Changeset 10102
- Timestamp:
- Oct 29, 2014, 4:00:09 PM (10 years ago)
- Location:
- code/branches/weaponupdateHS14/data/levels
- Files:
-
- 1 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/weaponupdateHS14/data/levels/FPS_Level_HS14.oxw
r10098 r10102 44 44 include("includes/pickups.oxi") 45 45 ?> 46 47 <!-- my ships --> 46 48 47 49 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> … … 49 51 <SpawnPoint team=1 position="3000,0,0" lookat="4000,-1000,-1000" spawnclass=SpaceShip pawndesign=spaceshipescort /> 50 52 <!--6000,2000,500--> 51 52 53 54 <SpaceShip 55 template = "spaceshipassff" 56 team = "1" 57 position = "2830,20,50" 58 orientation = "1,200,0,0" 59 health = "200" 60 initialhealth = "200" 61 maxhealth = "200" 62 shieldhealth = "50" 63 initialshieldhealth = "50" 64 maxshieldhealth = "50" 65 shieldabsorption = "0.8" 66 reloadrate = "1" 67 reloadwaittime = "1" 68 name = "Tanis1" 69 radarname = "Light-Destroyer" > 70 <attached> 71 <DockingTarget name="spaceShip" /> 72 <DistanceTriggerBeacon name="bcnSpaceShip" /> 73 </attached> 74 </SpaceShip> 75 76 53 77 54 78 <StaticEntity position = "2800,0,0" mass=10000 collisionType=static > … … 154 178 </Dock> 155 179 156 <!-- Enemy ship --> 180 <!-- Enemy ships --> 181 157 182 <SpaceShip 158 183 template = "HeavyCruiser" … … 171 196 name = "Tanis1" 172 197 radarname = "Tanis Cruiser" > 173 <attached> 174 <DockingTarget name="spaceShip" /> 175 <DistanceTriggerBeacon name="bcnSpaceShip" /> 176 </attached> 177 </SpaceShip> 178 179 <SpaceShip 198 </SpaceShip> 199 200 201 <!-- <SpaceShip 180 202 template = "spaceshippirate" 181 203 team = "0" 182 204 position = "4800,-200,-1200" 183 205 orientation = "1,200,0,0" 184 health = "200 0"185 initialhealth = "200 0"186 maxhealth = "200 0"187 shieldhealth = " 200"188 initialshieldhealth = " 200"189 maxshieldhealth = " 200"206 health = "200" 207 initialhealth = "200" 208 maxhealth = "200" 209 shieldhealth = "50" 210 initialshieldhealth = "50" 211 maxshieldhealth = "50" 190 212 shieldabsorption = "0.8" 191 213 reloadrate = "1" 192 214 reloadwaittime = "1" 193 215 name = "Tanis1" 194 radarname = "Pirate " >216 radarname = "Pirate1" > 195 217 196 218 <controller> 197 219 <AIController team=0/> 198 220 </controller> 221 199 222 </SpaceShip> 200 201 202 223 224 <SpaceShip 225 template = "spaceshippirate" 226 team = "0" 227 position = "4800,-220,-1200" 228 orientation = "1,200,0,0" 229 health = "200" 230 initialhealth = "200" 231 maxhealth = "200" 232 shieldhealth = "50" 233 initialshieldhealth = "50" 234 maxshieldhealth = "50" 235 shieldabsorption = "0.8" 236 reloadrate = "1" 237 reloadwaittime = "1" 238 name = "Tanis1" 239 radarname = "Pirate2" > 240 241 <controller> 242 <AIController team=0/> 243 </controller> 244 245 </SpaceShip> 246 --> 203 247 204 248 <!-- SpaceStation … … 208 252 209 253 --> 210 <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> 254 <StaticEntity position="2800,-500,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> 255 <attached> 256 257 <Model position="0,0,0" mesh="cube.mesh" scale3D="50,50,50" /> 258 259 </attached> 260 </StaticEntity> 261 262 <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10,10" /> 263 <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10000,10" /> 264 <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" /> 265 266 267 <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> 211 268 <attached> 212 269 <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> -
code/branches/weaponupdateHS14/data/levels/pirateAttack.oxw
r10098 r10102 403 403 <!--Change spawnoint end--> 404 404 405 <!-- pirates -->405 <!-- pirates > 406 406 <?lua 407 407 for i = 1,1, 1
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