1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __Config_H_ |
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30 | #define __Config_H_ |
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31 | |
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32 | // Read configuration options; some systems use an auto-generated config.h, |
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33 | // other use a manually generated config.h; in any case just define |
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34 | // HAVE_CONFIG_H to include the custom config.h file. |
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35 | #ifdef HAVE_CONFIG_H |
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36 | #include "config.h" |
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37 | #endif |
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38 | |
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39 | /** If set to 1, profiling code will be included in the application. When you |
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40 | are deploying your application you will probably want to set this to 0 */ |
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41 | #define OGRE_PROFILING 0 |
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42 | |
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43 | /** There are three modes for handling asserts in OGRE: |
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44 | 0 - STANDARD - Standard asserts in debug builds, nothing in release builds |
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45 | 1 - RELEASE_EXCEPTIONS - Standard asserts in debug builds, exceptions in release builds |
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46 | 2 - EXCEPTIONS - Exceptions in debug builds, exceptions in release builds |
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47 | */ |
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48 | #define OGRE_ASSERT_MODE 0 |
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49 | |
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50 | /** If set to >0, OGRE will always 'think' that the graphics card only has the |
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51 | number of texture units specified. Very useful for testing multipass fallback. |
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52 | */ |
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53 | #define OGRE_PRETEND_TEXTURE_UNITS 0 |
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54 | |
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55 | /** If set to 1, Real is typedef'ed to double. Otherwise, Real is typedef'ed |
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56 | to float. Setting this allows you to perform mathematical operations in the |
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57 | CPU (Quaternion, Vector3 etc) with more precision, but bear in mind that the |
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58 | GPU still operates in single-precision mode. |
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59 | */ |
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60 | #ifndef OGRE_DOUBLE_PRECISION |
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61 | #define OGRE_DOUBLE_PRECISION 0 |
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62 | #endif |
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63 | |
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64 | /** Define number of texture coordinate sets allowed per vertex. |
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65 | */ |
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66 | #define OGRE_MAX_TEXTURE_COORD_SETS 6 |
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67 | |
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68 | /** Define max number of texture layers allowed per pass on any card. |
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69 | */ |
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70 | #define OGRE_MAX_TEXTURE_LAYERS 16 |
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71 | |
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72 | /** Define max number of lights allowed per pass. |
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73 | */ |
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74 | #define OGRE_MAX_SIMULTANEOUS_LIGHTS 8 |
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75 | |
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76 | /** Define max number of blending weights allowed per vertex. |
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77 | */ |
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78 | #define OGRE_MAX_BLEND_WEIGHTS 4 |
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79 | |
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80 | /** Define this if you want to link OGRE as a static lib (preferably as a project file) |
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81 | */ |
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82 | //#define OGRE_STATIC_LIB |
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83 | |
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84 | |
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85 | // define the memory allocator configuration to use |
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86 | #define OGRE_MEMORY_ALLOCATOR_STD 1 |
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87 | #define OGRE_MEMORY_ALLOCATOR_NED 2 // you need to have nedmalloc on your path for this |
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88 | #define OGRE_MEMORY_ALLOCATOR_USER 3 |
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89 | |
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90 | #ifndef OGRE_MEMORY_ALLOCATOR |
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91 | # define OGRE_MEMORY_ALLOCATOR OGRE_MEMORY_ALLOCATOR_NED |
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92 | #endif |
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93 | |
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94 | // enable or disable the memory tracker, recording the memory allocations & tracking leaks |
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95 | // default is to disable since it's expensive, but you can enable if needed per build target |
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96 | |
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97 | #ifndef OGRE_MEMORY_TRACKER_DEBUG_MODE |
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98 | # define OGRE_MEMORY_TRACKER_DEBUG_MODE 0 |
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99 | #endif |
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100 | |
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101 | #ifndef OGRE_MEMORY_TRACKER_RELEASE_MODE |
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102 | # define OGRE_MEMORY_TRACKER_RELEASE_MODE 0 |
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103 | #endif |
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104 | /** Define max number of multiple render targets (MRTs) to render to at once. |
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105 | */ |
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106 | #define OGRE_MAX_MULTIPLE_RENDER_TARGETS 8 |
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107 | |
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108 | /** Support for multithreading, there are 3 options |
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109 | |
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110 | OGRE_THREAD_SUPPORT = 0 |
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111 | No support for threading. |
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112 | OGRE_THREAD_SUPPORT = 1 |
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113 | Thread support for background loading, by both loading and constructing resources |
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114 | in a background thread. Resource management and SharedPtr handling becomes |
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115 | thread-safe, and resources may be completely loaded in the background. |
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116 | The places where threading is available are clearly |
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117 | marked, you should assume state is NOT thread safe unless otherwise |
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118 | stated in relation to this flag. |
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119 | OGRE_THREAD_SUPPORT = 2 |
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120 | Thread support for background resource preparation. This means that resource |
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121 | data can streamed into memory in the background, but the final resource |
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122 | construction (including RenderSystem dependencies) is still done in the primary |
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123 | thread. Has a lower synchronisation primitive overhead than full threading |
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124 | while still allowing the major blocking aspects of resource management (I/O) |
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125 | to be done in the background. |
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126 | */ |
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127 | #ifndef OGRE_THREAD_SUPPORT |
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128 | #define OGRE_THREAD_SUPPORT 0 |
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129 | #endif |
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130 | #if OGRE_THREAD_SUPPORT != 0 && OGRE_THREAD_SUPPORT != 1 && OGRE_THREAD_SUPPORT != 2 |
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131 | #define OGRE_THREAD_SUPPORT 1 |
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132 | #endif |
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133 | |
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134 | /** Disables use of the FreeImage image library for loading images. |
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135 | WARNING: Use only when you want to provide your own image loading code via codecs. |
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136 | */ |
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137 | #ifndef OGRE_NO_FREEIMAGE |
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138 | #define OGRE_NO_FREEIMAGE 0 |
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139 | #endif |
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140 | |
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141 | /** Disables use of the DevIL image library for loading images. |
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142 | By default DevIL is disabled in Eihort in favour of FreeImage, but you may re-enable |
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143 | it if you choose |
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144 | */ |
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145 | #ifndef OGRE_NO_DEVIL |
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146 | #define OGRE_NO_DEVIL 1 |
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147 | #endif |
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148 | |
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149 | /** Disables use of the internal image codec for loading DDS files. |
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150 | WARNING: Use only when you want to provide your own image loading code via codecs. |
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151 | */ |
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152 | #ifndef OGRE_NO_DDS_CODEC |
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153 | #define OGRE_NO_DDS_CODEC 0 |
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154 | #endif |
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155 | |
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156 | /** Enables the use of the new script compilers when Ogre compiles resource scripts. |
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157 | */ |
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158 | #ifndef OGRE_USE_NEW_COMPILERS |
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159 | #define OGRE_USE_NEW_COMPILERS 1 |
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160 | #endif |
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161 | |
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162 | #endif |
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