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source: orxonox.OLD/trunk/src/world_entities/world_entity.cc @ 8608

Last change on this file since 8608 was 8490, checked in by patrick, 18 years ago

merged the bsp branche back to trunk

File size: 20.5 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer: Christian Meyer
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19#include "world_entity.h"
20#include "shell_command.h"
21
22#include "model.h"
23#include "md2/md2Model.h"
24#include "md3/md3_model.h"
25
26#include "util/loading/resource_manager.h"
27#include "util/loading/load_param.h"
28#include "vector.h"
29#include "obb_tree.h"
30
31#include "glgui_bar.h"
32
33#include "state.h"
34#include "camera.h"
35
36#include "collision_handle.h"
37#include "collision_event.h"
38
39#include <stdarg.h>
40
41
42using namespace std;
43
44SHELL_COMMAND(model, WorldEntity, loadModel)
45->describe("sets the Model of the WorldEntity")
46->defaultValues("models/ships/fighter.obj", 1.0f);
47
48SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
49
50/**
51 *  Loads the WordEntity-specific Part of any derived Class
52 *
53 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
54 *              that can calls WorldEntities loadParams for itself.
55 */
56WorldEntity::WorldEntity()
57    : Synchronizeable()
58{
59  this->setClassID(CL_WORLD_ENTITY, "WorldEntity");
60
61  this->obbTree = NULL;
62  this->healthWidget = NULL;
63  this->healthMax = 1.0f;
64  this->health = 1.0f;
65  this->damage = 0.0f; // no damage dealt by a default entity
66  this->scaling = 1.0f;
67
68  /* OSOLETE */
69  this->bVisible = true;
70  this->bCollide = true;
71
72  this->objectListNumber = OM_INIT;
73  this->objectListIterator = NULL;
74
75  // reset all collision handles to NULL == unsubscribed state
76  for(int i = 0; i < CREngine::CR_NUMBER; ++i)
77    this->collisionHandles[i] = NULL;
78  this->bReactive = false;
79
80  // registering default reactions:
81//   this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, CL_WORLD_ENTITY);
82
83  this->toList(OM_NULL);
84
85  modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) );
86  scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling" ) );
87}
88
89/**
90 *  standard destructor
91*/
92WorldEntity::~WorldEntity ()
93{
94  State::getObjectManager()->toList(this, OM_INIT);
95
96  // Delete the model (unregister it with the ResourceManager)
97  for (unsigned int i = 0; i < this->models.size(); i++)
98    this->setModel(NULL, i);
99
100  // Delete the obbTree
101  if( this->obbTree != NULL)
102    delete this->obbTree;
103
104  if (this->healthWidget != NULL)
105    delete this->healthWidget;
106
107  this->unsubscribeReaction();
108}
109
110/**
111 * loads the WorldEntity Specific Parameters.
112 * @param root: the XML-Element to load the Data From
113 */
114void WorldEntity::loadParams(const TiXmlElement* root)
115{
116  // Do the PNode loading stuff
117  PNode::loadParams(root);
118
119  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
120  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
121  .defaultValues("");
122
123  // Model Loading
124  LoadParam(root, "model", this, WorldEntity, loadModel)
125  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
126  .defaultValues("", 1.0f, 0);
127
128  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
129  .describe("The Maximum health that can be loaded onto this entity")
130  .defaultValues(1.0f);
131
132  LoadParam(root, "health", this, WorldEntity, setHealth)
133  .describe("The Health the WorldEntity has at this moment")
134  .defaultValues(1.0f);
135}
136
137
138/**
139 * loads a Model onto a WorldEntity
140 * @param fileName the name of the model to load
141 * @param scaling the Scaling of the model
142 *
143 * FIXME
144 * @todo: separate the obb tree generation from the model
145 */
146void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
147{
148  this->modelLODName = fileName;
149  this->scaling = scaling;
150
151  std::string name = fileName;
152
153  if (  name.find( ResourceManager::getInstance()->getDataDir() ) == 0 )
154  {
155    name.erase(ResourceManager::getInstance()->getDataDir().size());
156  }
157
158  this->modelFileName = name;
159
160  if (!fileName.empty())
161  {
162    // search for the special character # in the LoadParam
163    if (fileName.find('#') != std::string::npos)
164    {
165      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
166      std::string lodFile = fileName;
167      unsigned int offset = lodFile.find('#');
168      for (unsigned int i = 0; i < 3; i++)
169      {
170        lodFile[offset] = 48+(int)i;
171        if (ResourceManager::isInDataDir(lodFile))
172          this->loadModel(lodFile, scaling, i);
173      }
174      return;
175    }
176    if (this->scaling <= 0.0)
177    {
178      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
179      this->scaling = 1.0;
180    }
181    if(fileName.find(".obj") != std::string::npos)
182    {
183      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
184      BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling);
185      if (loadedModel != NULL)
186        this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber);
187      else
188        PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str());
189
190      if( modelNumber == 0)
191        this->buildObbTree(obbTreeDepth);
192    }
193    else if(fileName.find(".md2") != std::string::npos)
194    {
195      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
196      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
197      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
198      this->setModel(m, 0);
199
200      if( m != NULL)
201        this->buildObbTree(obbTreeDepth);
202    }
203    else if(fileName.find(".md3") != std::string::npos)
204    {
205      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
206      Model* m = new md3::MD3Model(fileName, this->scaling);
207      this->setModel(m, 0);
208
209//       if( m != NULL)
210//         this->buildObbTree(obbTreeDepth);
211    }
212  }
213  else
214  {
215    this->setModel(NULL);
216  }
217}
218
219/**
220 * sets a specific Model for the Object.
221 * @param model The Model to set
222 * @param modelNumber the n'th model in the List to get.
223 */
224void WorldEntity::setModel(Model* model, unsigned int modelNumber)
225{
226  if (this->models.size() <= modelNumber)
227    this->models.resize(modelNumber+1, NULL);
228
229  if (this->models[modelNumber] != NULL)
230  {
231    Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber]));
232    if (resource != NULL)
233      ResourceManager::getInstance()->unload(resource, RP_LEVEL);
234    else
235    {
236      PRINTF(4)("Forcing model deletion\n");
237      delete this->models[modelNumber];
238    }
239  }
240
241  this->models[modelNumber] = model;
242
243
244  //   if (this->model != NULL)
245  //     this->buildObbTree(4);
246}
247
248
249/**
250 * builds the obb-tree
251 * @param depth the depth to calculate
252 */
253bool WorldEntity::buildObbTree(int depth)
254{
255  if (this->obbTree)
256    delete this->obbTree;
257
258  if (this->models[0] != NULL)
259  {
260    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
261    return true;
262  }
263  else
264  {
265    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
266    this->obbTree = NULL;
267    return false;
268  }
269}
270
271
272/**
273 * subscribes this world entity to a collision reaction
274 *  @param type the type of reaction to subscribe to
275 *  @param target1 a filter target (classID)
276 */
277void WorldEntity::subscribeReaction(CREngine::CRType type, long target1)
278{
279  this->subscribeReaction(type);
280
281  // add the target filter
282  this->collisionHandles[type]->addTarget(target1);
283}
284
285
286/**
287 * subscribes this world entity to a collision reaction
288 *  @param type the type of reaction to subscribe to
289 *  @param target1 a filter target (classID)
290 */
291void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2)
292{
293  this->subscribeReaction(type);
294
295  // add the target filter
296  this->collisionHandles[type]->addTarget(target1);
297  this->collisionHandles[type]->addTarget(target2);
298}
299
300
301/**
302 * subscribes this world entity to a collision reaction
303 *  @param type the type of reaction to subscribe to
304 *  @param target1 a filter target (classID)
305 */
306void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3)
307{
308  this->subscribeReaction(type);
309
310  // add the target filter
311  this->collisionHandles[type]->addTarget(target1);
312  this->collisionHandles[type]->addTarget(target2);
313  this->collisionHandles[type]->addTarget(target3);
314}
315
316
317/**
318 * subscribes this world entity to a collision reaction
319 *  @param type the type of reaction to subscribe to
320 *  @param target1 a filter target (classID)
321 */
322void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4)
323{
324  this->subscribeReaction(type);
325
326  // add the target filter
327  this->collisionHandles[type]->addTarget(target1);
328  this->collisionHandles[type]->addTarget(target2);
329  this->collisionHandles[type]->addTarget(target3);
330  this->collisionHandles[type]->addTarget(target4);
331}
332
333
334/**
335 * subscribes this world entity to a collision reaction
336 *  @param type the type of reaction to subscribe to
337 *  @param nrOfTargets number of target filters
338 *  @param ... the targets as classIDs
339 */
340void WorldEntity::subscribeReaction(CREngine::CRType type)
341{
342  if( this->collisionHandles[type] != NULL)  {
343    PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n");
344    return;
345  }
346
347  this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type);
348
349  // now there is at least one collision reaction subscribed
350  this->bReactive = true;
351}
352
353
354/**
355 * unsubscribes a specific reaction from the worldentity
356 *  @param type the reaction to unsubscribe
357 */
358void WorldEntity::unsubscribeReaction(CREngine::CRType type)
359{
360  if( this->collisionHandles[type] == NULL)
361    return;
362
363  CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]);
364  this->collisionHandles[type] = NULL;
365
366  // check if there is still any handler registered
367  for(int i = 0; i < CREngine::CR_NUMBER; ++i)
368  {
369    if( this->collisionHandles[i] != NULL)
370    {
371      this->bReactive = true;
372      return;
373    }
374  }
375  this->bReactive = false;
376}
377
378
379/**
380 * unsubscribes all collision reactions
381 */
382void WorldEntity::unsubscribeReaction()
383{
384  for( int i = 0; i < CREngine::CR_NUMBER; i++)
385    this->unsubscribeReaction((CREngine::CRType)i);
386
387  // there are no reactions subscribed from now on
388  this->bReactive = false;
389}
390
391
392/**
393 * registers a new collision event to this world entity
394 *  @param entityA entity of the collision
395 *  @param entityB entity of the collision
396 *  @param bvA colliding bounding volume of entityA
397 *  @param bvB colliding bounding volume of entityA
398 */
399bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB)
400{
401  // is there any handler listening?
402  if( !this->bReactive)
403    return false;
404
405  // get a collision event
406  CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject();
407  assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h
408  c->collide(entityA, entityB, bvA, bvB);
409
410  for( int i = 0; i < CREngine::CR_NUMBER; ++i)
411    if( this->collisionHandles[i] != NULL)
412      this->collisionHandles[i]->registerCollisionEvent(c);
413  return true;
414}
415
416
417/**
418 * registers a new collision event to this woeld entity
419 *  @param entity the entity that collides
420 *  @param plane it stands on
421 *  @param position it collides on the plane
422 */
423bool WorldEntity::registerCollision(WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position)
424{
425  // is there any handler listening?
426  if( !this->bReactive)
427    return false;
428
429  // get a collision event
430  CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject();
431  assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h
432  c->collide(entity, groundEntity, normal, position);
433
434  for( int i = 0; i < CREngine::CR_NUMBER; ++i)
435    if( this->collisionHandles[i] != NULL)
436      this->collisionHandles[i]->registerCollisionEvent(c);
437  return true;
438}
439
440
441/**
442 * @brief moves this entity to the List OM_List
443 * @param list the list to set this Entity to.
444 *
445 * this is the same as a call to State::getObjectManager()->toList(entity , list);
446 * directly, but with an easier interface.
447 *
448 * @todo inline this (peut etre)
449 */
450void WorldEntity::toList(OM_LIST list)
451{
452  State::getObjectManager()->toList(this, list);
453}
454
455void WorldEntity::toReflectionList()
456{
457  State::getObjectManager()->toReflectionList( this );
458}
459
460void removeFromReflectionList()
461{
462/// TODO
463///  State::getObject
464}
465
466/**
467 * sets the character attributes of a worldentity
468 * @param character attributes
469 *
470 * these attributes don't have to be set, only use them, if you need them
471*/
472//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
473//{}
474
475
476/**
477 *  this function is called, when two entities collide
478 * @param entity: the world entity with whom it collides
479 *
480 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
481 */
482void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
483{
484  /**
485   * THIS IS A DEFAULT COLLISION-Effect.
486   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
487   * USE::
488   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
489   *
490   * You can always define a default Action.... don't be affraid just test it :)
491   */
492  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z);
493}
494
495
496/**
497 *  this function is called, when two entities collide
498 * @param entity: the world entity with whom it collides
499 *
500 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
501 */
502void WorldEntity::collidesWithGround(const Vector& location)
503{
504  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassName() );
505}
506
507void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
508{
509
510  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassName() );
511
512  Vector v = this->getAbsDirX();
513  v.x *= 10.1;
514  v.y *= 10.1;
515  v.z *= 10.1;
516  Vector u = Vector(0.0,-20.0,0.0);
517
518
519  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
520  {
521
522  this->setAbsCoor(ray_2 - v);
523
524  }
525    else
526  {
527    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
528    {
529      this->setAbsCoor(feet -u );
530    }
531
532    this->setAbsCoor(ray_2 - v);
533
534  }
535
536
537}
538
539/**
540 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
541 *
542 */
543void WorldEntity::postSpawn ()
544{}
545
546
547/**
548 *  this method is called by the world if the WorldEntity leaves the game
549 */
550void WorldEntity::leaveWorld ()
551{}
552
553
554/**
555 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
556 */
557void WorldEntity::reset()
558{}
559
560/**
561 *  this method is called every frame
562 * @param time: the time in seconds that has passed since the last tick
563 *
564 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
565*/
566void WorldEntity::tick(float time)
567{}
568
569
570/**
571 *  the entity is drawn onto the screen with this function
572 *
573 * This is a central function of an entity: call it to let the entity painted to the screen.
574 * Just override this function with whatever you want to be drawn.
575*/
576void WorldEntity::draw() const
577{
578  //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName());
579  //  assert(!unlikely(this->models.empty()));
580  {
581    glMatrixMode(GL_MODELVIEW);
582    glPushMatrix();
583
584    /* translate */
585    glTranslatef (this->getAbsCoor ().x,
586                  this->getAbsCoor ().y,
587                  this->getAbsCoor ().z);
588    Vector tmpRot = this->getAbsDir().getSpacialAxis();
589    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
590
591
592    // This Draws the LOD's
593    float cameraDistance = State::getCamera()->distance(this);
594    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
595    {
596      this->models[2]->draw();
597    }
598    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
599    {
600      this->models[1]->draw();
601    }
602    else if (this->models.size() >= 1 && this->models[0] != NULL)
603    {
604      this->models[0]->draw();
605    }
606    glPopMatrix();
607  }
608}
609
610/**
611 * @param health the Health to add.
612 * @returns the health left (this->healthMax - health+this->health)
613 */
614float WorldEntity::increaseHealth(float health)
615{
616  this->health += health;
617  if (this->health > this->healthMax)
618  {
619    float retHealth = this->healthMax - this->health;
620    this->health = this->healthMax;
621    this->updateHealthWidget();
622    return retHealth;
623  }
624  this->updateHealthWidget();
625  return 0.0;
626}
627
628/**
629 * @param health the Health to be removed
630 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
631 */
632float WorldEntity::decreaseHealth(float health)
633{
634  this->health -= health;
635
636  if (this->health < 0)
637  {
638    float retHealth = -this->health;
639    this->health = 0.0f;
640    this->updateHealthWidget();
641    return retHealth;
642  }
643  this->updateHealthWidget();
644  return 0.0;
645
646}
647
648/**
649 * @param maxHealth the maximal health that can be loaded onto the entity.
650 */
651void WorldEntity::setHealthMax(float healthMax)
652{
653  this->healthMax = healthMax;
654  if (this->health > this->healthMax)
655  {
656    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName());
657    this->health = this->healthMax;
658  }
659  this->updateHealthWidget();
660}
661
662/**
663 * @brief creates the HealthWidget
664 *
665 * since not all entities need an HealthWidget, it is only created on request.
666 */
667void WorldEntity::createHealthWidget()
668{
669  if (this->healthWidget == NULL)
670  {
671    this->healthWidget = new OrxGui::GLGuiBar();
672    this->healthWidget->setSize2D(30,400);
673    this->healthWidget->setAbsCoor2D(10,100);
674
675    this->updateHealthWidget();
676  }
677  else
678    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName());
679}
680
681void WorldEntity::increaseHealthMax(float increaseHealth)
682{
683  this->healthMax += increaseHealth;
684  this->updateHealthWidget();
685}
686
687
688OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
689{
690  this->createHealthWidget();
691  return this->healthWidget;
692}
693
694/**
695 * @param visibility shows or hides the health-bar
696 * (creates the widget if needed)
697 */
698void WorldEntity::setHealthWidgetVisibilit(bool visibility)
699{
700  if (visibility)
701  {
702    if (this->healthWidget != NULL)
703      this->healthWidget->show();
704    else
705    {
706      this->createHealthWidget();
707      this->updateHealthWidget();
708      this->healthWidget->show();
709    }
710  }
711  else if (this->healthWidget != NULL)
712    this->healthWidget->hide();
713}
714
715/**
716 * @brief updates the HealthWidget
717 */
718void WorldEntity::updateHealthWidget()
719{
720  if (this->healthWidget != NULL)
721  {
722    this->healthWidget->setMaximum(this->healthMax);
723    this->healthWidget->setValue(this->health);
724  }
725}
726
727
728/**
729 * DEBUG-DRAW OF THE BV-Tree.
730 * @param depth What depth to draw
731 * @param drawMode the mode to draw this entity under
732 */
733void WorldEntity::drawBVTree(int depth, int drawMode) const
734{
735  glMatrixMode(GL_MODELVIEW);
736  glPushMatrix();
737  /* translate */
738  glTranslatef (this->getAbsCoor ().x,
739                this->getAbsCoor ().y,
740                this->getAbsCoor ().z);
741  /* rotate */
742  Vector tmpRot = this->getAbsDir().getSpacialAxis();
743  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
744
745
746  if (this->obbTree)
747    this->obbTree->drawBV(depth, drawMode);
748
749
750  glPopMatrix();
751}
752
753
754/**
755 * Debug the WorldEntity
756 */
757void WorldEntity::debugEntity() const
758{
759  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassName(), this->getName());
760  this->debugNode();
761  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size());
762  for (unsigned int i = 0; i < this->models.size(); i++)
763  {
764    if (models[i] != NULL)
765      PRINT(0)(" : %d:%s", i, this->models[i]->getName());
766  }
767  PRINT(0)("\n");
768
769}
770
771
772/**
773 * handler for changes on registred vars
774 * @param id id's which changed
775 */
776void WorldEntity::varChangeHandler( std::list< int > & id )
777{
778  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
779       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
780     )
781  {
782    loadModel( modelFileName, scaling );
783  }
784
785  PNode::varChangeHandler( id );
786}
787
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