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source: sandbox_light/src/orxonox/OrxonoxPrereqs.h @ 6290

Last change on this file since 6290 was 6040, checked in by rgrieder, 15 years ago

Also synchronised sandbox_light with current trunk.

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    class CameraManager;
66    class Level;
67    class LevelManager;
68    class PawnManager;
69    class PlayerManager;
70    class Radar;
71    class Scene;
72
73    // collisionshapes
74    class CollisionShape;
75    class CompoundCollisionShape;
76    class WorldEntityCollisionShape;
77
78    // controllers
79    class AIController;
80    class ArtificialController;
81    class Controller;
82    class HumanController;
83    class ScriptController;
84    class WaypointController;
85    class WaypointPatrolController;
86
87    // gametypes
88    class Asteroids;
89    class Deathmatch;
90    class Gametype;
91    class TeamBaseMatch;
92    class TeamDeathmatch;
93    class UnderAttack;
94
95    // graphics
96    class Backlight;
97    class Billboard;
98    class BlinkingBillboard;
99    class Camera;
100    class FadingBillboard;
101    class GlobalShader;
102    class Light;
103    class Model;
104    class ParticleEmitter;
105    class ParticleSpawner;
106
107    // infos
108    class Bot;
109    class GametypeInfo;
110    class HumanPlayer;
111    class Info;
112    class PlayerInfo;
113
114    // interfaces
115    class GametypeMessageListener;
116    class NotificationListener;
117    class PlayerTrigger;
118    class RadarListener;
119    class RadarViewable;
120    class Rewardable;
121    class TeamColourable;
122
123    // items
124    class Engine;
125    class Item;
126    class MultiStateEngine;
127
128    // overlays
129    class InGameConsole;
130    class Map;
131    class OrxonoxOverlay;
132    class OverlayGroup;
133
134    // pickup
135    class BaseItem;
136    class DroppedItem;
137    class EquipmentItem;
138    class ModifierPickup;
139    class PassiveItem;
140    class PickupCollection;
141    class PickupInventory;
142    class PickupSpawner;
143    class UsableItem;
144    // pickup, items
145    class HealthImmediate;
146    class HealthUsable;
147    class Jump;
148
149    //sound
150    class AmbientSound;
151    class BaseSound;
152    class SoundManager;
153    class WorldSound;
154
155    // weaponsystem
156    class DefaultWeaponmodeLink;
157    class Munition;
158    class Weapon;
159    class WeaponMode;
160    class WeaponPack;
161    class WeaponSet;
162    class WeaponSlot;
163    class WeaponSystem;
164
165    // worldentities
166    class BigExplosion;
167    class CameraPosition;
168    class ControllableEntity;
169    class ExplosionChunk;
170    class MobileEntity;
171    class MovableEntity;
172    class SpawnPoint;
173    class StaticEntity;
174    class TeamSpawnPoint;
175    class WorldEntity;
176    // worldentities, pawns
177    class Destroyer;
178    class Pawn;
179    class SpaceShip;
180    class Spectator;
181    class TeamBaseMatchBase;
182}
183
184// Bullet Physics Engine
185class btTransform;
186class btVector3;
187
188class btRigidBody;
189class btCollisionObject;
190class btGhostObject;
191class btManifoldPoint;
192
193class btCollisionShape;
194class btSphereShape;
195class btCompoundShape;
196class btStaticPlaneShape;
197
198class btDiscreteDynamicsWorld;
199class bt32BitAxisSweep3;
200class btDefaultCollisionConfiguration;
201class btCollisionDispatcher;
202class btSequentialImpulseConstraintSolver;
203
204// ALUT
205typedef struct ALCcontext_struct ALCcontext;
206typedef struct ALCdevice_struct ALCdevice;
207typedef unsigned int ALuint;
208typedef int ALint;
209
210#endif /* _OrxonoxPrereqs_H__ */
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