1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: Christian Meyer |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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18 | |
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19 | #include "world_entity.h" |
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20 | #include "shell_command.h" |
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21 | |
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22 | #include "model.h" |
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23 | #include "md2/md2Model.h" |
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24 | #include "md3/md3_model.h" |
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25 | |
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26 | #include "aabb_tree_node.h" |
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27 | |
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28 | #include "util/loading/resource_manager.h" |
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29 | #include "util/loading/load_param.h" |
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30 | #include "vector.h" |
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31 | #include "obb_tree.h" |
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32 | |
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33 | #include "glgui_bar.h" |
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34 | |
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35 | #include "state.h" |
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36 | #include "camera.h" |
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37 | |
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38 | #include "collision_handle.h" |
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39 | #include "collision_event.h" |
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40 | #include "game_rules.h" |
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41 | #include "kill.h" |
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42 | |
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43 | #include <stdarg.h> |
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44 | |
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45 | |
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46 | using namespace std; |
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47 | |
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48 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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49 | ->describe("sets the Model of the WorldEntity") |
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50 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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51 | |
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52 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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53 | |
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54 | /** |
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55 | * Loads the WordEntity-specific Part of any derived Class |
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56 | * |
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57 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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58 | * that can calls WorldEntities loadParams for itself. |
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59 | */ |
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60 | WorldEntity::WorldEntity() |
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61 | : Synchronizeable() |
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62 | { |
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63 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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64 | |
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65 | this->obbTree = NULL; |
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66 | this->aabbNode = NULL; |
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67 | this->healthWidget = NULL; |
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68 | this->healthMax = 1.0f; |
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69 | this->health = 1.0f; |
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70 | this->damage = 0.0f; // no damage dealt by a default entity |
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71 | this->scaling = 1.0f; |
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72 | |
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73 | /* OSOLETE */ |
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74 | this->bVisible = true; |
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75 | this->bCollide = true; |
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76 | |
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77 | this->objectListNumber = OM_INIT; |
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78 | this->objectListIterator = NULL; |
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79 | |
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80 | // reset all collision handles to NULL == unsubscribed state |
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81 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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82 | this->collisionHandles[i] = NULL; |
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83 | this->bReactive = false; |
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84 | |
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85 | // registering default reactions: |
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86 | this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, CL_WORLD_ENTITY); |
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87 | |
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88 | this->toList(OM_NULL); |
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89 | |
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90 | modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) ); |
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91 | scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling" ) ); |
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92 | } |
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93 | |
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94 | /** |
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95 | * standard destructor |
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96 | */ |
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97 | WorldEntity::~WorldEntity () |
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98 | { |
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99 | State::getObjectManager()->toList(this, OM_INIT); |
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100 | |
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101 | // Delete the model (unregister it with the ResourceManager) |
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102 | for (unsigned int i = 0; i < this->models.size(); i++) |
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103 | this->setModel(NULL, i); |
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104 | |
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105 | // Delete the obbTree |
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106 | if( this->obbTree != NULL) |
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107 | delete this->obbTree; |
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108 | |
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109 | if (this->healthWidget != NULL) |
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110 | delete this->healthWidget; |
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111 | |
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112 | this->unsubscribeReaction(); |
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113 | } |
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114 | |
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115 | /** |
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116 | * loads the WorldEntity Specific Parameters. |
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117 | * @param root: the XML-Element to load the Data From |
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118 | */ |
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119 | void WorldEntity::loadParams(const TiXmlElement* root) |
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120 | { |
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121 | // Do the PNode loading stuff |
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122 | PNode::loadParams(root); |
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123 | |
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124 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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125 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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126 | .defaultValues(""); |
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127 | |
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128 | // Model Loading |
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129 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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130 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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131 | .defaultValues("", 1.0f, 0); |
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132 | |
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133 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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134 | .describe("The Maximum health that can be loaded onto this entity") |
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135 | .defaultValues(1.0f); |
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136 | |
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137 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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138 | .describe("The Health the WorldEntity has at this moment") |
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139 | .defaultValues(1.0f); |
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140 | } |
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141 | |
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142 | |
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143 | /** |
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144 | * loads a Model onto a WorldEntity |
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145 | * @param fileName the name of the model to load |
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146 | * @param scaling the Scaling of the model |
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147 | * |
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148 | * FIXME |
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149 | * @todo: separate the obb tree generation from the model |
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150 | */ |
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151 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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152 | { |
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153 | this->modelLODName = fileName; |
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154 | this->scaling = scaling; |
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155 | |
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156 | std::string name = fileName; |
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157 | |
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158 | if ( name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) |
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159 | { |
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160 | name.erase(ResourceManager::getInstance()->getDataDir().size()); |
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161 | } |
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162 | |
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163 | this->modelFileName = name; |
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164 | |
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165 | if (!fileName.empty()) |
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166 | { |
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167 | // search for the special character # in the LoadParam |
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168 | if (fileName.find('#') != std::string::npos) |
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169 | { |
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170 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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171 | std::string lodFile = fileName; |
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172 | unsigned int offset = lodFile.find('#'); |
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173 | for (unsigned int i = 0; i < 3; i++) |
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174 | { |
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175 | lodFile[offset] = 48+(int)i; |
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176 | if (ResourceManager::isInDataDir(lodFile)) |
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177 | this->loadModel(lodFile, scaling, i); |
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178 | } |
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179 | return; |
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180 | } |
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181 | if (this->scaling <= 0.0) |
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182 | { |
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183 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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184 | this->scaling = 1.0; |
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185 | } |
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186 | if(fileName.find(".obj") != std::string::npos) |
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187 | { |
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188 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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189 | BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); |
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190 | if (loadedModel != NULL) |
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191 | this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); |
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192 | else |
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193 | PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); |
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194 | |
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195 | if( modelNumber == 0 && !this->isA(CL_WEAPON)) |
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196 | this->buildObbTree(obbTreeDepth); |
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197 | } |
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198 | else if(fileName.find(".md2") != std::string::npos) |
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199 | { |
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200 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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201 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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202 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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203 | this->setModel(m, 0); |
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204 | |
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205 | if( m != NULL) |
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206 | this->buildObbTree(obbTreeDepth); |
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207 | } |
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208 | else /*if(fileName.find(".md3") != std::string::npos)*/ |
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209 | { |
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210 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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211 | Model* m = new md3::MD3Model(fileName, this->scaling); |
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212 | this->setModel(m, 0); |
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213 | |
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214 | // if( m != NULL) |
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215 | // this->buildObbTree(obbTreeDepth); |
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216 | } |
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217 | } |
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218 | else |
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219 | { |
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220 | this->setModel(NULL); |
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221 | } |
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222 | } |
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223 | |
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224 | /** |
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225 | * sets a specific Model for the Object. |
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226 | * @param model The Model to set |
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227 | * @param modelNumber the n'th model in the List to get. |
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228 | */ |
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229 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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230 | { |
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231 | if (this->models.size() <= modelNumber) |
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232 | this->models.resize(modelNumber+1, NULL); |
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233 | |
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234 | if (this->models[modelNumber] != NULL) |
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235 | { |
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236 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); |
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237 | if (resource != NULL) |
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238 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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239 | else |
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240 | { |
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241 | PRINTF(4)("Forcing model deletion\n"); |
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242 | delete this->models[modelNumber]; |
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243 | } |
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244 | } |
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245 | |
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246 | this->models[modelNumber] = model; |
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247 | } |
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248 | |
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249 | |
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250 | /** |
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251 | * builds the obb-tree |
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252 | * @param depth the depth to calculate |
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253 | */ |
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254 | bool WorldEntity::buildObbTree(int depth) |
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255 | { |
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256 | if (this->obbTree) |
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257 | delete this->obbTree; |
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258 | |
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259 | if (this->models[0] != NULL) |
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260 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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261 | else |
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262 | { |
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263 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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264 | this->obbTree = NULL; |
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265 | return false; |
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266 | } |
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267 | |
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268 | |
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269 | // create the axis aligned bounding box |
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270 | if( this->aabbNode != NULL) |
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271 | { |
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272 | delete this->aabbNode; |
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273 | this->aabbNode = NULL; |
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274 | } |
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275 | |
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276 | if( this->models[0] != NULL) { |
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277 | this->aabbNode = new AABBTreeNode(); |
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278 | this->aabbNode->spawnBVTree(this->models[0]); |
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279 | } |
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280 | return true; |
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281 | } |
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282 | |
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283 | |
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284 | /** |
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285 | * subscribes this world entity to a collision reaction |
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286 | * @param type the type of reaction to subscribe to |
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287 | * @param target1 a filter target (classID) |
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288 | */ |
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289 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1) |
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290 | { |
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291 | this->subscribeReaction(type); |
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292 | |
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293 | // add the target filter |
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294 | this->collisionHandles[type]->addTarget(target1); |
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295 | } |
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296 | |
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297 | |
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298 | /** |
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299 | * subscribes this world entity to a collision reaction |
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300 | * @param type the type of reaction to subscribe to |
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301 | * @param target1 a filter target (classID) |
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302 | */ |
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303 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2) |
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304 | { |
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305 | this->subscribeReaction(type); |
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306 | |
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307 | // add the target filter |
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308 | this->collisionHandles[type]->addTarget(target1); |
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309 | this->collisionHandles[type]->addTarget(target2); |
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310 | } |
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311 | |
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312 | |
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313 | /** |
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314 | * subscribes this world entity to a collision reaction |
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315 | * @param type the type of reaction to subscribe to |
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316 | * @param target1 a filter target (classID) |
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317 | */ |
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318 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3) |
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319 | { |
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320 | this->subscribeReaction(type); |
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321 | |
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322 | // add the target filter |
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323 | this->collisionHandles[type]->addTarget(target1); |
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324 | this->collisionHandles[type]->addTarget(target2); |
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325 | this->collisionHandles[type]->addTarget(target3); |
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326 | } |
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327 | |
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328 | |
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329 | /** |
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330 | * subscribes this world entity to a collision reaction |
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331 | * @param type the type of reaction to subscribe to |
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332 | * @param target1 a filter target (classID) |
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333 | */ |
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334 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4) |
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335 | { |
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336 | this->subscribeReaction(type); |
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337 | |
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338 | // add the target filter |
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339 | this->collisionHandles[type]->addTarget(target1); |
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340 | this->collisionHandles[type]->addTarget(target2); |
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341 | this->collisionHandles[type]->addTarget(target3); |
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342 | this->collisionHandles[type]->addTarget(target4); |
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343 | } |
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344 | |
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345 | |
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346 | /** |
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347 | * subscribes this world entity to a collision reaction |
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348 | * @param type the type of reaction to subscribe to |
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349 | * @param nrOfTargets number of target filters |
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350 | * @param ... the targets as classIDs |
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351 | */ |
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352 | void WorldEntity::subscribeReaction(CREngine::CRType type) |
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353 | { |
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354 | if( this->collisionHandles[type] != NULL) { |
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355 | PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n"); |
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356 | return; |
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357 | } |
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358 | |
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359 | this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type); |
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360 | |
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361 | // now there is at least one collision reaction subscribed |
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362 | this->bReactive = true; |
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363 | } |
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364 | |
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365 | |
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366 | /** |
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367 | * unsubscribes a specific reaction from the worldentity |
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368 | * @param type the reaction to unsubscribe |
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369 | */ |
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370 | void WorldEntity::unsubscribeReaction(CREngine::CRType type) |
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371 | { |
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372 | if( this->collisionHandles[type] == NULL) |
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373 | return; |
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374 | |
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375 | CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]); |
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376 | this->collisionHandles[type] = NULL; |
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377 | |
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378 | // check if there is still any handler registered |
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379 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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380 | { |
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381 | if( this->collisionHandles[i] != NULL) |
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382 | { |
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383 | this->bReactive = true; |
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384 | return; |
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385 | } |
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386 | } |
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387 | this->bReactive = false; |
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388 | } |
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389 | |
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390 | |
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391 | /** |
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392 | * unsubscribes all collision reactions |
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393 | */ |
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394 | void WorldEntity::unsubscribeReaction() |
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395 | { |
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396 | for( int i = 0; i < CREngine::CR_NUMBER; i++) |
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397 | this->unsubscribeReaction((CREngine::CRType)i); |
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398 | |
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399 | // there are no reactions subscribed from now on |
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400 | this->bReactive = false; |
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401 | } |
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402 | |
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403 | |
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404 | /** |
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405 | * registers a new collision event to this world entity |
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406 | * @param entityA entity of the collision |
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407 | * @param entityB entity of the collision |
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408 | * @param bvA colliding bounding volume of entityA |
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409 | * @param bvB colliding bounding volume of entityA |
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410 | */ |
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411 | bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) |
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412 | { |
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413 | // is there any handler listening? |
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414 | if( !this->bReactive) |
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415 | return false; |
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416 | |
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417 | // get a collision event |
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418 | CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); |
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419 | assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h |
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420 | c->collide(COLLISION_TYPE_OBB, entityA, entityB, bvA, bvB); |
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421 | |
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422 | for( int i = 0; i < CREngine::CR_NUMBER; ++i) |
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423 | if( this->collisionHandles[i] != NULL) |
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424 | this->collisionHandles[i]->registerCollisionEvent(c); |
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425 | return true; |
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426 | } |
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427 | |
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428 | |
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429 | /** |
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430 | * registers a new collision event to this woeld entity |
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431 | * @param entity the entity that collides |
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432 | * @param plane it stands on |
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433 | * @param position it collides on the plane |
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434 | */ |
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435 | bool WorldEntity::registerCollision(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall) |
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436 | { |
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437 | // is there any handler listening? |
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438 | if( !this->bReactive) |
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439 | return false; |
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440 | |
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441 | // get a collision event |
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442 | CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); |
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443 | assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h |
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444 | c->collide(type, entity, groundEntity, normal, position, bInWall); |
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445 | |
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446 | for( int i = 0; i < CREngine::CR_NUMBER; ++i) |
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447 | if( this->collisionHandles[i] != NULL) |
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448 | this->collisionHandles[i]->registerCollisionEvent(c); |
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449 | return true; |
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450 | } |
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451 | |
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452 | |
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453 | /** |
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454 | * @brief moves this entity to the List OM_List |
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455 | * @param list the list to set this Entity to. |
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456 | * |
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457 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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458 | * directly, but with an easier interface. |
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459 | * |
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460 | * @todo inline this (peut etre) |
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461 | */ |
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462 | void WorldEntity::toList(OM_LIST list) |
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463 | { |
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464 | State::getObjectManager()->toList(this, list); |
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465 | } |
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466 | |
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467 | void WorldEntity::toReflectionList() |
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468 | { |
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469 | State::getObjectManager()->toReflectionList( this ); |
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470 | } |
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471 | |
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472 | void removeFromReflectionList() |
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473 | { |
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474 | /// TODO |
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475 | /// State::getObject |
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476 | } |
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477 | |
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478 | /** |
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479 | * sets the character attributes of a worldentity |
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480 | * @param character attributes |
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481 | * |
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482 | * these attributes don't have to be set, only use them, if you need them |
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483 | */ |
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484 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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485 | //{} |
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486 | |
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487 | |
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488 | /** |
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489 | * this function is called, when two entities collide |
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490 | * @param entity: the world entity with whom it collides |
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491 | * |
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492 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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493 | */ |
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494 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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495 | { |
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496 | /** |
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497 | * THIS IS A DEFAULT COLLISION-Effect. |
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498 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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499 | * USE:: |
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500 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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501 | * |
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502 | * You can always define a default Action.... don't be affraid just test it :) |
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503 | */ |
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504 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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505 | } |
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506 | |
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507 | |
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508 | /** |
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509 | * this function is called, when two entities collide |
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510 | * @param entity: the world entity with whom it collides |
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511 | * |
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512 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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513 | */ |
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514 | void WorldEntity::collidesWithGround(const Vector& location) |
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515 | { |
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516 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassName() ); |
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517 | } |
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518 | |
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519 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
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520 | { |
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521 | |
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522 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassName() ); |
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523 | |
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524 | Vector v = this->getAbsDirX(); |
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525 | v.x *= 10.1; |
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526 | v.y *= 10.1; |
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527 | v.z *= 10.1; |
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528 | Vector u = Vector(0.0,-20.0,0.0); |
---|
529 | |
---|
530 | |
---|
531 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
---|
532 | { |
---|
533 | |
---|
534 | this->setAbsCoor(ray_2 - v); |
---|
535 | |
---|
536 | } |
---|
537 | else |
---|
538 | { |
---|
539 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
---|
540 | { |
---|
541 | this->setAbsCoor(feet -u ); |
---|
542 | } |
---|
543 | |
---|
544 | this->setAbsCoor(ray_2 - v); |
---|
545 | |
---|
546 | } |
---|
547 | |
---|
548 | |
---|
549 | } |
---|
550 | |
---|
551 | /** |
---|
552 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
---|
553 | * |
---|
554 | */ |
---|
555 | void WorldEntity::postSpawn () |
---|
556 | {} |
---|
557 | |
---|
558 | |
---|
559 | /** |
---|
560 | * this method is called by the world if the WorldEntity leaves the game |
---|
561 | */ |
---|
562 | void WorldEntity::leaveWorld () |
---|
563 | {} |
---|
564 | |
---|
565 | |
---|
566 | /** |
---|
567 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
---|
568 | */ |
---|
569 | void WorldEntity::reset() |
---|
570 | {} |
---|
571 | |
---|
572 | /** |
---|
573 | * this method is called every frame |
---|
574 | * @param time: the time in seconds that has passed since the last tick |
---|
575 | * |
---|
576 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
577 | */ |
---|
578 | void WorldEntity::tick(float time) |
---|
579 | {} |
---|
580 | |
---|
581 | |
---|
582 | /** |
---|
583 | * the entity is drawn onto the screen with this function |
---|
584 | * |
---|
585 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
586 | * Just override this function with whatever you want to be drawn. |
---|
587 | */ |
---|
588 | void WorldEntity::draw() const |
---|
589 | { |
---|
590 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
---|
591 | // assert(!unlikely(this->models.empty())); |
---|
592 | { |
---|
593 | glMatrixMode(GL_MODELVIEW); |
---|
594 | glPushMatrix(); |
---|
595 | |
---|
596 | /* translate */ |
---|
597 | glTranslatef (this->getAbsCoor ().x, |
---|
598 | this->getAbsCoor ().y, |
---|
599 | this->getAbsCoor ().z); |
---|
600 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
601 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
602 | |
---|
603 | |
---|
604 | // This Draws the LOD's |
---|
605 | float cameraDistance = State::getCamera()->distance(this); |
---|
606 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
607 | { |
---|
608 | this->models[2]->draw(); |
---|
609 | } |
---|
610 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
611 | { |
---|
612 | this->models[1]->draw(); |
---|
613 | } |
---|
614 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
615 | { |
---|
616 | this->models[0]->draw(); |
---|
617 | } |
---|
618 | |
---|
619 | if( this->aabbNode != NULL) |
---|
620 | this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
621 | |
---|
622 | glPopMatrix(); |
---|
623 | } |
---|
624 | } |
---|
625 | |
---|
626 | /** |
---|
627 | * @param health the Health to add. |
---|
628 | * @returns the health left (this->healthMax - health+this->health) |
---|
629 | */ |
---|
630 | float WorldEntity::increaseHealth(float health) |
---|
631 | { |
---|
632 | this->health += health; |
---|
633 | if (this->health > this->healthMax) |
---|
634 | { |
---|
635 | float retHealth = this->healthMax - this->health; |
---|
636 | this->health = this->healthMax; |
---|
637 | this->updateHealthWidget(); |
---|
638 | return retHealth; |
---|
639 | } |
---|
640 | this->updateHealthWidget(); |
---|
641 | return 0.0; |
---|
642 | } |
---|
643 | |
---|
644 | /** |
---|
645 | * @param health the Health to be removed |
---|
646 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
647 | */ |
---|
648 | float WorldEntity::decreaseHealth(float health) |
---|
649 | { |
---|
650 | this->health -= health; |
---|
651 | |
---|
652 | if (this->health < 0) |
---|
653 | { |
---|
654 | float retHealth = -this->health; |
---|
655 | this->health = 0.0f; |
---|
656 | this->updateHealthWidget(); |
---|
657 | return retHealth; |
---|
658 | } |
---|
659 | this->updateHealthWidget(); |
---|
660 | return 0.0; |
---|
661 | |
---|
662 | } |
---|
663 | |
---|
664 | /** |
---|
665 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
666 | */ |
---|
667 | void WorldEntity::setHealthMax(float healthMax) |
---|
668 | { |
---|
669 | this->healthMax = healthMax; |
---|
670 | if (this->health > this->healthMax) |
---|
671 | { |
---|
672 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
---|
673 | this->health = this->healthMax; |
---|
674 | } |
---|
675 | this->updateHealthWidget(); |
---|
676 | } |
---|
677 | |
---|
678 | /** |
---|
679 | * @brief creates the HealthWidget |
---|
680 | * |
---|
681 | * since not all entities need an HealthWidget, it is only created on request. |
---|
682 | */ |
---|
683 | void WorldEntity::createHealthWidget() |
---|
684 | { |
---|
685 | if (this->healthWidget == NULL) |
---|
686 | { |
---|
687 | this->healthWidget = new OrxGui::GLGuiBar(); |
---|
688 | this->healthWidget->setSize2D(30,400); |
---|
689 | this->healthWidget->setAbsCoor2D(10,100); |
---|
690 | |
---|
691 | this->updateHealthWidget(); |
---|
692 | } |
---|
693 | else |
---|
694 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
---|
695 | } |
---|
696 | |
---|
697 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
698 | { |
---|
699 | this->healthMax += increaseHealth; |
---|
700 | this->updateHealthWidget(); |
---|
701 | } |
---|
702 | |
---|
703 | |
---|
704 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
705 | { |
---|
706 | this->createHealthWidget(); |
---|
707 | return this->healthWidget; |
---|
708 | } |
---|
709 | |
---|
710 | /** |
---|
711 | * @param visibility shows or hides the health-bar |
---|
712 | * (creates the widget if needed) |
---|
713 | */ |
---|
714 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
---|
715 | { |
---|
716 | if (visibility) |
---|
717 | { |
---|
718 | if (this->healthWidget != NULL) |
---|
719 | this->healthWidget->show(); |
---|
720 | else |
---|
721 | { |
---|
722 | this->createHealthWidget(); |
---|
723 | this->updateHealthWidget(); |
---|
724 | this->healthWidget->show(); |
---|
725 | } |
---|
726 | } |
---|
727 | else if (this->healthWidget != NULL) |
---|
728 | this->healthWidget->hide(); |
---|
729 | } |
---|
730 | |
---|
731 | |
---|
732 | /** |
---|
733 | * hit the world entity with |
---|
734 | * @param damage damage to be dealt |
---|
735 | */ |
---|
736 | void WorldEntity::hit(float damage) |
---|
737 | { |
---|
738 | this->decreaseHealth(damage); |
---|
739 | |
---|
740 | PRINTF(5)("Hit me: %s now only %f/%f health\n", this->getClassName(), this->getHealth(), this->getHealthMax()); |
---|
741 | |
---|
742 | if( this->getHealth() > 0) |
---|
743 | { |
---|
744 | // any small explosion animaitions |
---|
745 | } |
---|
746 | else |
---|
747 | { |
---|
748 | this->destroy(); |
---|
749 | |
---|
750 | if( State::getGameRules() != NULL) |
---|
751 | State::getGameRules()->registerKill(Kill(NULL, this)); |
---|
752 | } |
---|
753 | } |
---|
754 | |
---|
755 | |
---|
756 | /** |
---|
757 | * destoys the world entity |
---|
758 | */ |
---|
759 | void WorldEntity::destroy() |
---|
760 | { |
---|
761 | this->toList(OM_DEAD); |
---|
762 | } |
---|
763 | |
---|
764 | |
---|
765 | /** |
---|
766 | * @brief updates the HealthWidget |
---|
767 | */ |
---|
768 | void WorldEntity::updateHealthWidget() |
---|
769 | { |
---|
770 | if (this->healthWidget != NULL) |
---|
771 | { |
---|
772 | this->healthWidget->setMaximum(this->healthMax); |
---|
773 | this->healthWidget->setValue(this->health); |
---|
774 | } |
---|
775 | } |
---|
776 | |
---|
777 | |
---|
778 | /** |
---|
779 | * DEBUG-DRAW OF THE BV-Tree. |
---|
780 | * @param depth What depth to draw |
---|
781 | * @param drawMode the mode to draw this entity under |
---|
782 | */ |
---|
783 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
784 | { |
---|
785 | glMatrixMode(GL_MODELVIEW); |
---|
786 | glPushMatrix(); |
---|
787 | /* translate */ |
---|
788 | glTranslatef (this->getAbsCoor ().x, |
---|
789 | this->getAbsCoor ().y, |
---|
790 | this->getAbsCoor ().z); |
---|
791 | /* rotate */ |
---|
792 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
793 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
794 | |
---|
795 | |
---|
796 | if (this->obbTree) |
---|
797 | this->obbTree->drawBV(depth, drawMode); |
---|
798 | |
---|
799 | |
---|
800 | glPopMatrix(); |
---|
801 | } |
---|
802 | |
---|
803 | |
---|
804 | /** |
---|
805 | * Debug the WorldEntity |
---|
806 | */ |
---|
807 | void WorldEntity::debugEntity() const |
---|
808 | { |
---|
809 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
---|
810 | this->debugNode(); |
---|
811 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
---|
812 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
813 | { |
---|
814 | if (models[i] != NULL) |
---|
815 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
---|
816 | } |
---|
817 | PRINT(0)("\n"); |
---|
818 | |
---|
819 | } |
---|
820 | |
---|
821 | |
---|
822 | /** |
---|
823 | * handler for changes on registred vars |
---|
824 | * @param id id's which changed |
---|
825 | */ |
---|
826 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
827 | { |
---|
828 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
829 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
830 | ) |
---|
831 | { |
---|
832 | loadModel( modelFileName, scaling ); |
---|
833 | } |
---|
834 | |
---|
835 | PNode::varChangeHandler( id ); |
---|
836 | } |
---|
837 | |
---|