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Ignore:
Timestamp:
Dec 19, 2006, 11:14:27 PM (18 years ago)
Author:
nicolasc
Message:

bump

File:
1 edited

Legend:

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Added
Removed
  • branches/playability/src/world_entities/space_ships/space_ship.cc

    r10107 r10109  
    376376  this->secWeaponMan.showCrosshair();
    377377  this->toList( OM_GROUP_01 );
    378   /*
     378 
    379379  for(ObjectList<PNode>::const_iterator it = this->getNodesChildren().begin(); it != this->getNodesChildren().end(); it++)
    380380  {
    381381    if( likely( dynamic_cast<Weapon*>(*it) != NULL))
    382382      dynamic_cast<WorldEntity*>(*it)->toList( OM_GROUP_01);
    383   }*/
     383  }
    384384  //dynamic_cast<Element2D*>(this->secWeaponMan.getFixedTarget())->setVisibility( true);
    385385  //this->attachCamera();
     
    391391  this->secWeaponMan.hideCrosshair();
    392392  this->toList( OM_GROUP_00);
    393   /*
     393 
    394394  for(ObjectList<PNode>::const_iterator it = this->getNodesChildren().begin(); it != this->getNodesChildren().end(); it++)
    395395  {
    396396    if( likely( dynamic_cast<Weapon*>(*it) != NULL))
    397397      dynamic_cast<WorldEntity*>(*it)->toList( OM_GROUP_00);
    398   }*/
     398  }
    399399  //dynamic_cast<Element2D*>(this->secWeaponMan.getFixedTarget())->setVisibility( false);
    400400  //this->detachCamera();
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