[2710] | 1 | # |
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| 2 | # ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | # > www.orxonox.net < |
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| 4 | # |
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| 5 | # This program is free software; you can redistribute it and/or |
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| 6 | # modify it under the terms of the GNU General Public License |
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| 7 | # as published by the Free Software Foundation; either version 2 |
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| 8 | # of the License, or (at your option) any later version. |
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| 9 | # |
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| 10 | # This program is distributed in the hope that it will be useful, |
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| 11 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 12 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 13 | # GNU General Public License for more details. |
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| 14 | # |
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| 15 | # You should have received a copy of the GNU General Public License along |
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| 16 | # with this program; if not, write to the Free Software Foundation, |
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| 17 | # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 18 | # |
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[5695] | 19 | # |
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| 20 | # Author: |
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| 21 | # Reto Grieder |
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| 22 | # Description: |
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| 23 | # Configures the compilers and sets build options. |
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| 24 | # |
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[1505] | 25 | |
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[5695] | 26 | # Required macros and functions |
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[2710] | 27 | INCLUDE(FlagUtilities) |
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[3196] | 28 | INCLUDE(TargetUtilities) |
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[2710] | 29 | |
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[5695] | 30 | # Configure the two headers and set some options |
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| 31 | INCLUDE(OrxonoxConfig.cmake) |
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[2710] | 32 | |
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[5695] | 33 | ################ Library Defines ################ |
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[2710] | 34 | |
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[5695] | 35 | # Disable Boost auto linking completely |
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| 36 | ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB") |
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[2710] | 37 | |
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[5695] | 38 | # If no defines are specified, these libs get linked statically |
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| 39 | ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" WIN32 LINK_BOOST_DYNAMIC) |
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| 40 | ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL" WIN32 LINK_LUA_DYNAMIC) |
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| 41 | # If no defines are specified, these libs get linked dynamically |
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| 42 | ADD_COMPILER_FLAGS("-DOGRE_STATIC_LIB" WIN32 NOT LINK_OGRE_DYNAMIC) |
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[2710] | 43 | |
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| 44 | ############## Include Directories ############## |
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| 45 | |
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| 46 | # Set the search paths for include files |
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| 47 | INCLUDE_DIRECTORIES( |
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| 48 | # External |
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| 49 | ${OGRE_INCLUDE_DIR} |
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| 50 | ${Boost_INCLUDE_DIRS} |
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| 51 | ${LUA_INCLUDE_DIR} |
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[3196] | 52 | ${VLD_INCLUDE_DIR} |
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[2710] | 53 | |
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[5752] | 54 | # All includes in "externals" should be prefixed with the path |
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| 55 | # relative to "external" to avoid conflicts |
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| 56 | ${CMAKE_CURRENT_SOURCE_DIR}/external |
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| 57 | |
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[2710] | 58 | # OrxonoxConfig.h |
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| 59 | ${CMAKE_CURRENT_BINARY_DIR} |
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| 60 | ) |
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| 61 | |
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[5752] | 62 | ################### Tolua Bind ################## |
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| 63 | |
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| 64 | # Create directory because the tolua application doesn't work otherwise |
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| 65 | IF(NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) |
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| 66 | FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) |
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| 67 | ENDIF() |
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| 68 | |
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| 69 | INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) |
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| 70 | |
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[2710] | 71 | ################ Sub Directories ################ |
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| 72 | |
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[5738] | 73 | ADD_SUBDIRECTORY(external) |
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| 74 | ADD_SUBDIRECTORY(libraries) |
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[5752] | 75 | ADD_SUBDIRECTORY(orxonox) |
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[5738] | 76 | ADD_SUBDIRECTORY(modules) |
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[1505] | 77 | |
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[5738] | 78 | ################ Executable ################ |
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[1854] | 79 | |
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[5752] | 80 | INCLUDE_DIRECTORIES( |
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| 81 | ${CMAKE_CURRENT_SOURCE_DIR}/libraries |
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| 82 | ${CMAKE_CURRENT_SOURCE_DIR}/orxonox |
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| 83 | ) |
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| 84 | |
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[5738] | 85 | # Translate argument |
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| 86 | IF(ORXONOX_USE_WINMAIN) |
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| 87 | SET(ORXONOX_WIN32 WIN32) |
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[2710] | 88 | ENDIF() |
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[1810] | 89 | |
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[5738] | 90 | ORXONOX_ADD_EXECUTABLE(orxonox-main |
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| 91 | # When defined as WIN32 this removes the console window on Windows |
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| 92 | ${ORXONOX_WIN32} |
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| 93 | LINK_LIBRARIES |
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| 94 | orxonox |
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| 95 | SOURCE_FILES |
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| 96 | Orxonox.cc |
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| 97 | OUTPUT_NAME orxonox |
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| 98 | ) |
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[1810] | 99 | |
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[5752] | 100 | # Get name to configure the run scripts |
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[5738] | 101 | GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION) |
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| 102 | GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) |
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| 103 | SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") |
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[5744] | 104 | |
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| 105 | |
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| 106 | # When using Visual Studio we want to use the output directory as working |
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| 107 | # directory and we also want to specify where the external dlls |
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| 108 | # (lua, ogre, etc.) are. The problem hereby is that these information cannot |
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| 109 | # be specified in CMake because they are not stored in the actual project file. |
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| 110 | # This workaround will create a configured *.vcproj.user file that holds the |
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| 111 | # right values. When starting the solution for the first time, |
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| 112 | # these get written to the *vcproj.yourPCname.yourname.user |
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| 113 | IF(MSVC) |
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| 114 | IF(CMAKE_CL_64) |
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| 115 | SET(MSVC_PLATFORM "x64") |
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| 116 | ELSE() |
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| 117 | SET(MSVC_PLATFORM "Win32") |
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| 118 | ENDIF() |
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| 119 | STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" |
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| 120 | VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") |
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| 121 | CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user") |
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| 122 | ENDIF(MSVC) |
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