1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Definition of the QuestListener class. |
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32 | */ |
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33 | |
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34 | #ifndef _QuestListener_H__ |
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35 | #define _QuestListener_H__ |
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36 | |
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37 | #include "questsystem/QuestsystemPrereqs.h" |
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38 | |
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39 | #include <string> |
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40 | #include <list> |
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41 | #include "core/BaseObject.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | namespace QuestListenerMode |
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46 | { |
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47 | //! The mode of the QuestListener. |
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48 | enum Value |
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49 | { |
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50 | All, |
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51 | Start, |
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52 | Fail, |
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53 | Complete |
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54 | }; |
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55 | } |
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56 | |
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57 | /** |
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58 | @brief |
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59 | Provides a way to react to the starting, completing and failing of Quests. |
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60 | |
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61 | The XML representation goes as follows: |
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62 | You can use the QuestListener as if it were a Trigger or EventListener, that fires an Event when the status (depending on the set mode) of the given Quest changes. |
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63 | |
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64 | <BaseObject> // The object that should react to the status change of a Quest. |
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65 | <events> |
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66 | <function> // Where function is the method of the object that should be executed. Normally this would be visibility or activity. |
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67 | <QuestListener questId="someQuestId" mode="someMode" /> // Where someQuestId is the identifier for the Quest the QuestListener is reacting to, and someMode is the kind of status change the QUestListener reacts to (all, start, complete or fail). |
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68 | </function> |
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69 | </events> |
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70 | </BaseObject> |
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71 | @author |
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72 | Damian 'Mozork' Frick |
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73 | */ |
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74 | class _QuestsystemExport QuestListener : public BaseObject |
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75 | { |
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76 | public: |
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77 | QuestListener(BaseObject* creator); |
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78 | virtual ~QuestListener(); |
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79 | |
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80 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestListener object through XML. |
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81 | |
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82 | static void advertiseStatusChange(std::list<QuestListener*> & listeners, const std::string & status); //!< Makes all QuestListener in the list aware that a certain status change has occured. |
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83 | |
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84 | bool setQuestId(const std::string & id); //!< Sets the questId of the Quest the QuestListener reacts to. |
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85 | bool setMode(const std::string & mode); //!< Sets the mode of the QuestListener. |
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86 | |
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87 | std::string getMode(void); //!< Get the mode of the QuestListener. |
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88 | |
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89 | const std::string & getQuestId(void); |
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90 | bool execute(void); //!< Executes the QuestListener, resp. fires an Event. |
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91 | |
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92 | private: |
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93 | QuestListenerMode::Value mode_; //!< The mode of the QuestListener. |
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94 | Quest* quest_; //!< A pointer to the Quest the QuestListener is reacting to. |
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95 | |
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96 | }; |
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97 | |
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98 | } |
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99 | |
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100 | #endif /* _QuestListener_H__ */ |
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