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source: sandbox/src/libraries/core/Core.h @ 5788

Last change on this file since 5788 was 5782, checked in by rgrieder, 15 years ago

Applied changes to the real sandbox this time.

  • Property svn:eol-style set to native
File size: 4.6 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
[2896]24 *      Reto Grieder
[1505]25 *   Co-authors:
[2896]26 *      ...
[1505]27 *
28 */
29
30/**
[3196]31@file
32@brief
33    Declaration of the Core class.
34@details
[1524]35    The Core class is a singleton, only used to configure some variables
[1505]36    in the core through the config-file.
37*/
38
[1531]39#ifndef _Core_H__
40#define _Core_H__
[1505]41
42#include "CorePrereqs.h"
43
[2662]44#include <cassert>
[3370]45#include <boost/scoped_ptr.hpp>
[1747]46#include "util/OutputHandler.h"
[3370]47#include "util/ScopeGuard.h"
48#include "util/Singleton.h"
[1505]49
50namespace orxonox
51{
[3280]52    class CoreConfiguration;
53
[3196]54    /**
55    @brief
56        The Core class is a singleton used to configure the program basics.
57    @details
[5695]58        The class provides information about the data, config and log path.
[3196]59        It determines those by the use of platform specific functions.
[3370]60    @remark
61        You should only create this singleton once because it destroys the identifiers!
[3196]62    */
[3370]63    class _CoreExport Core : public Singleton<Core>
[1505]64    {
[3370]65        typedef Loki::ScopeGuardImpl0<void (*)()> SimpleScopeGuard;
66        friend class Singleton<Core>;
[5695]67        friend class Game;
[3370]68
[1505]69        public:
[3196]70            /**
71            @brief
72                Determines the executable path, checks for build directory runs, creates
73                the output directories and sets up the other core library singletons.
74            @throws
75                GeneralException
76            */
[3323]77            Core(const std::string& cmdLine);
[2662]78            ~Core();
[2896]79
[1505]80            void setConfigValues();
81
[2662]82            static int   getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
83            static void  setSoftDebugLevel(OutputHandler::OutputDevice device, int level);
[1505]84            static const std::string& getLanguage();
[2662]85            static void  resetLanguage();
[1505]86
[5695]87            //! Returns the path to the data files as boost::filesystem::path
88            static const boost::filesystem::path& getDataPath();
[3196]89            //! Returns the path to the config files as boost::filesystem::path
[2710]90            static const boost::filesystem::path& getConfigPath();
[3196]91            //! Returns the path to the log files as boost::filesystem::path
[2710]92            static const boost::filesystem::path& getLogPath();
[3370]93            //! Returns the path to the root folder as boost::filesystem::path
94            static const boost::filesystem::path& getRootPath();
[3196]95            //! Returns the path to the data files as std::string
[5695]96            static std::string getDataPathString();
[3196]97            //! Returns the path to the config files as std::string
[2710]98            static std::string getConfigPathString();
[3196]99            //! Returns the path to the log files as std::string
[2710]100            static std::string getLogPathString();
[3370]101            //! Returns the path to the root folder as std::string
102            static std::string getRootPathString();
[2710]103
[3370]104            static bool isDevelopmentRun() { return getInstance().bDevRun_; }
105
[1505]106        private:
[3196]107            Core(const Core&); //!< Don't use (undefined symbol)
[2896]108
[5695]109            void preUpdate(const Clock& time);
110            void postUpdate(const Clock& time);
111
[5693]112            void setFixedPaths();
113            void setConfigurablePaths();
[2896]114            void setThreadAffinity(int limitToCPU);
115
[3370]116            // Mind the order for the destruction!
[5693]117            scoped_ptr<DynLibManager>     dynLibManager_;
[3370]118            scoped_ptr<SignalHandler>     signalHandler_;
119            SimpleScopeGuard              identifierDestroyer_;
120            scoped_ptr<ConfigFileManager> configFileManager_;
121            scoped_ptr<Language>          languageInstance_;
122            scoped_ptr<CoreConfiguration> configuration_;
[2710]123
[3370]124            bool                          bDevRun_;             //!< True for runs in the build directory (not installed)
[2087]125
[3370]126            static Core* singletonPtr_s;
[1505]127    };
128}
129
[1531]130#endif /* _Core_H__ */
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