1 | /*! |
---|
2 | * @file world_entity.h |
---|
3 | * Definition of the basic WorldEntity |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _WORLD_ENTITY_H |
---|
7 | #define _WORLD_ENTITY_H |
---|
8 | |
---|
9 | #include "p_node.h" |
---|
10 | #include "synchronizeable.h" |
---|
11 | #include "model.h" |
---|
12 | |
---|
13 | #include "cr_engine.h" |
---|
14 | #include "object_manager.h" |
---|
15 | #include "glincl.h" |
---|
16 | #include <vector> |
---|
17 | #include <stdarg.h> |
---|
18 | |
---|
19 | |
---|
20 | |
---|
21 | // FORWARD DECLARATION |
---|
22 | namespace OrxSound { class SoundBuffer; class SoundSource; } |
---|
23 | namespace OrxGui { class GLGuiWidget; class GLGuiBar; }; |
---|
24 | |
---|
25 | class BVTree; |
---|
26 | class Model; |
---|
27 | class CollisionHandle; |
---|
28 | |
---|
29 | |
---|
30 | //class CharacterAttributes; |
---|
31 | |
---|
32 | |
---|
33 | //! Basis-class all interactive stuff in the world is derived from |
---|
34 | class WorldEntity : public PNode |
---|
35 | { |
---|
36 | public: |
---|
37 | WorldEntity(); |
---|
38 | virtual ~WorldEntity (); |
---|
39 | |
---|
40 | virtual void loadParams(const TiXmlElement* root); |
---|
41 | |
---|
42 | void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4); |
---|
43 | void setModel(Model* model, unsigned int modelNumber = 0); |
---|
44 | Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; }; |
---|
45 | |
---|
46 | inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; } |
---|
47 | |
---|
48 | /** @param visibility if the Entity should be visible (been draw) */ |
---|
49 | void setVisibiliy (bool visibility) { this->bVisible = visibility; }; |
---|
50 | /** @returns true if the entity is visible, false otherwise */ |
---|
51 | inline bool isVisible() const { return this->bVisible; }; |
---|
52 | |
---|
53 | virtual void reset(); |
---|
54 | |
---|
55 | virtual void postSpawn (); |
---|
56 | virtual void leaveWorld (); |
---|
57 | virtual void destroy() {}; |
---|
58 | |
---|
59 | virtual void tick (float time); |
---|
60 | virtual void draw () const; |
---|
61 | |
---|
62 | /* --- Collision Detection Block --- */ |
---|
63 | bool buildObbTree(int depth); |
---|
64 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
---|
65 | /** @returns a reference to the obb tree of this worldentity */ |
---|
66 | inline BVTree* getOBBTree() const { return this->obbTree; }; |
---|
67 | void drawBVTree(int depth, int drawMode) const; |
---|
68 | |
---|
69 | /* --- Collision Reaction Block --- */ |
---|
70 | void subscribeReaction(CREngine::CRType type, int nrOfTargets, ...); |
---|
71 | |
---|
72 | |
---|
73 | /* @returns the Count of Faces on this WorldEntity */ |
---|
74 | //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; }; |
---|
75 | // void addAbility(Ability* ability); |
---|
76 | // void removeAbility(Ability* ability); |
---|
77 | // void setCharacterAttributes(CharacterAttributes* charAttr); |
---|
78 | // CharacterAttributes* getCharacterAttributes(); |
---|
79 | |
---|
80 | /* --- Object Manager Block --- */ |
---|
81 | void toList(OM_LIST list); |
---|
82 | /** @returns a Reference to the objectListNumber to set. */ |
---|
83 | OM_LIST& getOMListNumber() { return this->objectListNumber; } |
---|
84 | /** @returns a Reference to the Iterator */ |
---|
85 | ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; } |
---|
86 | |
---|
87 | /* --- Network Block --- */ |
---|
88 | int writeState(const byte* data, int length, int sender); |
---|
89 | int readState(byte* data, int maxLength ); |
---|
90 | |
---|
91 | /* --- Character Attribute Block --- */ |
---|
92 | /** @returns the Energy of the entity */ |
---|
93 | float getHealth() const { return this->health; }; |
---|
94 | /** @returns the Maximum energy this entity can be charged with */ |
---|
95 | float getHealthMax() const { return this->healthMax; } |
---|
96 | float increaseHealth(float health); |
---|
97 | float decreaseHealth(float health); |
---|
98 | void increaseHealthMax(float increaseHealth); |
---|
99 | OrxGui::GLGuiWidget* getHealthWidget(); |
---|
100 | bool hasHealthWidget() const { return this->healthWidget; }; |
---|
101 | |
---|
102 | virtual void varChangeHandler( std::list<int> & id ); |
---|
103 | |
---|
104 | /* --- Misc Stuff Block --- */ |
---|
105 | void debugWE() { this->debugEntity(); } |
---|
106 | ; ///FIXME |
---|
107 | void debugEntity() const; |
---|
108 | |
---|
109 | |
---|
110 | protected: |
---|
111 | void setHealth(float health) { this->health = health; this->updateHealthWidget();}; |
---|
112 | void setHealthWidgetVisibilit(bool visibility); |
---|
113 | void setHealthMax(float healthMax); |
---|
114 | void createHealthWidget(); |
---|
115 | |
---|
116 | // CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
---|
117 | private: |
---|
118 | void updateHealthWidget(); |
---|
119 | |
---|
120 | private: |
---|
121 | /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC |
---|
122 | float health; //!< The Energy of this Entity, if the Entity has any energy at all. |
---|
123 | float healthMax; //!< The Maximal energy this entity can take. |
---|
124 | OrxGui::GLGuiBar* healthWidget; //!< The Slider (if wanted). |
---|
125 | |
---|
126 | std::vector<Model*> models; //!< The model that should be loaded for this entity. |
---|
127 | std::string md2TextureFileName; //!< the file name of the md2 model texture, only if this |
---|
128 | std::string modelLODName; //!< the name of the model lod file |
---|
129 | BVTree* obbTree; //!< this is the obb tree reference needed for collision detection |
---|
130 | |
---|
131 | bool bCollide; //!< If it should be considered for the collisiontest. |
---|
132 | bool bVisible; //!< If it should be visible. |
---|
133 | |
---|
134 | OM_LIST objectListNumber; //!< The ObjectList from ObjectManager this Entity is in. |
---|
135 | ObjectManager::EntityList::iterator objectListIterator; //!< The iterator position of this Entity in the given list of the ObjectManager. |
---|
136 | |
---|
137 | |
---|
138 | //network stuff |
---|
139 | |
---|
140 | float scaling; //!< model's scaling factor |
---|
141 | int scaling_handle; //!< handle for syncing var |
---|
142 | |
---|
143 | std::string modelFileName; //!< model's file name |
---|
144 | int modelFileName_handle; //!< handle for syncing var |
---|
145 | CollisionHandle** collisionHandles; |
---|
146 | |
---|
147 | |
---|
148 | }; |
---|
149 | |
---|
150 | #endif /* _WORLD_ENTITY_H */ |
---|