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source: sandbox_light/src/external/ogremath/OgreVector3.cpp @ 6984

Last change on this file since 6984 was 5789, checked in by rgrieder, 15 years ago

Stripped sandbox further down to get a light version that excludes almost all core features.
Also, the Ogre dependency has been removed and a little ogremath library been added.

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#include "OgreVector3.h"
30#include "OgreMath.h"
31
32namespace Ogre
33{
34    const Vector3 Vector3::ZERO( 0, 0, 0 );
35
36    const Vector3 Vector3::UNIT_X( 1, 0, 0 );
37    const Vector3 Vector3::UNIT_Y( 0, 1, 0 );
38    const Vector3 Vector3::UNIT_Z( 0, 0, 1 );
39    const Vector3 Vector3::NEGATIVE_UNIT_X( -1,  0,  0 );
40    const Vector3 Vector3::NEGATIVE_UNIT_Y(  0, -1,  0 );
41    const Vector3 Vector3::NEGATIVE_UNIT_Z(  0,  0, -1 );
42    const Vector3 Vector3::UNIT_SCALE(1, 1, 1);
43}
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