Changeset 10001 for code/branches/modularships/data
- Timestamp:
- Mar 13, 2014, 3:52:23 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/modularships/data/levels/emptyLevel.oxw
r9997 r10001 49 49 </MovableEntity> 50 50 51 <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100, 0" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Box 4" >51 <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,-100" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Pawn 0" > 52 52 <attached> 53 <Model position="0,0,0" mesh="crate.mesh" scale3D=" 3,3,3" />54 <Model position="0,- 30,0" mesh="cube.mesh" scale3D="15,15,15" />55 <StaticEntity position="0,- 60,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 >53 <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" /> 54 <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" /> 55 <StaticEntity position="0,-120,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 56 56 <attached> 57 <Model position="0,0,0" mesh="c ube.mesh" scale3D="15,15,15" />58 <Model position="0,0, 30" mesh="cube.mesh" scale3D="15,15,15" />57 <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" /> 58 <Model position="0,0,60" mesh="cube.mesh" scale3D="30,30,30" /> 59 59 </attached> 60 60 <collisionShapes> 61 <BoxCollisionShape position="0,0,0" halfExtents=" 15,15,15" />62 <BoxCollisionShape position="0,0, 30" halfExtents="15,15,15" />61 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> 62 <BoxCollisionShape position="0,0,60" halfExtents="30,30,30" /> 63 63 </collisionShapes> 64 64 </StaticEntity> 65 65 </attached> 66 66 <collisionShapes> 67 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 68 <BoxCollisionShape position="0,-30,0" halfExtents="15,15,15" /> 67 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> 68 <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" /> 69 </collisionShapes> 70 </Pawn> 71 72 <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,100" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Pawn 1" > 73 <attached> 74 <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" /> 75 <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" /> 76 </attached> 77 <collisionShapes> 78 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> 79 <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" /> 69 80 </collisionShapes> 70 81 </Pawn>
Note: See TracChangeset
for help on using the changeset viewer.