1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: Christian Meyer |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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18 | |
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19 | #include "world_entity.h" |
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20 | #include "shell_command.h" |
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21 | |
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22 | #include "model.h" |
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23 | #include "md2Model.h" |
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24 | #include "resource_manager.h" |
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25 | #include "load_param.h" |
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26 | #include "vector.h" |
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27 | #include "obb_tree.h" |
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28 | |
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29 | #include "glgui_bar.h" |
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30 | |
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31 | #include "state.h" |
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32 | #include "camera.h" |
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33 | |
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34 | using namespace std; |
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35 | |
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36 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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37 | ->describe("sets the Model of the WorldEntity") |
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38 | ->defaultValues(2, "models/ships/fighter.obj", 1.0); |
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39 | |
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40 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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41 | |
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42 | /** |
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43 | * Loads the WordEntity-specific Part of any derived Class |
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44 | * |
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45 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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46 | * that can calls WorldEntities loadParams for itself. |
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47 | */ |
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48 | WorldEntity::WorldEntity() |
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49 | : Synchronizeable() |
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50 | { |
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51 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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52 | |
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53 | this->obbTree = NULL; |
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54 | this->healthWidget = NULL; |
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55 | this->healthMax = 1.0f; |
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56 | this->health = 1.0f; |
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57 | this->scaling = 1.0f; |
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58 | |
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59 | /* OSOLETE */ |
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60 | this->bVisible = true; |
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61 | this->bCollide = true; |
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62 | |
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63 | this->md2TextureFileName = NULL; |
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64 | |
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65 | this->objectListNumber = OM_INIT; |
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66 | this->objectListIterator = NULL; |
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67 | |
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68 | this->toList(OM_NULL); |
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69 | } |
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70 | |
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71 | /** |
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72 | * standard destructor |
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73 | */ |
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74 | WorldEntity::~WorldEntity () |
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75 | { |
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76 | State::getObjectManager()->toList(this, OM_INIT); |
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77 | |
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78 | // Delete the model (unregister it with the ResourceManager) |
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79 | for (unsigned int i = 0; i < this->models.size(); i++) |
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80 | this->setModel(NULL, i); |
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81 | |
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82 | // Delete the obbTree |
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83 | if( this->obbTree != NULL) |
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84 | delete this->obbTree; |
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85 | |
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86 | if (this->healthWidget != NULL) |
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87 | delete this->healthWidget; |
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88 | |
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89 | } |
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90 | |
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91 | /** |
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92 | * loads the WorldEntity Specific Parameters. |
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93 | * @param root: the XML-Element to load the Data From |
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94 | */ |
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95 | void WorldEntity::loadParams(const TiXmlElement* root) |
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96 | { |
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97 | // Do the PNode loading stuff |
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98 | PNode::loadParams(root); |
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99 | |
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100 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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101 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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102 | .defaultValues(1, NULL); |
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103 | |
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104 | // Model Loading |
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105 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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106 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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107 | .defaultValues(3, NULL, 1.0f, 0); |
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108 | |
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109 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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110 | .describe("The Maximum health that can be loaded onto this entity") |
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111 | .defaultValues(1, 1.0f); |
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112 | |
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113 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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114 | .describe("The Health the WorldEntity has at this moment") |
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115 | .defaultValues(1, 1.0f); |
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116 | } |
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117 | |
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118 | |
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119 | /** |
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120 | * loads a Model onto a WorldEntity |
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121 | * @param fileName the name of the model to load |
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122 | * @param scaling the Scaling of the model |
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123 | * |
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124 | * @todo fix this, so it only has one loadModel-Function. |
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125 | */ |
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126 | void WorldEntity::loadModel(const char* fileName, float scaling, unsigned int modelNumber) |
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127 | { |
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128 | this->modelLODName = fileName; |
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129 | this->scaling = scaling; |
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130 | if ( fileName != NULL && strcmp(fileName, "") ) |
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131 | { |
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132 | // search for the special character # in the LoadParam |
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133 | if (strchr(fileName, '#') != NULL) |
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134 | { |
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135 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName); |
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136 | char* lodFile = new char[strlen(fileName)+1]; |
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137 | strcpy(lodFile, fileName); |
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138 | char* depth = strchr(lodFile, '#'); |
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139 | for (unsigned int i = 0; i < 3; i++) |
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140 | { |
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141 | *depth = 48+(int)i; |
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142 | if (ResourceManager::isInDataDir(lodFile)) |
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143 | this->loadModel(lodFile, scaling, i); |
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144 | } |
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145 | return; |
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146 | } |
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147 | if (this->scaling <= 0.0) |
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148 | { |
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149 | this->scaling = 1.0; |
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150 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1\n"); |
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151 | } |
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152 | if(strstr(fileName, ".obj")) |
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153 | { |
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154 | PRINTF(4)("fetching OBJ file: %s\n", fileName); |
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155 | if (this->scaling == 1.0) |
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156 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN), modelNumber); |
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157 | else |
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158 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling), modelNumber); |
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159 | |
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160 | if( modelNumber == 0) |
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161 | this->buildObbTree(4); |
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162 | } |
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163 | else if(strstr(fileName, ".md2")) |
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164 | { |
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165 | PRINTF(4)("fetching MD2 file: %s\n", fileName); |
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166 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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167 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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168 | this->setModel(m, 0); |
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169 | |
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170 | if( m != NULL) |
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171 | this->buildObbTree(4); |
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172 | } |
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173 | } |
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174 | else |
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175 | { |
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176 | this->setModel(NULL); |
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177 | } |
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178 | } |
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179 | |
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180 | /** |
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181 | * sets a specific Model for the Object. |
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182 | * @param model The Model to set |
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183 | * @param modelNumber the n'th model in the List to get. |
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184 | */ |
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185 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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186 | { |
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187 | if (this->models.size() <= modelNumber) |
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188 | this->models.resize(modelNumber+1, NULL); |
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189 | |
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190 | if (this->models[modelNumber] != NULL) |
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191 | { |
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192 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(this->models[modelNumber]); |
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193 | if (resource != NULL) |
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194 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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195 | else |
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196 | { |
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197 | PRINTF(4)("Forcing model deletion\n"); |
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198 | delete this->models[modelNumber]; |
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199 | } |
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200 | } |
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201 | |
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202 | this->models[modelNumber] = model; |
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203 | |
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204 | |
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205 | // if (this->model != NULL) |
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206 | // this->buildObbTree(4); |
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207 | } |
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208 | |
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209 | |
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210 | /** |
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211 | * builds the obb-tree |
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212 | * @param depth the depth to calculate |
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213 | */ |
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214 | bool WorldEntity::buildObbTree(unsigned int depth) |
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215 | { |
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216 | if (this->obbTree) |
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217 | delete this->obbTree; |
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218 | |
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219 | if (this->models[0] != NULL) |
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220 | { |
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221 | PRINTF(4)("creating obb tree\n"); |
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222 | |
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223 | |
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224 | this->obbTree = new OBBTree(depth, (sVec3D*)this->models[0]->getVertexArray(), this->models[0]->getVertexCount()); |
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225 | return true; |
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226 | } |
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227 | else |
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228 | { |
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229 | PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); |
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230 | this->obbTree = NULL; |
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231 | return false; |
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232 | } |
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233 | } |
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234 | |
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235 | /** |
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236 | * @brief moves this entity to the List OM_List |
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237 | * @param list the list to set this Entity to. |
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238 | * |
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239 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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240 | * directly, but with an easier interface. |
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241 | * |
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242 | * @todo inline this (peut etre) |
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243 | */ |
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244 | void WorldEntity::toList(OM_LIST list) |
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245 | { |
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246 | State::getObjectManager()->toList(this, list); |
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247 | } |
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248 | |
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249 | |
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250 | |
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251 | /** |
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252 | * sets the character attributes of a worldentity |
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253 | * @param character attributes |
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254 | * |
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255 | * these attributes don't have to be set, only use them, if you need them |
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256 | */ |
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257 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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258 | //{} |
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259 | |
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260 | |
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261 | /** |
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262 | * this function is called, when two entities collide |
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263 | * @param entity: the world entity with whom it collides |
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264 | * |
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265 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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266 | */ |
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267 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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268 | { |
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269 | /** |
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270 | * THIS IS A DEFAULT COLLISION-Effect. |
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271 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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272 | * USE:: |
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273 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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274 | * |
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275 | * You can always define a default Action.... don't be affraid just test it :) |
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276 | */ |
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277 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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278 | } |
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279 | |
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280 | |
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281 | /** |
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282 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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283 | * |
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284 | */ |
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285 | void WorldEntity::postSpawn () |
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286 | {} |
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287 | |
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288 | |
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289 | /** |
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290 | * this method is called by the world if the WorldEntity leaves the game |
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291 | */ |
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292 | void WorldEntity::leaveWorld () |
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293 | {} |
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294 | |
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295 | |
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296 | /** |
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297 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
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298 | */ |
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299 | void WorldEntity::reset() |
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300 | {} |
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301 | |
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302 | /** |
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303 | * this method is called every frame |
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304 | * @param time: the time in seconds that has passed since the last tick |
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305 | * |
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306 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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307 | */ |
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308 | void WorldEntity::tick(float time) |
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309 | {} |
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310 | |
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311 | |
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312 | /** |
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313 | * the entity is drawn onto the screen with this function |
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314 | * |
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315 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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316 | * Just override this function with whatever you want to be drawn. |
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317 | */ |
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318 | void WorldEntity::draw() const |
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319 | { |
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320 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
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321 | // assert(!unlikely(this->models.empty())); |
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322 | { |
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323 | glMatrixMode(GL_MODELVIEW); |
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324 | glPushMatrix(); |
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325 | |
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326 | /* translate */ |
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327 | glTranslatef (this->getAbsCoor ().x, |
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328 | this->getAbsCoor ().y, |
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329 | this->getAbsCoor ().z); |
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330 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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331 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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332 | |
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333 | |
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334 | // This Draws the LOD's |
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335 | float cameraDistance = State::getCamera()->distance(this); |
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336 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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337 | { |
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338 | this->models[2]->draw(); |
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339 | } |
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340 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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341 | { |
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342 | this->models[1]->draw(); |
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343 | } |
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344 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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345 | { |
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346 | this->models[0]->draw(); |
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347 | } |
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348 | glPopMatrix(); |
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349 | } |
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350 | } |
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351 | |
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352 | /** |
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353 | * @param health the Health to add. |
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354 | * @returns the health left (this->healthMax - health+this->health) |
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355 | */ |
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356 | float WorldEntity::increaseHealth(float health) |
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357 | { |
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358 | this->health += health; |
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359 | if (this->health > this->healthMax) |
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360 | { |
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361 | float retHealth = this->healthMax - this->health; |
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362 | this->health = this->healthMax; |
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363 | this->updateHealthWidget(); |
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364 | return retHealth; |
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365 | } |
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366 | this->updateHealthWidget(); |
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367 | return 0.0; |
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368 | } |
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369 | |
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370 | /** |
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371 | * @param health the Health to be removed |
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372 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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373 | */ |
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374 | float WorldEntity::decreaseHealth(float health) |
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375 | { |
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376 | this->health -= health; |
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377 | |
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378 | if (this->health < 0) |
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379 | { |
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380 | float retHealth = -this->health; |
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381 | this->health = 0.0f; |
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382 | this->updateHealthWidget(); |
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383 | return retHealth; |
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384 | } |
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385 | this->updateHealthWidget(); |
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386 | return 0.0; |
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387 | |
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388 | } |
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389 | |
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390 | /** |
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391 | * @param maxHealth the maximal health that can be loaded onto the entity. |
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392 | */ |
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393 | void WorldEntity::setHealthMax(float healthMax) |
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394 | { |
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395 | this->healthMax = healthMax; |
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396 | if (this->health > this->healthMax) |
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397 | { |
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398 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
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399 | this->health = this->healthMax; |
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400 | } |
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401 | this->updateHealthWidget(); |
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402 | } |
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403 | |
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404 | /** |
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405 | * @brief creates the HealthWidget |
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406 | * |
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407 | * since not all entities need an HealthWidget, it is only created on request. |
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408 | */ |
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409 | void WorldEntity::createHealthWidget() |
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410 | { |
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411 | if (this->healthWidget == NULL) |
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412 | { |
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413 | this->healthWidget = new GLGuiBar(); |
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414 | this->healthWidget->setSize2D(30,400); |
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415 | this->healthWidget->setAbsCoor2D(10,100); |
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416 | |
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417 | this->updateHealthWidget(); |
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418 | } |
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419 | else |
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420 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
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421 | } |
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422 | |
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423 | void WorldEntity::increaseHealthMax(float increaseHealth) |
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424 | { |
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425 | this->healthMax += increaseHealth; |
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426 | this->updateHealthWidget(); |
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427 | } |
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428 | |
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429 | |
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430 | GLGuiWidget* WorldEntity::getHealthWidget() |
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431 | { |
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432 | this->createHealthWidget(); |
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433 | return this->healthWidget; |
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434 | } |
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435 | |
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436 | /** |
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437 | * @param visibility shows or hides the health-bar |
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438 | * (creates the widget if needed) |
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439 | */ |
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440 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
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441 | { |
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442 | if (visibility) |
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443 | { |
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444 | if (this->healthWidget != NULL) |
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445 | this->healthWidget->show(); |
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446 | else |
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447 | { |
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448 | this->createHealthWidget(); |
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449 | this->updateHealthWidget(); |
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450 | this->healthWidget->show(); |
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451 | } |
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452 | } |
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453 | else if (this->healthWidget != NULL) |
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454 | this->healthWidget->hide(); |
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455 | } |
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456 | |
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457 | /** |
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458 | * @brief updates the HealthWidget |
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459 | */ |
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460 | void WorldEntity::updateHealthWidget() |
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461 | { |
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462 | if (this->healthWidget != NULL) |
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463 | { |
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464 | this->healthWidget->setMaximum(this->healthMax); |
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465 | this->healthWidget->setValue(this->health); |
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466 | } |
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467 | } |
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468 | |
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469 | |
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470 | /** |
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471 | * DEBUG-DRAW OF THE BV-Tree. |
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472 | * @param depth What depth to draw |
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473 | * @param drawMode the mode to draw this entity under |
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474 | */ |
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475 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) const |
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476 | { |
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477 | glMatrixMode(GL_MODELVIEW); |
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478 | glPushMatrix(); |
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479 | /* translate */ |
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480 | glTranslatef (this->getAbsCoor ().x, |
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481 | this->getAbsCoor ().y, |
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482 | this->getAbsCoor ().z); |
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483 | /* rotate */ |
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484 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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485 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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486 | |
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487 | if (this->obbTree) |
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488 | this->obbTree->drawBV(depth, drawMode); |
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489 | glPopMatrix(); |
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490 | } |
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491 | |
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492 | |
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493 | /** |
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494 | * Debug the WorldEntity |
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495 | */ |
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496 | void WorldEntity::debugEntity() const |
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497 | { |
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498 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
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499 | this->debugNode(); |
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500 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
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501 | for (unsigned int i = 0; i < this->models.size(); i++) |
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502 | { |
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503 | if (models[i] != NULL) |
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504 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
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505 | } |
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506 | PRINT(0)("\n"); |
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507 | |
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508 | } |
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509 | |
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510 | |
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511 | |
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512 | |
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513 | /******************************************************************************************** |
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514 | NETWORK STUFF |
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515 | ********************************************************************************************/ |
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516 | |
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517 | |
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518 | /** |
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519 | * Writes data from network containing information about the state |
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520 | * @param data pointer to data |
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521 | * @param length length of data |
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522 | * @param sender hostID of sender |
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523 | */ |
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524 | int WorldEntity::writeState( const byte * data, int length, int sender ) |
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525 | { |
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526 | char* modelFileName; |
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527 | SYNCHELP_READ_BEGIN(); |
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528 | |
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529 | SYNCHELP_READ_FKT( PNode::writeState, NWT_WE_PN_WRITESTATE ); |
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530 | |
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531 | SYNCHELP_READ_STRINGM( modelFileName, NWT_WE_PN_MODELFILENAME ); |
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532 | SYNCHELP_READ_FLOAT( scaling, NWT_WE_PN_SCALING ); |
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533 | //check if modelFileName is relative to datadir or absolute |
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534 | |
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535 | |
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536 | PRINTF(0)("================ LOADING MODEL %s, %f\n", modelFileName, scaling); |
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537 | |
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538 | if ( strcmp(modelFileName, "") ) |
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539 | { |
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540 | loadModel( modelFileName, scaling); |
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541 | PRINTF(0)("modelfilename: %s\n", getModel( 0 )->getName()); |
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542 | } |
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543 | delete[] modelFileName; |
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544 | |
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545 | /*SYNCHELP_READ_STRINGM( modelFileName ); |
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546 | |
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547 | if ( strcmp(modelFileName, "") ) |
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548 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
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549 | { |
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550 | this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; |
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551 | strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); |
---|
552 | } |
---|
553 | else |
---|
554 | { |
---|
555 | this->md2TextureFileName = modelFileName; |
---|
556 | } |
---|
557 | */ |
---|
558 | |
---|
559 | return SYNCHELP_READ_N; |
---|
560 | } |
---|
561 | |
---|
562 | |
---|
563 | /** |
---|
564 | * data copied in data will bee sent to another host |
---|
565 | * @param data pointer to data |
---|
566 | * @param maxLength max length of data |
---|
567 | * @return the number of bytes writen |
---|
568 | */ |
---|
569 | int WorldEntity::readState( byte * data, int maxLength ) |
---|
570 | { |
---|
571 | SYNCHELP_WRITE_BEGIN(); |
---|
572 | |
---|
573 | SYNCHELP_WRITE_FKT( PNode::readState, NWT_WE_PN_WRITESTATE ); |
---|
574 | |
---|
575 | if ( getModel(0) && getModel(0)->getName() ) |
---|
576 | { |
---|
577 | char* name = (char*)(getModel( 0 )->getName()); |
---|
578 | |
---|
579 | if ( strstr(name, ResourceManager::getInstance()->getDataDir()) ) |
---|
580 | { |
---|
581 | name += strlen(ResourceManager::getInstance()->getDataDir()); |
---|
582 | } |
---|
583 | |
---|
584 | SYNCHELP_WRITE_STRING( name, NWT_WE_PN_MODELFILENAME ); |
---|
585 | } |
---|
586 | else |
---|
587 | { |
---|
588 | SYNCHELP_WRITE_STRING("", NWT_WE_PN_MODELFILENAME); |
---|
589 | } |
---|
590 | |
---|
591 | SYNCHELP_WRITE_FLOAT( scaling, NWT_WE_PN_SCALING ); |
---|
592 | /*if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) |
---|
593 | { |
---|
594 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); |
---|
595 | } |
---|
596 | else |
---|
597 | { |
---|
598 | SYNCHELP_WRITE_STRING(""); |
---|
599 | }*/ |
---|
600 | |
---|
601 | return SYNCHELP_WRITE_N; |
---|
602 | } |
---|