Changeset 10023 for code/branches/modularships/data/levels
- Timestamp:
- Apr 9, 2014, 9:50:45 PM (11 years ago)
- Location:
- code/branches/modularships/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/modularships/data/levels/emptyLevel.oxw
r10011 r10023 98 98 </ModularSpaceShip> 99 99 100 <ModularSpaceShip position="0,-1000,-200" >100 <ModularSpaceShip position="0,-1000,-200" health="1000" maxhealth="2000" initialhealth="1000"> 101 101 <templates> 102 102 <Template link=HeavyCruiser /> -
code/branches/modularships/data/levels/templates/HeavyCruiser.oxt
r10019 r10023 11 11 explosionchunks = 6 12 12 13 health = 100 14 maxhealth = 200 15 initialhealth = 100 13 health = 1000 14 maxhealth = 2000 15 initialhealth = 1000 16 16 17 17 shieldhealth = 100 … … 51 51 52 52 <parts> 53 <ShipPart name="frontL" /> 54 <ShipPart name="frontR" /> 53 <ShipPart name="frontL" health="100" damageabsorption="0.5" /> 54 <ShipPart name="frontR" health="100" damageabsorption="0.5" /> 55 <ShipPart name="partL" health="100" damageabsorption="0.5" /> 56 <ShipPart name="partR" health="100" damageabsorption="0.5" /> 57 <ShipPart name="sidearmL" health="201" damageabsorption="0.2" /> 58 <ShipPart name="sidearmLfront" health="100" damageabsorption="0.5" /> 59 <ShipPart name="sidearmR" health="200" damageabsorption="0.2" /> 60 <ShipPart name="sidearmRfront" health="100" damageabsorption="0.5" /> 55 61 </parts> 56 62 … … 61 67 <attached> 62 68 <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 69 <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 70 <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 /> 71 <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 63 72 </attached> 64 73 <collisionShapes> … … 71 80 <attached> 72 81 <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 82 <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 83 <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 /> 84 <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 73 85 </attached> 74 86 <collisionShapes> … … 176 188 </StaticEntity> 177 189 178 <!-- bay1 lights -->179 <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />180 <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />181 <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />182 <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />183 <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />184 <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />185 190 <!-- front position lights --> 186 191 <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
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