/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @brief Definition of the BaseObject class. The BaseObject is the parent of all classes representing an instance in the game. */ #ifndef _BaseObject_H__ #define _BaseObject_H__ #include "CorePrereqs.h" #include "OrxonoxClass.h" namespace orxonox { //! The BaseObject is the parent of all classes representing an instance in the game. class _CoreExport BaseObject : virtual public OrxonoxClass { public: BaseObject(BaseObject* creator); virtual ~BaseObject(); /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ inline bool isInitialized() const { return this->bInitialized_; } inline void setCreator(BaseObject* creator) { this->creator_ = creator; } inline BaseObject* getCreator() const { return this->creator_; } private: bool bInitialized_; //!< True if the object was initialized (passed the object registration) BaseObject* creator_; }; } #endif /* _BaseObject_H__ */