Changeset 10073 for code/branches/presentationFS14/src/modules/weapons
- Timestamp:
- May 22, 2014, 2:49:16 PM (10 years ago)
- Location:
- code/branches/presentationFS14
- Files:
-
- 9 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationFS14
- Property svn:mergeinfo changed
/code/branches/modularships (added) merged: 9994-9997,10001-10003,10007,10011,10019,10023,10029,10033,10036,10052-10055,10058,10067-10068,10071
- Property svn:mergeinfo changed
-
code/branches/presentationFS14/src/modules/weapons/projectiles/BasicProjectile.cc
r9667 r10073 78 78 @see Pawn.h 79 79 */ 80 bool BasicProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint )80 bool BasicProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) 81 81 { 82 82 if (!this->bDestroy_ && GameMode::isMaster()) … … 96 96 if (victim) 97 97 { 98 victim->hit(this->getShooter(), contactPoint, this->getDamage(), this->getHealthDamage(), this->getShieldDamage());98 victim->hit(this->getShooter(), contactPoint, cs, this->getDamage(), this->getHealthDamage(), this->getShieldDamage()); 99 99 victim->startReloadCountdown(); 100 100 } … … 141 141 } 142 142 143 143 144 /** 144 145 @brief -
code/branches/presentationFS14/src/modules/weapons/projectiles/BasicProjectile.h
r9667 r10073 119 119 120 120 protected: 121 bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint );121 bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs); 122 122 void destroyCheck(void); 123 123 -
code/branches/presentationFS14/src/modules/weapons/projectiles/Projectile.cc
r9667 r10073 88 88 } 89 89 90 bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)90 bool Projectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 91 91 { 92 return this->processCollision(otherObject, contactPoint );92 return this->processCollision(otherObject, contactPoint, cs); 93 93 } 94 94 -
code/branches/presentationFS14/src/modules/weapons/projectiles/Projectile.h
r9667 r10073 64 64 65 65 virtual void tick(float dt); 66 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 67 67 68 68 private: -
code/branches/presentationFS14/src/modules/weapons/projectiles/Rocket.cc
r9667 r10073 191 191 } 192 192 193 bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)194 { 195 return this->processCollision(otherObject, contactPoint );193 bool Rocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 194 { 195 return this->processCollision(otherObject, contactPoint, cs); 196 196 } 197 197 -
code/branches/presentationFS14/src/modules/weapons/projectiles/Rocket.h
r9667 r10073 64 64 virtual void tick(float dt); //!< Defines which actions the Rocket has to take in each tick. 65 65 66 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 67 67 virtual void destroyObject(void); 68 68 void destructionEffect(); -
code/branches/presentationFS14/src/modules/weapons/projectiles/SimpleRocket.cc
r9667 r10073 172 172 } 173 173 174 bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)175 { 176 return this->processCollision(otherObject, contactPoint );174 bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 175 { 176 return this->processCollision(otherObject, contactPoint, cs); 177 177 } 178 178 -
code/branches/presentationFS14/src/modules/weapons/projectiles/SimpleRocket.h
r9667 r10073 64 64 virtual void tick(float dt); 65 65 66 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 67 67 68 68 void disableFire(); //!< Method to disable the fire and stop all acceleration
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