Changeset 10017 for code/branches/pickupsFS14/data/levels
- Timestamp:
- Apr 3, 2014, 2:35:54 PM (11 years ago)
- Location:
- code/branches/pickupsFS14/data/levels
- Files:
-
- 1 added
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/pickupsFS14/data/levels/Jump.oxw
r10005 r10017 11 11 12 12 <?lua 13 include("templates/spaceshipAssff2.oxt")14 include("templates/spaceshipPirate.oxt")15 include("templates/spaceship Invader.oxt")16 include("templates/enemyInvader.oxt")17 include("overlays/InvaderHUD.oxo")13 -- include("templates/spaceshipAssff2.oxt") 14 -- include("templates/spaceshipPirate.oxt") 15 include("templates/spaceshipJump.oxt") 16 -- include("templates/enemyInvader.oxt") 17 -- include("overlays/InvaderHUD.oxo") 18 18 ?> 19 19 20 20 21 <Level gametype = Jump> … … 35 36 /> 36 37 38 <Planet 39 position="0, 0, -2000" 40 scale="1000" 41 collisionType="dynamic" 42 linearDamping="0.8" 43 angularDamping="0" 44 mass="10000000" 45 pitch="0" 46 mesh="planets/muunilinst.mesh" 47 atmosphere="atmosphere1" 48 rotationaxis="1,0,0" 49 rotationrate="1.0" 50 atmospheresize="80.0f" 51 imagesize="1024.0f" 52 collisiondamage = 2 53 enablecollisiondamage = true 54 > 55 56 </Planet> 57 58 37 59 38 60 <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> … … 41 63 42 64 43 <SpawnPoint team=0 position=" -200,0,0" lookat="0,0,0" spawnclass=JumpShip pawndesign=spaceshipinvader/>44 <!-- 45 <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />65 <SpawnPoint team=0 position="0,0,0" lookat="0,0,-1" spawnclass=JumpShip pawndesign=spaceshipjump /> 66 67 46 68 47 69 … … 50 72 51 73 <?lua 52 for i = 1, 300, 1 do74 for i = 1, 200, 1 do 53 75 j = math.random() 54 76 ?> 55 77 56 78 <MovableEntity 57 position = "<?lua print(math.random( )* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"79 position = "<?lua print(math.random(-300,300)) ?>,<?lua print(math.random(-250,10000)) ?>,-300>" 58 80 collisionType = dynamic 59 81 linearDamping = 0.8 60 82 angularDamping = 0 61 scale = " <?lua print(j * 150)?>"83 scale = "10" 62 84 collisiondamage = 0 63 enablecollisiondamage = true 85 enablecollisiondamage = no 86 64 87 > 65 88 <attached> 66 89 <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 67 90 </attached> 68 <collisionShapes> 69 <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> 70 </collisionShapes> 91 71 92 </MovableEntity> 72 93 … … 75 96 ?> 76 97 77 -->98 78 99 79 100 </Scene> 80 101 </Level> 81
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