/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht , (C) 2007 * Reto Grieder * Co-authors: * ... * */ /** @file @brief The main function of Orxonox. */ #include "OrxonoxPrereqs.h" #include "core/CommandLine.h" #include "core/Core.h" #include "core/Clock.h" #include "core/LuaState.h" #include "ToluaBindOrxonox.h" #include "Main.h" DeclareToluaInterface(Orxonox); namespace orxonox { void sandbox() { } /** @brief Main method. Game starts here (except for static initialisations). */ int main(const std::string& strCmdLine) { // Create the Core Core* core = new Core(strCmdLine); // Set up a basic clock to keep time Clock* clock = new Clock(); sandbox(); delete clock; delete core; return 0; } }