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Ignore:
Timestamp:
Dec 4, 2006, 5:16:13 PM (18 years ago)
Author:
patrick
Message:

collision detection is working again, completely

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/coll_rect.merge/src/lib/collision_detection/obb_tree_node.cc

    r10010 r10011  
    479479    return;
    480480
    481   if( !CoRe::CollisionTube::getInstance()->isReactive( *nodeA, *nodeB) )
    482     return;
     481#warning this should be done
     482//   if( !CoRe::CollisionTube::getInstance()->isReactive( *nodeA, *nodeB) )
     483//     return;
    483484
    484485//   float distanceMax = this->bvElement->radius + ((OBBTreeNode*)treeNode)->bvElement->radius;
     
    571572        (treeNode->nodeRight == NULL && treeNode->nodeLeft == NULL)) )
    572573    {
    573       PRINTF(0)("----------------------------------------------\n\n\n\n\n\n--------------------------------\n\n\n");
     574      //PRINTF(0)("----------------------------------------------\n\n\n\n\n\n--------------------------------\n\n\n");
    574575      CoRe::CollisionTube::getInstance()->registerCollisionEvent( nodeA, nodeB, (BoundingVolume*)this->bvElement, (BoundingVolume*)treeNode->bvElement);
    575576    }
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