Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: sandbox_light/src/orxonox/OrxonoxPrereqs.h @ 5872

Last change on this file since 5872 was 5782, checked in by rgrieder, 15 years ago

Applied changes to the real sandbox this time.

  • Property svn:eol-style set to native
File size: 5.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    class CameraManager;
65    class LevelManager;
66    class PawnManager;
67    class PlayerManager;
68
69    class Level;
70    class Scene;
71    class Tickable;
72
73    // interfaces
74    class GametypeMessageListener;
75    class NotificationListener;
76    class PawnListener;
77    class PlayerTrigger;
78    class RadarListener;
79    class RadarViewable;
80    class Rewardable;
81    class Teamcolourable;
82
83    // worldentities
84    class WorldEntity;
85    class StaticEntity;
86    class MobileEntity;
87    class ControllableEntity;
88    class MovableEntity;
89
90    // graphics
91    class Model;
92    class Billboard;
93    class BlinkingBillboard;
94    class BigExplosion;
95    class ExplosionChunk;
96    class FadingBillboard;
97    class GlobalShader;
98    class Light;
99    class Backlight;
100    class ParticleEmitter;
101    class ParticleSpawner;
102    class Camera;
103
104    // mixed
105    class SpawnPoint;
106    class TeamSpawnPoint;
107
108    class CameraPosition;
109    class Sublevel;
110    class Radar;
111
112    class Test;
113
114    // pawns
115    class Spectator;
116    class Pawn;
117    class SpaceShip;
118    class TeamBaseMatchBase;
119    class Destroyer;
120
121    // gametypes
122    class Gametype;
123    class Deathmatch;
124    class TeamDeathmatch;
125    class Asteroids;
126    class TeamBaseMatch;
127    class UnderAttack;
128
129    // pickups
130    class BaseItem;
131    class DroppedItem;
132    class EquipmentItem;
133    class ModifierPickup;
134    class PassiveItem;
135    class PickupCollection;
136    class PickupInventory;
137    class PickupSpawner;
138    class UsableItem;
139
140    class Jump;
141    class HealthUsable;
142    class PassiveItem;
143
144    // items
145    class Item;
146    class Engine;
147    class MultiStateEngine;
148    class RotatingEngine;
149
150    // weaponsystem
151    class WeaponSystem;
152    class WeaponSet;
153    class WeaponSlot;
154    class WeaponPack;
155    class Weapon;
156    class WeaponMode;
157    class DefaultWeaponmodeLink;
158    class Munition;
159
160    // controller
161    class Controller;
162    class HumanController;
163    class ArtificialController;
164    class AIController;
165    class ScriptController;
166    class WaypointController;
167    class WaypointPatrolController;
168
169    // infos
170    class Info;
171    class PlayerInfo;
172    class HumanPlayer;
173    class Bot;
174    class GametypeInfo;
175
176    // collision
177    class CollisionShape;
178    class CompoundCollisionShape;
179    class WorldEntityCollisionShape;
180
181    // overlays
182    class OverlayGroup;
183    class OrxonoxOverlay;
184    class Notification;
185    class NotificationManager;
186    class InGameConsole;
187    class Map;
188
189    //sound
190    class SoundBase;
191    class SoundManager;
192    class SoundMainMenu;
193}
194
195// Bullet Physics Engine
196class btTransform;
197class btVector3;
198
199class btRigidBody;
200class btCollisionObject;
201class btGhostObject;
202class btManifoldPoint;
203
204class btCollisionShape;
205class btSphereShape;
206class btCompoundShape;
207class btStaticPlaneShape;
208
209class btDiscreteDynamicsWorld;
210class bt32BitAxisSweep3;
211class btDefaultCollisionConfiguration;
212class btCollisionDispatcher;
213class btSequentialImpulseConstraintSolver;
214
215// ALUT
216typedef struct ALCcontext_struct ALCcontext;
217typedef struct ALCdevice_struct ALCdevice;
218typedef unsigned int ALuint;
219typedef int ALint;
220
221#endif /* _OrxonoxPrereqs_H__ */
Note: See TracBrowser for help on using the repository browser.