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Ignore:
Timestamp:
May 6, 2014, 11:07:07 AM (11 years ago)
Author:
muemart
Message:

Move everything back to the Turret class, set the correct team, and (re)arm the turret. Also, hide it from the radar.

Location:
code/branches/turretFS14/data/levels
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • code/branches/turretFS14/data/levels/includes/weaponSettingsTurretTest.oxi

    r10004 r10044  
    1414            <Model mesh="sphere.mesh" position="3,3,-2.2" scale=0.6 />
    1515          </attached>
    16           <HsW01 mode=0 munitionpershot=0 delay=0 damage=0 material="Flares/point_lensflare" muzzleoffset=" 3, 3,-2.2" />
    17           <HsW01 mode=0 munitionpershot=0 delay=0 damage=0 material="Flares/point_lensflare" muzzleoffset=" 3,-3,-2.2" />
    18           <HsW01 mode=0 munitionpershot=0 delay=0 damage=0 material="Flares/point_lensflare" muzzleoffset="-3, 3,-2.2" />
    19           <HsW01 mode=0 munitionpershot=0 delay=0 damage=0 material="Flares/point_lensflare" muzzleoffset="-3,-3,-2.2" />
     16          <HsW01 mode=0 munitionpershot=0 delay=0 damage=0 material="Flares/point_lensflare" muzzleoffset=" 30, 3,-2.2" />
     17          <HsW01 mode=0 munitionpershot=0 delay=0 damage=0 material="Flares/point_lensflare" muzzleoffset=" 30,-3,-2.2" />
     18          <HsW01 mode=0 munitionpershot=0 delay=0 damage=0 material="Flares/point_lensflare" muzzleoffset="-30, 3,-2.2" />
     19          <HsW01 mode=0 munitionpershot=0 delay=0 damage=0 material="Flares/point_lensflare" muzzleoffset="-30,-3,-2.2" />
    2020        </Weapon>
    2121      </WeaponPack>
  • code/branches/turretFS14/data/levels/templates/spaceshipAssff.oxt

    r10039 r10044  
    4848      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
    4949      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
    50 
    51                <!-- <Turret position="0,10,0" pitch="90" yaw="0" roll="0" maxPitch=90 maxYaw=90 attackRadius=2000>
    52             <templates>
    53               <Template link=spaceshipturrettest />
    54             </templates>
    55             <controller>
    56               <TurretController team=10 />
    57             </controller>
    58         </Turret> -->
    59 
    6050    </attached>
    6151    <collisionShapes>
  • code/branches/turretFS14/data/levels/templates/spaceshipTurretTest.oxt

    r10031 r10044  
    77        <SphereCollisionShape radius="10"   position = "0,0,0"/>
    88    </collisionShapes>
    9   </Turret>
    109<?lua
    1110  include("../includes/weaponSettingsTurretTest.oxi")
    1211?>
     12  </Turret>
    1313</Template>
    1414
  • code/branches/turretFS14/data/levels/turretTest.oxw

    r10042 r10044  
    5959    </attached>
    6060</SpaceShip> -->
     61
     62
    6163<StaticEntity position="100,0,0">
    6264  <attached>
     
    6769    <Model mesh="sphere.mesh" position="0,0,30" scale=2/>
    6870  </attached>
     71 
    6972</StaticEntity>
    7073<SpaceShip position="100,0,0" yaw=0 pitch=90>
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