659 | } |
---|
660 | } |
---|
661 | |
---|
662 | /** |
---|
663 | * @param health the Health to add. |
---|
664 | * @returns the health left (this->healthMax - health+this->health) |
---|
665 | */ |
---|
666 | float WorldEntity::increaseHealth(float health) |
---|
667 | { |
---|
668 | this->health += health; |
---|
669 | if (this->health > this->healthMax) |
---|
670 | { |
---|
671 | float retHealth = this->healthMax - this->health; |
---|
672 | this->health = this->healthMax; |
---|
673 | this->updateHealthWidget(); |
---|
674 | return retHealth; |
---|
675 | } |
---|
676 | this->updateHealthWidget(); |
---|
677 | return 0.0; |
---|
678 | } |
---|
679 | |
---|
680 | /** |
---|
681 | * @param health the Health to be removed |
---|
682 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
683 | */ |
---|
684 | float WorldEntity::decreaseHealth(float health) |
---|
685 | { |
---|
686 | this->health -= health; |
---|
687 | |
---|
688 | if (this->health < 0) |
---|
689 | { |
---|
690 | float retHealth = -this->health; |
---|
691 | this->health = 0.0f; |
---|
692 | this->updateHealthWidget(); |
---|
693 | return retHealth; |
---|
694 | } |
---|
695 | this->updateHealthWidget(); |
---|
696 | return 0.0; |
---|
697 | |
---|
698 | } |
---|
699 | |
---|
700 | /** |
---|
701 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
702 | */ |
---|
703 | void WorldEntity::setHealthMax(float healthMax) |
---|
704 | { |
---|
705 | this->healthMax = healthMax; |
---|
706 | if (this->health > this->healthMax) |
---|
707 | { |
---|
708 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); |
---|
709 | this->health = this->healthMax; |
---|
710 | } |
---|
711 | this->updateHealthWidget(); |
---|
712 | } |
---|
713 | |
---|
714 | /** |
---|
715 | * @brief creates the HealthWidget |
---|
716 | * |
---|
717 | * since not all entities need an HealthWidget, it is only created on request. |
---|
718 | */ |
---|
719 | void WorldEntity::createHealthWidget() |
---|
720 | { |
---|
721 | if (this->healthWidget == NULL) |
---|
722 | { |
---|
723 | this->healthWidget = new OrxGui::GLGuiEnergyWidget(); |
---|
724 | this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:"); |
---|
725 | this->healthWidget->setSize2D(30,400); |
---|
726 | this->healthWidget->setAbsCoor2D(10,100); |
---|
727 | |
---|
728 | this->updateHealthWidget(); |
---|
729 | } |
---|
730 | else |
---|
731 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
732 | } |
---|
733 | |
---|
734 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
735 | { |
---|
736 | this->healthMax += increaseHealth; |
---|
737 | this->updateHealthWidget(); |
---|
738 | } |
---|
739 | |
---|
740 | |
---|
741 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
742 | { |
---|
743 | this->createHealthWidget(); |
---|
744 | return this->healthWidget; |
---|
745 | } |
---|
746 | |
---|
747 | /** |
---|
748 | * @param visibility shows or hides the health-bar |
---|
749 | * (creates the widget if needed) |
---|
750 | */ |
---|
751 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
---|
752 | { |
---|
753 | if (visibility) |
---|
754 | { |
---|
755 | if (this->healthWidget != NULL) |
---|
756 | this->healthWidget->show(); |
---|
757 | else |
---|
758 | { |
---|
759 | this->createHealthWidget(); |
---|
760 | this->updateHealthWidget(); |
---|
761 | this->healthWidget->show(); |
---|
762 | } |
---|
763 | } |
---|
764 | else if (this->healthWidget != NULL) |
---|
765 | this->healthWidget->hide(); |
---|
766 | } |
---|
767 | |
---|
768 | |
---|
769 | /** |
---|
770 | * hit the world entity with |
---|
771 | * @param damage damage to be dealt |
---|
772 | */ |
---|
773 | void WorldEntity::hit(float damage, WorldEntity* killer) |
---|
774 | { |
---|
775 | this->decreaseHealth(damage); |
---|
776 | |
---|
777 | PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax()); |
---|
778 | |
---|
779 | if( this->getHealth() > 0) |
---|
780 | { |
---|
781 | // any small explosion animaitions |
---|
782 | } |
---|
783 | else |
---|
784 | { |
---|
785 | this->destroy( killer ); |
---|
786 | } |
---|
787 | } |
---|
788 | |
---|
789 | |
---|
790 | /** |
---|
791 | * destoys the world entity |
---|
792 | */ |
---|
793 | void WorldEntity::destroy(WorldEntity* killer) |
---|
794 | { |
---|
795 | this->toList(OM_DEAD); |
---|
796 | } |
---|
797 | |
---|
798 | |
---|
799 | /** |
---|
800 | * @brief updates the HealthWidget |
---|
801 | */ |
---|
802 | void WorldEntity::updateHealthWidget() |
---|
803 | { |
---|
804 | if (this->healthWidget != NULL) |
---|
805 | { |
---|
806 | this->healthWidget->setMaximum(this->healthMax); |
---|
807 | this->healthWidget->setValue(this->health); |
---|
808 | } |
---|
809 | } |
---|
810 | |
---|
811 | |
---|
812 | /** |
---|
813 | * DEBUG-DRAW OF THE BV-Tree. |
---|
814 | * @param depth What depth to draw |
---|
815 | * @param drawMode the mode to draw this entity under |
---|
816 | */ |
---|
817 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
818 | { |
---|
819 | glMatrixMode(GL_MODELVIEW); |
---|
820 | glPushMatrix(); |
---|
821 | /* translate */ |
---|
822 | glTranslatef (this->getAbsCoor ().x, |
---|
823 | this->getAbsCoor ().y, |
---|
824 | this->getAbsCoor ().z); |
---|
825 | /* rotate */ |
---|
826 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
827 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
828 | |
---|
829 | |
---|
830 | if (this->obbTree) |
---|
831 | this->obbTree->drawBV(depth, drawMode); |
---|
832 | |
---|
833 | |
---|
834 | glPopMatrix(); |
---|
835 | } |
---|
836 | |
---|
837 | |
---|
838 | |
---|
839 | /** |
---|
840 | * draw the mounting points |
---|
841 | */ |
---|
842 | void WorldEntity::debugDrawMountPoints() const |
---|
843 | { |
---|
844 | |
---|
845 | std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin(); |
---|
846 | for( ; it < this->mountPoints.end(); it++) |
---|
847 | { |
---|
848 | if( (*it) != NULL) |
---|
849 | { |
---|
850 | (*it)->debugDraw(); |
---|
851 | } |
---|
852 | } |
---|
853 | } |
---|
854 | |
---|
855 | |
---|
856 | /** |
---|
857 | * Debug the WorldEntity |
---|
858 | */ |
---|
859 | void WorldEntity::debugEntity() const |
---|
860 | { |
---|
861 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassCName(), this->getCName()); |
---|
862 | this->debugNode(); |
---|
863 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); |
---|
864 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
865 | { |
---|
866 | if (models[i] != NULL) |
---|
867 | PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); |
---|
868 | } |
---|
869 | PRINT(0)("\n"); |
---|
870 | |
---|
871 | } |
---|
872 | |
---|
873 | |
---|
874 | /** |
---|
875 | * handler for changes on registred vars |
---|
876 | * @param id id's which changed |
---|
877 | */ |
---|
878 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
879 | { |
---|
880 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
881 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
882 | ) |
---|
883 | { |
---|
884 | loadModel( modelFileName, scaling ); |
---|
885 | } |
---|
886 | |
---|
887 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
888 | { |
---|
889 | this->toList( (OM_LIST)list_write ); |
---|
890 | } |
---|
891 | |
---|
892 | if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) |
---|
893 | { |
---|
894 | this->setHealth( health_write ); |
---|
895 | } |
---|
896 | |
---|
897 | if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) |
---|
898 | { |
---|
899 | this->setHealthMax( healthMax_write ); |
---|
900 | } |
---|
901 | |
---|
902 | PNode::varChangeHandler( id ); |
---|
903 | } |
---|
904 | |
---|