[4680] | 1 | /*! |
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[4885] | 2 | * @file world_entity.h |
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| 3 | * Definition of the basic WorldEntity |
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[7711] | 4 | */ |
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[2036] | 5 | |
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[3224] | 6 | #ifndef _WORLD_ENTITY_H |
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| 7 | #define _WORLD_ENTITY_H |
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[2036] | 8 | |
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[3365] | 9 | #include "p_node.h" |
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[5996] | 10 | #include "synchronizeable.h" |
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| 11 | #include "model.h" |
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[2036] | 12 | |
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[7927] | 13 | #include "cr_engine.h" |
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[10013] | 14 | #include "collision_filter.h" |
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[6142] | 15 | #include "object_manager.h" |
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[5511] | 16 | #include "glincl.h" |
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| 17 | |
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[8724] | 18 | #include "aabb_tree_node.h" |
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| 19 | |
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[8190] | 20 | #include "physics_interface.h" |
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[7927] | 21 | |
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[10147] | 22 | #include <vector> |
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[7927] | 23 | |
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[8190] | 24 | |
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[4885] | 25 | // FORWARD DECLARATION |
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[7460] | 26 | namespace OrxSound { class SoundBuffer; class SoundSource; } |
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[10368] | 27 | namespace OrxGui { class GLGuiWidget; class GLGuiBar; class GLGuiEnergyWidget; class GLGuiEnergyWidgetVertical; }; |
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[10013] | 28 | namespace CoRe { class Collision; } |
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[7779] | 29 | |
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[5143] | 30 | class BVTree; |
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[8190] | 31 | class BoundingVolume; |
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[8724] | 32 | class AABBTreeNode; |
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[5511] | 33 | class Model; |
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[10368] | 34 | class Track; |
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| 35 | class TiXmlElement; |
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[6440] | 36 | |
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[10147] | 37 | class ObjectInformationFile; |
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| 38 | class MountPoint; |
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[7927] | 39 | |
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[10147] | 40 | |
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[4885] | 41 | //! Basis-class all interactive stuff in the world is derived from |
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[6498] | 42 | class WorldEntity : public PNode |
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[4680] | 43 | { |
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[9869] | 44 | ObjectListDeclaration(WorldEntity); |
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[10013] | 45 | |
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[6430] | 46 | public: |
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| 47 | WorldEntity(); |
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[3221] | 48 | virtual ~WorldEntity (); |
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[3365] | 49 | |
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[6512] | 50 | virtual void loadParams(const TiXmlElement* root); |
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[5994] | 51 | |
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[7711] | 52 | void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4); |
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[9235] | 53 | void loadModel2(const std::string& fileN, float scal = 1.0f){this->loadModel(fileN,scal,0,4);} |
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[5994] | 54 | void setModel(Model* model, unsigned int modelNumber = 0); |
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[10013] | 55 | Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; }; |
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[5994] | 56 | |
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[10314] | 57 | void loadMountPoints(const std::string& fileName); |
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[7221] | 58 | inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; } |
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[6222] | 59 | |
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[10147] | 60 | void addMountPoint(MountPoint* mountPoint); |
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| 61 | void addMountPoint(int slot, MountPoint* mountPoint); |
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| 62 | void mount(int slot, WorldEntity* entity); |
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| 63 | void unmount(int slot); |
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| 64 | |
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[10540] | 65 | |
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| 66 | |
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[4885] | 67 | /** @param visibility if the Entity should be visible (been draw) */ |
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[10511] | 68 | void setVisibility (bool visibility) { this->bVisible = visibility; }; |
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[4885] | 69 | /** @returns true if the entity is visible, false otherwise */ |
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[5511] | 70 | inline bool isVisible() const { return this->bVisible; }; |
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[5026] | 71 | |
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[7085] | 72 | virtual void reset(); |
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[3583] | 73 | |
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[3229] | 74 | virtual void postSpawn (); |
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[6959] | 75 | virtual void leaveWorld (); |
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[3583] | 76 | |
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[5501] | 77 | virtual void tick (float time); |
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| 78 | virtual void draw () const; |
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[10391] | 79 | void draw(const Model* model) const; |
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[10314] | 80 | void debugDrawMountPoints() const; |
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[6005] | 81 | |
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[7927] | 82 | /* --- Collision Detection Block --- */ |
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[7711] | 83 | bool buildObbTree(int depth); |
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[5029] | 84 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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[8186] | 85 | virtual void collidesWithGround(const Vector& location); |
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| 86 | virtual void collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2); |
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| 87 | |
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[9869] | 88 | /** @returns a reference to the obb tree of this worldentity */ |
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[7711] | 89 | inline BVTree* getOBBTree() const { return this->obbTree; }; |
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[9235] | 90 | inline void setOBBTree(OBBTree* tree) { /*if( this->obbTree != NULL) delete this->obbTree;*/ this->obbTree = (BVTree*)tree; } |
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[7711] | 91 | void drawBVTree(int depth, int drawMode) const; |
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[9235] | 92 | inline AABB* getModelAABB() const { return (this->aabbNode)?this->aabbNode->getAABB():NULL;} |
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[5501] | 93 | |
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[10013] | 94 | virtual void hit(float damage, WorldEntity* killer); |
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| 95 | |
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| 96 | |
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[7927] | 97 | /* --- Collision Reaction Block --- */ |
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[10013] | 98 | void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1); |
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| 99 | void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2); |
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| 100 | void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3); |
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[6424] | 101 | |
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[10013] | 102 | void unsubscribeReaction(CoRe::CREngine::ReactionType type); |
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| 103 | void unsubscribeReactions(); |
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[6424] | 104 | |
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[8190] | 105 | /** @return true if there is at least on collision reaction subscribed */ |
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[10013] | 106 | inline bool isReactive() const { return this->_collisionFilter.isReactive(); } |
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[8190] | 107 | |
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[10013] | 108 | /** @param worldEntity the world entity to be checked @returns true if there is a collisionreaction registered for the worldEntity */ |
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| 109 | inline bool isReactive( const WorldEntity& worldEntity) const { return this->_collisionFilter(worldEntity); } |
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| 110 | /** @param worldEntity the world entity to be checked @param type special reaction type @returns true if collision reaction reg. */ |
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| 111 | inline bool isReactive( const WorldEntity& worldEntity, const CoRe::CREngine::ReactionType& type) const |
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| 112 | { return this->_collisionFilter(worldEntity, type); } |
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[8190] | 113 | |
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[10013] | 114 | |
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| 115 | const CoRe::CollisionFilter& getCollisionFilter(CoRe::CREngine::ReactionType type) const { return this->_collisionFilter; } |
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| 116 | |
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[9003] | 117 | /** @returns true if this entity is standing on ground (BSP model) */ |
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[10013] | 118 | bool isOnGround() const { return this->_bOnGround; } |
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[9003] | 119 | /** @param flag: marks if this entity is standing on ground */ |
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[10013] | 120 | void setOnGround(bool flag) { this->_bOnGround = flag; } |
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[9003] | 121 | |
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[9235] | 122 | virtual void destroy( WorldEntity* killer ); |
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[8190] | 123 | |
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[8724] | 124 | |
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[5510] | 125 | /* @returns the Count of Faces on this WorldEntity */ |
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| 126 | //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; }; |
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| 127 | // void addAbility(Ability* ability); |
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| 128 | // void removeAbility(Ability* ability); |
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| 129 | // void setCharacterAttributes(CharacterAttributes* charAttr); |
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| 130 | // CharacterAttributes* getCharacterAttributes(); |
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[4680] | 131 | |
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[7927] | 132 | /* --- Object Manager Block --- */ |
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[6142] | 133 | void toList(OM_LIST list); |
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[9656] | 134 | void toListS(const std::string& listName); |
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[8037] | 135 | |
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| 136 | void toReflectionList(); |
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| 137 | void removeFromReflectionList(); |
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| 138 | |
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[6142] | 139 | /** @returns a Reference to the objectListNumber to set. */ |
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| 140 | OM_LIST& getOMListNumber() { return this->objectListNumber; } |
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| 141 | /** @returns a Reference to the Iterator */ |
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[7370] | 142 | ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; } |
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[6222] | 143 | |
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[8894] | 144 | void hide() { if( this->objectListNumber != OM_DEAD) this->lastObjectListNumber = this->objectListNumber; this->toList(OM_DEAD); } |
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[10013] | 145 | void unhide() { if( this->objectListNumber != this->lastObjectListNumber) this->toList(this->lastObjectListNumber); } |
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[8894] | 146 | |
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| 147 | |
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[7927] | 148 | /* --- Character Attribute Block --- */ |
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[9298] | 149 | /** @returns the scaling of the model */ |
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[10013] | 150 | float getScaling(){return this->scaling;} |
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[8190] | 151 | /** @returns the damage dealt by this world entity */ |
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| 152 | float getDamage() const { return this->damage; } |
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| 153 | /** sets the damage dealt to @param damage damage per second */ |
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| 154 | void setDamage(float damage) { this->damage = damage; } |
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[6430] | 155 | /** @returns the Energy of the entity */ |
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[6700] | 156 | float getHealth() const { return this->health; }; |
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[6430] | 157 | /** @returns the Maximum energy this entity can be charged with */ |
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[6700] | 158 | float getHealthMax() const { return this->healthMax; } |
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| 159 | float increaseHealth(float health); |
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| 160 | float decreaseHealth(float health); |
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| 161 | void increaseHealthMax(float increaseHealth); |
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[7779] | 162 | OrxGui::GLGuiWidget* getHealthWidget(); |
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[10698] | 163 | OrxGui::GLGuiWidget* getImplantWidget(); |
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| 164 | OrxGui::GLGuiWidget* getShieldWidget(); |
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| 165 | OrxGui::GLGuiWidget* getElectronicWidget(); |
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[10368] | 166 | bool hasHealthWidget() const { return this->healthWidget != NULL; }; |
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[8190] | 167 | |
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[10698] | 168 | float getShield() const { return this->shield; }; |
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| 169 | float getShieldMax() const { return this->shieldMax; }; |
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| 170 | float increaseShield(float shield); |
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| 171 | float decreaseShield(float shield); |
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| 172 | bool getShieldActive() { return this->bShieldActive; }; |
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| 173 | |
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| 174 | float getElectronic() const { return this->electronic; }; |
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| 175 | float getElectronicMax() const { return this->electronicMax; }; |
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| 176 | float increaseElectronic(float electronic); |
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| 177 | float decreaseElectronic(float electronic); |
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| 178 | |
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| 179 | bool systemFailure() { return (this->electronic < float(rand())/float(RAND_MAX) * this->electronicTH); }; |
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| 180 | |
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| 181 | void resetElectronic() { this->electronic = this->electronicMax; }; |
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| 182 | void resetShield() { this->shield = this->shieldMax; this->bShieldActive = true; }; |
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| 183 | void resetHealth() { this->health = this->healthMax; }; |
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| 184 | |
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| 185 | void createHealthWidget(); |
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| 186 | void createShieldWidget(); |
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| 187 | void createElectronicWidget(); |
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| 188 | |
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| 189 | void regen(float time); |
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| 190 | |
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| 191 | void loadShield(float cur, float max, float th, float regen) |
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| 192 | { this->setShield(cur); this->setShieldMax(max); this->setShieldTH(th); this->setShieldRegen(regen); }; |
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| 193 | void loadHealth(float cur, float max, float regen = 0) { this->setHealth(cur); this->setHealthMax(max); this->setHealthRegen(regen); }; |
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| 194 | void loadElectronic(float cur, float max, float th, float regen) |
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| 195 | { this->setElectronic(cur); this->setElectronicMax(max); this->setElectronicTH(th); this->setElectronicRegen(regen); }; |
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| 196 | |
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| 197 | |
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[7954] | 198 | virtual void varChangeHandler( std::list<int> & id ); |
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[6430] | 199 | |
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[8190] | 200 | |
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| 201 | //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars |
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| 202 | /* --- Physics Interface --- */ |
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| 203 | inline PhysicsInterface getPhysicsInterface() const { return this->physicsInterface; } |
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| 204 | inline float getMass() const { return this->physicsInterface.getMass(); } |
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| 205 | inline float getTotalMass() const { return this->physicsInterface.getTotalMass(); } |
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[8490] | 206 | inline void setVelocity(const Vector& vel) { this->velocity = vel; } |
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[8190] | 207 | |
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| 208 | |
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[7927] | 209 | /* --- Misc Stuff Block --- */ |
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| 210 | void debugWE() { this->debugEntity(); } |
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| 211 | ; ///FIXME |
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| 212 | void debugEntity() const; |
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[10540] | 213 | |
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[10498] | 214 | void pauseTrack(bool stop); |
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[7927] | 215 | |
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[10698] | 216 | // void updateHealthWidget(); |
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| 217 | // void updateElectronicWidget(); |
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| 218 | // void updateShieldWidget(); |
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[7927] | 219 | |
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[6430] | 220 | protected: |
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[10698] | 221 | inline void setHealth(float health) { this->health = health; this->updateHealthWidget();}; |
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| 222 | void setHealthWidgetVisibility(bool visibility); |
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[6700] | 223 | void setHealthMax(float healthMax); |
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[10698] | 224 | // void createHealthWidget(); |
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| 225 | // void createShieldWidget(); |
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| 226 | // void createElectronicWidget(); |
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| 227 | void setHealthRegen(float regen) { this->healthRegen = regen; }; |
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| 228 | void createImplantWidget(); |
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[10013] | 229 | // CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
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[7711] | 230 | |
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[10698] | 231 | void setShield(float shield) { this->shield = shield; }; |
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| 232 | void setShieldMax(float shield) { this->shieldMax = shield; }; |
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| 233 | void setShieldTH(float th) { this->shieldTH = th; }; |
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| 234 | void setShieldRegen(float regen) { this->shieldRegen = regen; }; |
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| 235 | void setShieldActive(bool active) { this->bShieldActive = active; }; |
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| 236 | |
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| 237 | void setElectronic(float electronic) { this->electronic = electronic; }; |
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| 238 | void setElectronicMax(float electronic) { this->electronicMax = electronic; }; |
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| 239 | void setElectronicTH(float th) { this->electronicTH = th; }; |
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| 240 | void setElectronicRegen(float regen) { this->electronicRegen = regen; }; |
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| 241 | |
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[10449] | 242 | inline void drawDebugTrack(int flag) { this->bDrawTrack = (bool)flag; } |
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| 243 | inline bool isDrawTrack() const { return this->bDrawTrack; } |
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[10013] | 244 | |
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[6430] | 245 | private: |
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[6700] | 246 | void updateHealthWidget(); |
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[10698] | 247 | void updateElectronicWidget(); |
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| 248 | void updateShieldWidget(); |
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[10368] | 249 | void addTrack(const TiXmlElement* root); |
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[5994] | 250 | |
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[10013] | 251 | |
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[10540] | 252 | |
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[10698] | 253 | protected: |
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| 254 | std::vector<MountPoint*> mountPoints; //!< A list with mount points for this model |
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| 255 | std::map<int, MountPoint*> mountPointMap; |
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[10540] | 256 | |
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| 257 | |
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| 258 | |
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[6430] | 259 | private: |
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[10698] | 260 | |
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| 261 | //!< TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC |
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| 262 | //!< started transfering shield/electronic/health from spaceship to WE! (nico, 4.Jun.07) |
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| 263 | |
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[8190] | 264 | float damage; //!< the damage dealt to other objects by colliding. |
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[6700] | 265 | float health; //!< The Energy of this Entity, if the Entity has any energy at all. |
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[10698] | 266 | float healthMax; //!< The Maximal energy this entity can take. |
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| 267 | float implantEnergy; //!< energy of implants |
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| 268 | float healthRegen; //!< Regeneration Rate of Health, mesured in units per second |
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[10368] | 269 | OrxGui::GLGuiEnergyWidgetVertical* healthWidget; //!< The Slider (if wanted). |
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[10698] | 270 | OrxGui::GLGuiEnergyWidgetVertical* implantWidget; |
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[6341] | 271 | |
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[10698] | 272 | float shield; //!< current shield |
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| 273 | float shieldMax; //!< maximum shield |
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| 274 | float shieldRegen; //!< shield regeneration rate per second |
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| 275 | float shieldTH; //!< shield threshhold for reactivation |
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| 276 | bool bShieldActive; //!< wheather the shield is working |
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| 277 | OrxGui::GLGuiEnergyWidgetVertical* shieldWidget; //!< holds the widget that shows the shield bar |
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| 278 | |
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| 279 | float electronic; //!< current electronic |
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| 280 | float electronicMax; //!< maximum electronic |
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| 281 | float electronicRegen; //!< electronic regenration rate per tick |
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| 282 | float electronicTH; //!< Threshhold for electronic failure |
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| 283 | OrxGui::GLGuiEnergyWidgetVertical* electronicWidget; //!< holds the widget that shows the electronic bar |
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| 284 | |
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| 285 | |
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[6142] | 286 | std::vector<Model*> models; //!< The model that should be loaded for this entity. |
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[10147] | 287 | ObjectInformationFile* oiFile; //!< Reference to the object information file discribing the model of this WE |
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[7221] | 288 | std::string md2TextureFileName; //!< the file name of the md2 model texture, only if this |
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| 289 | std::string modelLODName; //!< the name of the model lod file |
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[6142] | 290 | BVTree* obbTree; //!< this is the obb tree reference needed for collision detection |
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[8724] | 291 | AABBTreeNode* aabbNode; //!< the tree node of the first level of a axis aligned bounding boxes tree: model dimension |
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[4680] | 292 | |
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[6142] | 293 | bool bCollide; //!< If it should be considered for the collisiontest. |
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| 294 | bool bVisible; //!< If it should be visible. |
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| 295 | |
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[8190] | 296 | OM_LIST objectListNumber; //!< The ObjectList from ObjectManager this Entity is in. |
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| 297 | ObjectManager::EntityList::iterator objectListIterator; //!< The iterator position of this Entity in the given list of the ObjectManager. |
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[8894] | 298 | OM_LIST lastObjectListNumber; //!< the last ObjectList from the ObjectManager this Entity was is in |
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[6142] | 299 | |
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[10013] | 300 | /* collision reaction stuff */ |
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| 301 | CoRe::CollisionFilter _collisionFilter; //!< filter for collision event filtering (not every entity listens to all collisions) |
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| 302 | bool _bOnGround; //!< flag true if the object is on the ground |
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[6341] | 303 | |
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[10013] | 304 | PhysicsInterface physicsInterface; //!< the physics object of the WorldEntity |
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[6341] | 305 | |
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[10013] | 306 | /* network help structures */ |
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[8190] | 307 | float scaling; //!< model's scaling factor |
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| 308 | int scaling_handle; //!< handle for syncing var |
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| 309 | |
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| 310 | std::string modelFileName; //!< model's file name |
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| 311 | int modelFileName_handle; //!< handle for syncing var |
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| 312 | |
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[9008] | 313 | int list_write; //!< entity's list |
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| 314 | int list_handle; //!< handle for list changes |
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[9235] | 315 | |
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[9110] | 316 | float health_write; |
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| 317 | int health_handle; |
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[9235] | 318 | |
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[9110] | 319 | float healthMax_write; |
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| 320 | int healthMax_handle; |
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[10698] | 321 | |
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[9008] | 322 | |
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[8190] | 323 | |
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| 324 | |
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[10698] | 325 | |
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[9869] | 326 | protected: |
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[8490] | 327 | Vector velocity; //!< speed of the entity |
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[10368] | 328 | Track* entityTrack; //!< this is the track this entity follows (or NULL if none) |
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[10449] | 329 | bool bDrawTrack; //!< if true draws the debug track |
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[8490] | 330 | |
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[2036] | 331 | }; |
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| 332 | |
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[3224] | 333 | #endif /* _WORLD_ENTITY_H */ |
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