1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
8 | Also see acknowledgements in Readme.html |
---|
9 | |
---|
10 | This program is free software; you can redistribute it and/or modify it under |
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
13 | version. |
---|
14 | |
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
18 | |
---|
19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
23 | |
---|
24 | You may alternatively use this source under the terms of a specific version of |
---|
25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
26 | Torus Knot Software Ltd. |
---|
27 | ----------------------------------------------------------------------------- |
---|
28 | */ |
---|
29 | #include "OgreColourValue.h" |
---|
30 | #include "OgreMath.h" |
---|
31 | |
---|
32 | namespace Ogre { |
---|
33 | |
---|
34 | const ColourValue ColourValue::ZERO = ColourValue(0.0,0.0,0.0,0.0); |
---|
35 | const ColourValue ColourValue::Black = ColourValue(0.0,0.0,0.0); |
---|
36 | const ColourValue ColourValue::White = ColourValue(1.0,1.0,1.0); |
---|
37 | const ColourValue ColourValue::Red = ColourValue(1.0,0.0,0.0); |
---|
38 | const ColourValue ColourValue::Green = ColourValue(0.0,1.0,0.0); |
---|
39 | const ColourValue ColourValue::Blue = ColourValue(0.0,0.0,1.0); |
---|
40 | |
---|
41 | //--------------------------------------------------------------------- |
---|
42 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
---|
43 | ABGR ColourValue::getAsABGR(void) const |
---|
44 | #else |
---|
45 | RGBA ColourValue::getAsRGBA(void) const |
---|
46 | #endif |
---|
47 | { |
---|
48 | uint8 val8; |
---|
49 | uint32 val32 = 0; |
---|
50 | |
---|
51 | // Convert to 32bit pattern |
---|
52 | // (RGBA = 8888) |
---|
53 | |
---|
54 | // Red |
---|
55 | val8 = static_cast<uint8>(r * 255); |
---|
56 | val32 = val8 << 24; |
---|
57 | |
---|
58 | // Green |
---|
59 | val8 = static_cast<uint8>(g * 255); |
---|
60 | val32 += val8 << 16; |
---|
61 | |
---|
62 | // Blue |
---|
63 | val8 = static_cast<uint8>(b * 255); |
---|
64 | val32 += val8 << 8; |
---|
65 | |
---|
66 | // Alpha |
---|
67 | val8 = static_cast<uint8>(a * 255); |
---|
68 | val32 += val8; |
---|
69 | |
---|
70 | return val32; |
---|
71 | } |
---|
72 | //--------------------------------------------------------------------- |
---|
73 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
---|
74 | BGRA ColourValue::getAsBGRA(void) const |
---|
75 | #else |
---|
76 | ARGB ColourValue::getAsARGB(void) const |
---|
77 | #endif |
---|
78 | { |
---|
79 | uint8 val8; |
---|
80 | uint32 val32 = 0; |
---|
81 | |
---|
82 | // Convert to 32bit pattern |
---|
83 | // (ARGB = 8888) |
---|
84 | |
---|
85 | // Alpha |
---|
86 | val8 = static_cast<uint8>(a * 255); |
---|
87 | val32 = val8 << 24; |
---|
88 | |
---|
89 | // Red |
---|
90 | val8 = static_cast<uint8>(r * 255); |
---|
91 | val32 += val8 << 16; |
---|
92 | |
---|
93 | // Green |
---|
94 | val8 = static_cast<uint8>(g * 255); |
---|
95 | val32 += val8 << 8; |
---|
96 | |
---|
97 | // Blue |
---|
98 | val8 = static_cast<uint8>(b * 255); |
---|
99 | val32 += val8; |
---|
100 | |
---|
101 | |
---|
102 | return val32; |
---|
103 | } |
---|
104 | //--------------------------------------------------------------------- |
---|
105 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
---|
106 | ARGB ColourValue::getAsARGB(void) const |
---|
107 | #else |
---|
108 | BGRA ColourValue::getAsBGRA(void) const |
---|
109 | #endif |
---|
110 | { |
---|
111 | uint8 val8; |
---|
112 | uint32 val32 = 0; |
---|
113 | |
---|
114 | // Convert to 32bit pattern |
---|
115 | // (ARGB = 8888) |
---|
116 | |
---|
117 | // Blue |
---|
118 | val8 = static_cast<uint8>(b * 255); |
---|
119 | val32 = val8 << 24; |
---|
120 | |
---|
121 | // Green |
---|
122 | val8 = static_cast<uint8>(g * 255); |
---|
123 | val32 += val8 << 16; |
---|
124 | |
---|
125 | // Red |
---|
126 | val8 = static_cast<uint8>(r * 255); |
---|
127 | val32 += val8 << 8; |
---|
128 | |
---|
129 | // Alpha |
---|
130 | val8 = static_cast<uint8>(a * 255); |
---|
131 | val32 += val8; |
---|
132 | |
---|
133 | |
---|
134 | return val32; |
---|
135 | } |
---|
136 | //--------------------------------------------------------------------- |
---|
137 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
---|
138 | RGBA ColourValue::getAsRGBA(void) const |
---|
139 | #else |
---|
140 | ABGR ColourValue::getAsABGR(void) const |
---|
141 | #endif |
---|
142 | { |
---|
143 | uint8 val8; |
---|
144 | uint32 val32 = 0; |
---|
145 | |
---|
146 | // Convert to 32bit pattern |
---|
147 | // (ABRG = 8888) |
---|
148 | |
---|
149 | // Alpha |
---|
150 | val8 = static_cast<uint8>(a * 255); |
---|
151 | val32 = val8 << 24; |
---|
152 | |
---|
153 | // Blue |
---|
154 | val8 = static_cast<uint8>(b * 255); |
---|
155 | val32 += val8 << 16; |
---|
156 | |
---|
157 | // Green |
---|
158 | val8 = static_cast<uint8>(g * 255); |
---|
159 | val32 += val8 << 8; |
---|
160 | |
---|
161 | // Red |
---|
162 | val8 = static_cast<uint8>(r * 255); |
---|
163 | val32 += val8; |
---|
164 | |
---|
165 | |
---|
166 | return val32; |
---|
167 | } |
---|
168 | //--------------------------------------------------------------------- |
---|
169 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
---|
170 | void ColourValue::setAsABGR(const ABGR val) |
---|
171 | #else |
---|
172 | void ColourValue::setAsRGBA(const RGBA val) |
---|
173 | #endif |
---|
174 | { |
---|
175 | uint32 val32 = val; |
---|
176 | |
---|
177 | // Convert from 32bit pattern |
---|
178 | // (RGBA = 8888) |
---|
179 | |
---|
180 | // Red |
---|
181 | r = ((val32 >> 24) & 0xFF) / 255.0f; |
---|
182 | |
---|
183 | // Green |
---|
184 | g = ((val32 >> 16) & 0xFF) / 255.0f; |
---|
185 | |
---|
186 | // Blue |
---|
187 | b = ((val32 >> 8) & 0xFF) / 255.0f; |
---|
188 | |
---|
189 | // Alpha |
---|
190 | a = (val32 & 0xFF) / 255.0f; |
---|
191 | } |
---|
192 | //--------------------------------------------------------------------- |
---|
193 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
---|
194 | void ColourValue::setAsBGRA(const BGRA val) |
---|
195 | #else |
---|
196 | void ColourValue::setAsARGB(const ARGB val) |
---|
197 | #endif |
---|
198 | { |
---|
199 | uint32 val32 = val; |
---|
200 | |
---|
201 | // Convert from 32bit pattern |
---|
202 | // (ARGB = 8888) |
---|
203 | |
---|
204 | // Alpha |
---|
205 | a = ((val32 >> 24) & 0xFF) / 255.0f; |
---|
206 | |
---|
207 | // Red |
---|
208 | r = ((val32 >> 16) & 0xFF) / 255.0f; |
---|
209 | |
---|
210 | // Green |
---|
211 | g = ((val32 >> 8) & 0xFF) / 255.0f; |
---|
212 | |
---|
213 | // Blue |
---|
214 | b = (val32 & 0xFF) / 255.0f; |
---|
215 | } |
---|
216 | //--------------------------------------------------------------------- |
---|
217 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
---|
218 | void ColourValue::setAsARGB(const ARGB val) |
---|
219 | #else |
---|
220 | void ColourValue::setAsBGRA(const BGRA val) |
---|
221 | #endif |
---|
222 | { |
---|
223 | uint32 val32 = val; |
---|
224 | |
---|
225 | // Convert from 32bit pattern |
---|
226 | // (ARGB = 8888) |
---|
227 | |
---|
228 | // Blue |
---|
229 | b = ((val32 >> 24) & 0xFF) / 255.0f; |
---|
230 | |
---|
231 | // Green |
---|
232 | g = ((val32 >> 16) & 0xFF) / 255.0f; |
---|
233 | |
---|
234 | // Red |
---|
235 | r = ((val32 >> 8) & 0xFF) / 255.0f; |
---|
236 | |
---|
237 | // Alpha |
---|
238 | a = (val32 & 0xFF) / 255.0f; |
---|
239 | } |
---|
240 | //--------------------------------------------------------------------- |
---|
241 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
---|
242 | void ColourValue::setAsRGBA(const RGBA val) |
---|
243 | #else |
---|
244 | void ColourValue::setAsABGR(const ABGR val) |
---|
245 | #endif |
---|
246 | { |
---|
247 | uint32 val32 = val; |
---|
248 | |
---|
249 | // Convert from 32bit pattern |
---|
250 | // (ABGR = 8888) |
---|
251 | |
---|
252 | // Alpha |
---|
253 | a = ((val32 >> 24) & 0xFF) / 255.0f; |
---|
254 | |
---|
255 | // Blue |
---|
256 | b = ((val32 >> 16) & 0xFF) / 255.0f; |
---|
257 | |
---|
258 | // Green |
---|
259 | g = ((val32 >> 8) & 0xFF) / 255.0f; |
---|
260 | |
---|
261 | // Red |
---|
262 | r = (val32 & 0xFF) / 255.0f; |
---|
263 | } |
---|
264 | //--------------------------------------------------------------------- |
---|
265 | bool ColourValue::operator==(const ColourValue& rhs) const |
---|
266 | { |
---|
267 | return (r == rhs.r && |
---|
268 | g == rhs.g && |
---|
269 | b == rhs.b && |
---|
270 | a == rhs.a); |
---|
271 | } |
---|
272 | //--------------------------------------------------------------------- |
---|
273 | bool ColourValue::operator!=(const ColourValue& rhs) const |
---|
274 | { |
---|
275 | return !(*this == rhs); |
---|
276 | } |
---|
277 | //--------------------------------------------------------------------- |
---|
278 | void ColourValue::setHSB(Real hue, Real saturation, Real brightness) |
---|
279 | { |
---|
280 | // wrap hue |
---|
281 | if (hue > 1.0f) |
---|
282 | { |
---|
283 | hue -= (int)hue; |
---|
284 | } |
---|
285 | else if (hue < 0.0f) |
---|
286 | { |
---|
287 | hue += (int)hue + 1; |
---|
288 | } |
---|
289 | // clamp saturation / brightness |
---|
290 | saturation = std::min(saturation, (Real)1.0); |
---|
291 | saturation = std::max(saturation, (Real)0.0); |
---|
292 | brightness = std::min(brightness, (Real)1.0); |
---|
293 | brightness = std::max(brightness, (Real)0.0); |
---|
294 | |
---|
295 | if (brightness == 0.0f) |
---|
296 | { |
---|
297 | // early exit, this has to be black |
---|
298 | r = g = b = 0.0f; |
---|
299 | return; |
---|
300 | } |
---|
301 | |
---|
302 | if (saturation == 0.0f) |
---|
303 | { |
---|
304 | // early exit, this has to be grey |
---|
305 | |
---|
306 | r = g = b = brightness; |
---|
307 | return; |
---|
308 | } |
---|
309 | |
---|
310 | |
---|
311 | Real hueDomain = hue * 6.0f; |
---|
312 | if (hueDomain >= 6.0f) |
---|
313 | { |
---|
314 | // wrap around, and allow mathematical errors |
---|
315 | hueDomain = 0.0f; |
---|
316 | } |
---|
317 | unsigned short domain = (unsigned short)hueDomain; |
---|
318 | Real f1 = brightness * (1 - saturation); |
---|
319 | Real f2 = brightness * (1 - saturation * (hueDomain - domain)); |
---|
320 | Real f3 = brightness * (1 - saturation * (1 - (hueDomain - domain))); |
---|
321 | |
---|
322 | switch (domain) |
---|
323 | { |
---|
324 | case 0: |
---|
325 | // red domain; green ascends |
---|
326 | r = brightness; |
---|
327 | g = f3; |
---|
328 | b = f1; |
---|
329 | break; |
---|
330 | case 1: |
---|
331 | // yellow domain; red descends |
---|
332 | r = f2; |
---|
333 | g = brightness; |
---|
334 | b = f1; |
---|
335 | break; |
---|
336 | case 2: |
---|
337 | // green domain; blue ascends |
---|
338 | r = f1; |
---|
339 | g = brightness; |
---|
340 | b = f3; |
---|
341 | break; |
---|
342 | case 3: |
---|
343 | // cyan domain; green descends |
---|
344 | r = f1; |
---|
345 | g = f2; |
---|
346 | b = brightness; |
---|
347 | break; |
---|
348 | case 4: |
---|
349 | // blue domain; red ascends |
---|
350 | r = f3; |
---|
351 | g = f1; |
---|
352 | b = brightness; |
---|
353 | break; |
---|
354 | case 5: |
---|
355 | // magenta domain; blue descends |
---|
356 | r = brightness; |
---|
357 | g = f1; |
---|
358 | b = f2; |
---|
359 | break; |
---|
360 | } |
---|
361 | |
---|
362 | |
---|
363 | } |
---|
364 | //--------------------------------------------------------------------- |
---|
365 | void ColourValue::getHSB(Real* hue, Real* saturation, Real* brightness) const |
---|
366 | { |
---|
367 | |
---|
368 | Real vMin = std::min(r, std::min(g, b)); |
---|
369 | Real vMax = std::max(r, std::max(g, b)); |
---|
370 | Real delta = vMax - vMin; |
---|
371 | |
---|
372 | *brightness = vMax; |
---|
373 | |
---|
374 | if (Math::RealEqual(delta, 0.0f, 1e-6)) |
---|
375 | { |
---|
376 | // grey |
---|
377 | *hue = 0; |
---|
378 | *saturation = 0; |
---|
379 | } |
---|
380 | else |
---|
381 | { |
---|
382 | // a colour |
---|
383 | *saturation = delta / vMax; |
---|
384 | |
---|
385 | Real deltaR = (((vMax - r) / 6.0f) + (delta / 2.0f)) / delta; |
---|
386 | Real deltaG = (((vMax - g) / 6.0f) + (delta / 2.0f)) / delta; |
---|
387 | Real deltaB = (((vMax - b) / 6.0f) + (delta / 2.0f)) / delta; |
---|
388 | |
---|
389 | if (Math::RealEqual(r, vMax)) |
---|
390 | *hue = deltaB - deltaG; |
---|
391 | else if (Math::RealEqual(g, vMax)) |
---|
392 | *hue = 0.3333333f + deltaR - deltaB; |
---|
393 | else if (Math::RealEqual(b, vMax)) |
---|
394 | *hue = 0.6666667f + deltaG - deltaR; |
---|
395 | |
---|
396 | if (*hue < 0.0f) |
---|
397 | *hue += 1.0f; |
---|
398 | if (*hue > 1.0f) |
---|
399 | *hue -= 1.0f; |
---|
400 | } |
---|
401 | |
---|
402 | |
---|
403 | } |
---|
404 | |
---|
405 | } |
---|
406 | |
---|