Changeset 10052 in orxonox.OLD for branches/mount_points/src/world_entities
- Timestamp:
- Dec 13, 2006, 12:22:11 AM (18 years ago)
- Location:
- branches/mount_points/src/world_entities
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/mount_points/src/world_entities/world_entity.cc
r10013 r10052 24 24 #include "md2/md2Model.h" 25 25 #include "md3/md3_model.h" 26 #include "oif/object_information_file.h" 26 27 27 28 #include "aabb_tree_node.h" … … 191 192 { 192 193 PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); 194 // creating the model and loading it 193 195 StaticModel* model = new StaticModel(); 194 196 *model = ResourceOBJ(fileName, this->scaling); … … 201 203 else 202 204 delete model; 205 206 // now get the object information file for this model, if any 207 std::string oifName = fileName.substr(0, fileName.length() - 3) + ".oif"; 208 this->loadObjectInformationFile( oifName); 203 209 } 204 210 /// LOADING AN MD2-model … … 246 252 247 253 this->models[modelNumber] = model; 254 } 255 256 257 258 /** 259 * loads the object information file for this model 260 * @param fileName the name of the file 261 */ 262 void WorldEntity::loadObjectInformationFile(const std::string& fileName) 263 { 264 PRINTF(0)("loading the oif File: %s", fileName.c_str()); 248 265 } 249 266 -
branches/mount_points/src/world_entities/world_entity.h
r10013 r10052 32 32 class AABBTreeNode; 33 33 class Model; 34 class ObjectInformationFile; 34 35 35 36 … … 49 50 void setModel(Model* model, unsigned int modelNumber = 0); 50 51 Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; }; 52 53 void loadObjectInformationFile(const std::string& fileName); 51 54 52 55 inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; } … … 185 188 186 189 std::vector<Model*> models; //!< The model that should be loaded for this entity. 190 ObjectInformationFile* oiFile; //!< Reference to the object information file discribing the model of this WE 187 191 std::string md2TextureFileName; //!< the file name of the md2 model texture, only if this 188 192 std::string modelLODName; //!< the name of the model lod file
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