1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: Christian Meyer |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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18 | |
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19 | #include "world_entity.h" |
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20 | #include "shell_command.h" |
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21 | |
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22 | #include "model.h" |
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23 | #include "md2Model.h" |
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24 | #include "resource_manager.h" |
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25 | #include "load_param.h" |
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26 | #include "vector.h" |
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27 | #include "obb_tree.h" |
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28 | |
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29 | #include "glgui_bar.h" |
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30 | |
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31 | #include "state.h" |
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32 | |
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33 | using namespace std; |
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34 | |
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35 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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36 | ->describe("sets the Model of the WorldEntity") |
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37 | ->defaultValues(2, "models/ships/fighter.obj", 1.0); |
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38 | |
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39 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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40 | |
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41 | /** |
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42 | * Loads the WordEntity-specific Part of any derived Class |
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43 | * |
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44 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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45 | * that can calls WorldEntities loadParams for itself. |
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46 | */ |
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47 | WorldEntity::WorldEntity() |
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48 | : Synchronizeable() |
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49 | { |
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50 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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51 | |
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52 | this->obbTree = NULL; |
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53 | this->energyWidget = NULL; |
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54 | this->energyMax = 1.0f; |
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55 | this->energy = 1.0f; |
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56 | |
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57 | this->md2TextureFileName = NULL; |
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58 | |
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59 | |
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60 | this->setVisibiliy(true); |
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61 | |
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62 | this->objectListNumber = OM_INIT; |
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63 | this->objectListIterator = NULL; |
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64 | |
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65 | this->toList(OM_NULL); |
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66 | } |
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67 | |
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68 | /** |
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69 | * standard destructor |
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70 | */ |
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71 | WorldEntity::~WorldEntity () |
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72 | { |
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73 | // Delete the obbTree |
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74 | if( this->obbTree != NULL) |
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75 | delete this->obbTree; |
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76 | |
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77 | if (this->energyWidget != NULL) |
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78 | delete this->energyWidget; |
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79 | |
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80 | // Delete the model (unregister it with the ResourceManager) |
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81 | for (unsigned int i = 0; i < this->models.size(); i++) |
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82 | this->setModel(NULL, i); |
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83 | |
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84 | State::getObjectManager()->toList(this, OM_INIT); |
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85 | } |
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86 | |
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87 | /** |
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88 | * loads the WorldEntity Specific Parameters. |
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89 | * @param root: the XML-Element to load the Data From |
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90 | */ |
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91 | void WorldEntity::loadParams(const TiXmlElement* root) |
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92 | { |
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93 | // Do the PNode loading stuff |
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94 | static_cast<PNode*>(this)->loadParams(root); |
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95 | |
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96 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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97 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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98 | .defaultValues(1, NULL); |
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99 | |
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100 | // Model Loading |
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101 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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102 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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103 | .defaultValues(3, NULL, 1.0f, 0); |
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104 | |
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105 | LoadParam(root, "maxEnergy", this, WorldEntity, setMaxEnergy) |
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106 | .describe("The Maximum energy that can be loaded onto this entity") |
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107 | .defaultValues(1, 1.0f); |
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108 | |
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109 | LoadParam(root, "energy", this, WorldEntity, setEnergy) |
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110 | .describe("The Energy the WorldEntity has at this moment") |
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111 | .defaultValues(1, 1.0f); |
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112 | } |
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113 | |
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114 | |
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115 | /** |
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116 | * loads a Model onto a WorldEntity |
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117 | * @param fileName the name of the model to load |
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118 | * @param scaling the Scaling of the model |
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119 | * |
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120 | * @todo fix this, so it only has one loadModel-Function. |
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121 | */ |
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122 | void WorldEntity::loadModel(const char* fileName, float scaling, unsigned int modelNumber) |
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123 | { |
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124 | this->scaling = scaling; |
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125 | if ( fileName != NULL && strcmp(fileName, "") ) |
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126 | { |
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127 | // search for the special character # in the LoadParam |
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128 | if (strchr(fileName, '#') != NULL) |
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129 | { |
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130 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName); |
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131 | char* lodFile = new char[strlen(fileName)+1]; |
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132 | strcpy(lodFile, fileName); |
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133 | char* depth = strchr(lodFile, '#'); |
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134 | for (unsigned int i = 0; i < 5; i++) |
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135 | { |
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136 | *depth = 48+(int)i; |
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137 | printf("-------%s\n", lodFile); |
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138 | if (ResourceManager::isInDataDir(lodFile)) |
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139 | this->loadModel(lodFile, scaling, i); |
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140 | } |
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141 | return; |
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142 | } |
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143 | if (scaling == 0.0) |
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144 | { |
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145 | scaling = 1.0; |
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146 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1\n"); |
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147 | } |
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148 | if(strstr(fileName, ".obj")) |
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149 | { |
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150 | PRINTF(4)("fetching OBJ file: %s\n", fileName); |
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151 | if (scaling == 1.0) |
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152 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN), modelNumber); |
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153 | else |
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154 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, &scaling), modelNumber); |
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155 | |
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156 | if( modelNumber == 0) |
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157 | this->buildObbTree(4); |
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158 | } |
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159 | else if(strstr(fileName, ".md2")) |
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160 | { |
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161 | PRINTF(4)("fetching MD2 file: %s\n", fileName); |
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162 | Model* m = new MD2Model(fileName, this->md2TextureFileName); |
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163 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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164 | this->setModel(m, 0); |
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165 | } |
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166 | } |
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167 | else |
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168 | { |
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169 | this->setModel(NULL); |
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170 | } |
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171 | } |
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172 | |
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173 | /** |
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174 | * sets a specific Model for the Object. |
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175 | * @param model The Model to set |
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176 | * @param modelNumber the n'th model in the List to get. |
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177 | */ |
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178 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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179 | { |
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180 | if (this->models.size() <= modelNumber) |
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181 | this->models.resize(modelNumber+1, NULL); |
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182 | |
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183 | if (this->models[modelNumber] != NULL) |
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184 | { |
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185 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(this->models[modelNumber]); |
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186 | // if (resource != NULL) |
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187 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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188 | } |
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189 | else |
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190 | delete this->models[modelNumber]; |
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191 | |
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192 | this->models[modelNumber] = model; |
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193 | |
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194 | |
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195 | // if (this->model != NULL) |
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196 | // this->buildObbTree(4); |
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197 | } |
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198 | |
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199 | |
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200 | /** |
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201 | * builds the obb-tree |
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202 | * @param depth the depth to calculate |
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203 | */ |
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204 | bool WorldEntity::buildObbTree(unsigned int depth) |
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205 | { |
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206 | if (this->obbTree) |
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207 | delete this->obbTree; |
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208 | |
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209 | if (this->models[0] != NULL) |
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210 | { |
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211 | PRINTF(4)("creating obb tree\n"); |
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212 | |
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213 | |
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214 | this->obbTree = new OBBTree(depth, (sVec3D*)this->models[0]->getVertexArray(), this->models[0]->getVertexCount()); |
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215 | return true; |
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216 | } |
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217 | else |
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218 | { |
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219 | PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); |
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220 | this->obbTree = NULL; |
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221 | return false; |
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222 | } |
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223 | } |
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224 | |
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225 | /** |
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226 | * @brief moves this entity to the List OM_List |
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227 | * @param list the list to set this Entity to. |
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228 | * |
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229 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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230 | * directly, but with an easier interface. |
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231 | * |
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232 | * @todo inline this (peut etre) |
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233 | */ |
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234 | void WorldEntity::toList(OM_LIST list) |
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235 | { |
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236 | State::getObjectManager()->toList(this, list); |
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237 | } |
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238 | |
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239 | |
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240 | |
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241 | /** |
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242 | * sets the character attributes of a worldentity |
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243 | * @param character attributes |
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244 | * |
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245 | * these attributes don't have to be set, only use them, if you need them |
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246 | */ |
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247 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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248 | //{} |
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249 | |
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250 | |
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251 | /** |
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252 | * this function is called, when two entities collide |
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253 | * @param entity: the world entity with whom it collides |
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254 | * |
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255 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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256 | */ |
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257 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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258 | { |
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259 | /** |
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260 | * THIS IS A DEFAULT COLLISION-Effect. |
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261 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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262 | * USE:: |
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263 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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264 | * |
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265 | * You can always define a default Action.... don't be affraid just test it :) |
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266 | */ |
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267 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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268 | } |
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269 | |
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270 | |
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271 | /** |
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272 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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273 | * |
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274 | */ |
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275 | void WorldEntity::postSpawn () |
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276 | {} |
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277 | |
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278 | |
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279 | /** |
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280 | * this method is called by the world if the WorldEntity leaves valid gamespace |
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281 | * |
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282 | * For free entities this means it left the Track boundaries. With bound entities it means its Location adresses a |
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283 | * place that is not in the world anymore. In both cases you might have to take extreme measures (a.k.a. call destroy). |
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284 | * |
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285 | * NOT YET IMPLEMENTED |
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286 | */ |
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287 | void WorldEntity::leftWorld () |
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288 | {} |
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289 | |
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290 | |
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291 | /** |
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292 | * this method is called every frame |
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293 | * @param time: the time in seconds that has passed since the last tick |
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294 | * |
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295 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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296 | */ |
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297 | void WorldEntity::tick(float time) |
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298 | {} |
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299 | |
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300 | |
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301 | /** |
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302 | * the entity is drawn onto the screen with this function |
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303 | * |
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304 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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305 | * Just override this function with whatever you want to be drawn. |
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306 | */ |
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307 | void WorldEntity::draw() const |
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308 | { |
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309 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
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310 | // assert(!unlikely(this->models.empty())); |
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311 | { |
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312 | glMatrixMode(GL_MODELVIEW); |
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313 | glPushMatrix(); |
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314 | |
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315 | /* translate */ |
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316 | glTranslatef (this->getAbsCoor ().x, |
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317 | this->getAbsCoor ().y, |
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318 | this->getAbsCoor ().z); |
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319 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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320 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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321 | |
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322 | |
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323 | // This Draws the LOD's |
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324 | float cameraDistance = (State::getCamera()->getAbsCoor() - this->getAbsCoor()).len(); |
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325 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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326 | { |
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327 | this->models[2]->draw(); |
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328 | } |
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329 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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330 | { |
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331 | this->models[1]->draw(); |
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332 | } |
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333 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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334 | { |
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335 | this->models[0]->draw(); |
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336 | } |
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337 | glPopMatrix(); |
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338 | } |
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339 | } |
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340 | |
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341 | /** |
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342 | * @param energy the Energy to add. |
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343 | * @returns the energy left (this->energyMax - energy+this->energy) |
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344 | */ |
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345 | float WorldEntity::addEnergy(float energy) |
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346 | { |
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347 | this->energy += energy; |
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348 | if (this->energy > this->energyMax) |
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349 | { |
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350 | float retEnergy = this->energyMax - this->energy; |
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351 | this->energy = this->energyMax; |
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352 | this->updateEnergyWidget(); |
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353 | return retEnergy; |
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354 | } |
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355 | this->updateEnergyWidget(); |
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356 | return 0.0; |
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357 | } |
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358 | |
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359 | /** |
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360 | * @param energy the Energy to be removed |
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361 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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362 | */ |
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363 | float WorldEntity::removeEnergy(float energy) |
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364 | { |
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365 | this->energy -= energy; |
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366 | |
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367 | if (this->energy < 0) |
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368 | { |
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369 | float retEnergy = -this->energy; |
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370 | this->energy = 0.0f; |
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371 | this->updateEnergyWidget(); |
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372 | return retEnergy; |
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373 | } |
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374 | this->updateEnergyWidget(); |
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375 | return 0.0; |
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376 | |
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377 | } |
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378 | |
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379 | /** |
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380 | * @param maxEnergy the maximal energy that can be loaded onto the entity. |
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381 | */ |
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382 | void WorldEntity::setMaxEnergy(float maxEnergy) |
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383 | { |
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384 | this->energyMax = maxEnergy; |
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385 | if (this->energy > this->energyMax) |
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386 | { |
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387 | PRINTF(3)("new maxEnergy is bigger as the old energy. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
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388 | this->energy = this->energyMax; |
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389 | } |
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390 | this->updateEnergyWidget(); |
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391 | } |
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392 | |
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393 | /** |
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394 | * @brief creates the EnergyWidget |
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395 | * |
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396 | * since not all entities need an EnergyWidget, it is only created on request. |
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397 | */ |
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398 | void WorldEntity::createEnergyWidget() |
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399 | { |
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400 | if (this->energyWidget == NULL) |
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401 | { |
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402 | this->energyWidget = new GLGuiBar(); |
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403 | this->energyWidget->setSize2D(30,400); |
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404 | this->energyWidget->setAbsCoor2D(10,100); |
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405 | |
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406 | this->updateEnergyWidget(); |
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407 | } |
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408 | else |
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409 | PRINTF(3)("Allready created the EnergyWidget for %s::%s\n", this->getClassName(), this->getName()); |
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410 | } |
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411 | |
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412 | GLGuiWidget* WorldEntity::getEnergyWidget() |
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413 | { |
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414 | this->createEnergyWidget(); |
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415 | return this->energyWidget; |
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416 | } |
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417 | |
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418 | /** |
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419 | * @param visibility shows or hides the energy-bar |
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420 | * (creates the widget if needed) |
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421 | */ |
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422 | void WorldEntity::setEnergyWidgetVisibilit(bool visibility) |
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423 | { |
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424 | if (visibility) |
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425 | { |
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426 | if (this->energyWidget != NULL) |
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427 | this->energyWidget->show(); |
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428 | else |
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429 | { |
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430 | this->createEnergyWidget(); |
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431 | this->updateEnergyWidget(); |
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432 | this->energyWidget->show(); |
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433 | } |
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434 | } |
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435 | else if (this->energyWidget != NULL) |
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436 | this->energyWidget->hide(); |
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437 | } |
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438 | |
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439 | /** |
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440 | * @brief updates the EnergyWidget |
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441 | */ |
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442 | void WorldEntity::updateEnergyWidget() |
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443 | { |
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444 | if (this->energyWidget != NULL) |
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445 | { |
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446 | this->energyWidget->setMaximum(this->energyMax); |
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447 | this->energyWidget->setValue(this->energy); |
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448 | } |
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449 | } |
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450 | |
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451 | |
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452 | /** |
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453 | * DEBUG-DRAW OF THE BV-Tree. |
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454 | * @param depth What depth to draw |
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455 | * @param drawMode the mode to draw this entity under |
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456 | */ |
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457 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) const |
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458 | { |
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459 | glMatrixMode(GL_MODELVIEW); |
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460 | glPushMatrix(); |
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461 | /* translate */ |
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462 | glTranslatef (this->getAbsCoor ().x, |
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463 | this->getAbsCoor ().y, |
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464 | this->getAbsCoor ().z); |
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465 | /* rotate */ |
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466 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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467 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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468 | |
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469 | if (this->obbTree) |
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470 | this->obbTree->drawBV(depth, drawMode); |
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471 | glPopMatrix(); |
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472 | } |
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473 | |
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474 | |
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475 | /** |
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476 | * Debug the WorldEntity |
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477 | */ |
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478 | void WorldEntity::debugEntity() const |
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479 | { |
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480 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
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481 | this->debugNode(); |
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482 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
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483 | for (unsigned int i = 0; i < this->models.size(); i++) |
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484 | { |
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485 | if (models[i] != NULL) |
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486 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
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487 | } |
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488 | PRINT(0)("\n"); |
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489 | |
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490 | } |
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491 | |
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492 | |
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493 | |
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494 | |
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495 | /******************************************************************************************** |
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496 | NETWORK STUFF |
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497 | ********************************************************************************************/ |
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498 | |
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499 | |
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500 | /** |
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501 | * Writes data from network containing information about the state |
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502 | * @param data pointer to data |
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503 | * @param length length of data |
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504 | * @param sender hostID of sender |
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505 | */ |
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506 | int WorldEntity::writeState( const byte * data, int length, int sender ) |
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507 | { |
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508 | char* modelFileName; |
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509 | SYNCHELP_READ_BEGIN(); |
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510 | |
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511 | SYNCHELP_READ_FKT( PNode::writeState ); |
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512 | |
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513 | SYNCHELP_READ_STRINGM( modelFileName ); |
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514 | SYNCHELP_READ_FLOAT( scaling ); |
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515 | //check if modelFileName is relative to datadir or absolute |
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516 | |
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517 | if ( strcmp(modelFileName, "") ) |
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518 | { |
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519 | |
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520 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
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521 | { |
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522 | loadModel( modelFileName+strlen(ResourceManager::getInstance()->getDataDir()), scaling ); |
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523 | } |
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524 | else |
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525 | { |
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526 | loadModel( modelFileName, scaling ); |
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527 | } |
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528 | } |
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529 | delete[] modelFileName; |
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530 | |
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531 | SYNCHELP_READ_STRINGM( modelFileName ); |
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532 | |
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533 | if ( strcmp(modelFileName, "") ) |
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534 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
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535 | { |
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536 | this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; |
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537 | strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); |
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538 | } |
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539 | else |
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540 | { |
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541 | this->md2TextureFileName = modelFileName; |
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542 | } |
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543 | |
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544 | return SYNCHELP_READ_N; |
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545 | } |
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546 | |
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547 | |
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548 | /** |
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549 | * data copied in data will bee sent to another host |
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550 | * @param data pointer to data |
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551 | * @param maxLength max length of data |
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552 | * @return the number of bytes writen |
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553 | */ |
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554 | int WorldEntity::readState( byte * data, int maxLength ) |
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555 | { |
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556 | SYNCHELP_WRITE_BEGIN(); |
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557 | |
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558 | SYNCHELP_WRITE_FKT( PNode::readState ); |
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559 | |
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560 | SYNCHELP_WRITE_STRING( getModel( 0 )->getName() ); |
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561 | SYNCHELP_WRITE_FLOAT( scaling ); |
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562 | if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) |
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563 | { |
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564 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); |
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565 | } |
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566 | else |
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567 | { |
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568 | SYNCHELP_WRITE_STRING(""); |
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569 | } |
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570 | |
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571 | return SYNCHELP_WRITE_N; |
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572 | } |
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