Changeset 10060 for code/branches/turretFS14/data
- Timestamp:
- May 15, 2014, 5:10:55 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/turretFS14/data/levels/turretTest.oxw
r10049 r10060 3 3 <LevelInfo 4 4 name = "turret Test" 5 description = "A level with a turret in it."5 description = "A level to test turrets with." 6 6 tags = "test" 7 7 screenshot = "emptylevel.png" … … 16 16 <?lua 17 17 include("templates/spaceshipAssff.oxt") 18 include("templates/spaceshipTransporter.oxt")19 18 include("templates/standardTurret.oxt") 20 19 ?> … … 33 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 34 33 35 <SpaceShip> 34 <SpaceShip position = "0,0,800" collisionType="dynamic" team=10> 35 <controller> 36 <TeamTargetProxy team=10/> 37 </controller> 36 38 <attached> 37 <Turret position="10,2,0" pitch="90" yaw="0" roll="0" scale3D="0.2,0.2,0.2"> 38 <templates> 39 <Template link=standardturret /> 40 </templates> 41 </Turret> 42 <Turret position="-10,2,0" pitch="90" yaw="0" roll="0" scale3D="0.2,0.2,0.2"> 43 <templates> 44 <Template link=standardturret /> 45 </templates> 46 </Turret> 47 <Turret position="0,2,0" pitch="90" yaw="0" roll="0" scale3D="0.2,0.2,0.2"> 48 <templates> 49 <Template link=standardturret /> 50 </templates> 51 </Turret> 39 <Model position="0,0,0" mesh="plane.mesh" scale3D="20,20,20" pitch=-90/> 40 41 <?lua for i = 1, 10, 1 do ?> 42 <Turret position="<?lua print(150-i*30) ?>,<?lua print(150-i*30) ?>,0" pitch="0" yaw="0" roll="0"> 43 <templates> 44 <Template link=standardturret /> 45 </templates> 46 </Turret> 47 <?lua end ?> 48 52 49 </attached> 53 <templates> 54 <Template link=spaceshipassff /> 55 </templates> 56 <!-- <controller> 57 <AIController /> 58 </controller> --> 50 <collisionShapes> 51 <BoxCollisionShape radius="10" position="0,0,0" halfExtents="200, 200, 0"/> 52 </collisionShapes> 59 53 </SpaceShip> 60 54 55 <Turret collisionType="dynamic" pitch=90 position="30,0,0"> 56 <attached> 57 <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" pitch=-90/> 58 <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" pitch=-90/> 59 <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" pitch=-90/> 60 <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" pitch=-90/> 61 <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" pitch=-90/> 62 63 <Turret position="0,0,-10" collisionType="dynamic" pitch=20 angularDamping=0.999999 mass=100 maxPitch=45 maxYaw=45 maxAttackRadius=2000 minAttackRadius=30> 64 <attached> 65 <Model position="0,0,0" pitch="-90" roll="0" mesh="turretHead.mesh" scale3D="10,10,10"/> 66 </attached> 67 <collisionShapes> 68 <SphereCollisionShape radius="10" position = "0,0,0"/> 69 </collisionShapes> 70 <controller> 71 <TurretController/> 72 </controller> 73 <?lua 74 include("includes/weaponSettingsTurret.oxi") 75 ?> 76 </Turret> 77 </attached> 78 79 <controller> 80 <TeamTargetProxy team=10/> 81 </controller> 82 </Turret> 61 83 62 84
Note: See TracChangeset
for help on using the changeset viewer.