Changeset 10109 in orxonox.OLD for branches/playability/src/world_entities/space_ships
- Timestamp:
- Dec 19, 2006, 11:14:27 PM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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branches/playability/src/world_entities/space_ships/space_ship.cc
r10107 r10109 376 376 this->secWeaponMan.showCrosshair(); 377 377 this->toList( OM_GROUP_01 ); 378 /*378 379 379 for(ObjectList<PNode>::const_iterator it = this->getNodesChildren().begin(); it != this->getNodesChildren().end(); it++) 380 380 { 381 381 if( likely( dynamic_cast<Weapon*>(*it) != NULL)) 382 382 dynamic_cast<WorldEntity*>(*it)->toList( OM_GROUP_01); 383 } */383 } 384 384 //dynamic_cast<Element2D*>(this->secWeaponMan.getFixedTarget())->setVisibility( true); 385 385 //this->attachCamera(); … … 391 391 this->secWeaponMan.hideCrosshair(); 392 392 this->toList( OM_GROUP_00); 393 /*393 394 394 for(ObjectList<PNode>::const_iterator it = this->getNodesChildren().begin(); it != this->getNodesChildren().end(); it++) 395 395 { 396 396 if( likely( dynamic_cast<Weapon*>(*it) != NULL)) 397 397 dynamic_cast<WorldEntity*>(*it)->toList( OM_GROUP_00); 398 } */398 } 399 399 //dynamic_cast<Element2D*>(this->secWeaponMan.getFixedTarget())->setVisibility( false); 400 400 //this->detachCamera();
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