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source: sandbox_qt/src/libraries/core/Core.h @ 7428

Last change on this file since 7428 was 7425, checked in by rgrieder, 14 years ago

Fixed various problems revealed on tardis

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @defgroup CoreGame Core and Game
32    @ingroup Management
33*/
34
35/**
36    @file
37    @ingroup Management CoreGame
38    @brief Declaration of the Core singleton which is used to configure the program basics.
39*/
40
41#ifndef _Core_H__
42#define _Core_H__
43
44#include "CorePrereqs.h"
45
46#include <memory>
47#include <string>
48#include <loki/ScopeGuard.h>
49
50#include "util/Singleton.h"
51#include "PathConfig.h"
52
53namespace orxonox
54{
55    /**
56    @brief
57        The Core class is a singleton used to configure the program basics.
58    @remark
59        You should only create this singleton once because it destroys the identifiers!
60    */
61    class _CoreExport Core : public Singleton<Core>
62    {
63        typedef Loki::ScopeGuardImpl0<void (*)()> SimpleScopeGuard;
64        friend class Singleton<Core>;
65        friend class Game;
66
67        public:
68            /**
69            @brief
70                Determines the executable path, checks for build directory runs, creates
71                the output directories and sets up the other core library singletons.
72            @throws
73                GeneralException
74            */
75            Core(const std::string& cmdLine);
76            ~Core();
77
78            void setConfigValues();
79
80        private:
81            Core(const Core&); //!< Don't use (undefined symbol)
82
83            void initRandomNumberGenerator();
84
85            void setThreadAffinity(int limitToCPU);
86            // MANAGED SINGLETONS/OBJECTS
87            // Mind the order for the destruction!
88            std::auto_ptr<PathConfig>     pathConfig_;
89
90            int                           softDebugLevelLogFile_;      //!< The debug level for the log file (belongs to OutputHandler)
91            bool                          bInitRandomNumberGenerator_; //!< If true, srand(time(0)) is called
92
93            static Core*                  singletonPtr_s;
94    };
95}
96
97#endif /* _Core_H__ */
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