- Timestamp:
- Apr 10, 2008, 1:37:47 PM (17 years ago)
- Location:
- code/branches/network/src/network
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/network/src/network/ClientConnection.cc
r891 r1011 160 160 case ENET_EVENT_TYPE_CONNECT: 161 161 case ENET_EVENT_TYPE_RECEIVE: 162 COUT(5) << " receiver-Thread: got new packet" << std::endl;162 COUT(5) << "Cl.Con: receiver-Thread: got new packet" << std::endl; 163 163 processData(&event); 164 164 break; … … 216 216 217 217 bool ClientConnection::processData(ENetEvent *event) { 218 COUT(5) << " got packet, pushing to queue" << std::endl;218 COUT(5) << "Cl.Con: got packet, pushing to queue" << std::endl; 219 219 // just add packet to the buffer 220 220 // this can be extended with some preprocessing -
code/branches/network/src/network/GameStateManager.cc
r1008 r1011 277 277 compressedGamestate->diffed = a->diffed; 278 278 compressedGamestate->base_id = a->base_id; 279 COUT(5) << "G.St.Man: saved compressed data in GameStateCompressed" << std::endl; 279 COUT(5) << "G.St.Man: saved compressed data in GameStateCompressed:" << std::endl; 280 COUT(4) << "G.St.Man: compressedGamestate: id: " << compressedGamestate->id << " base_id: " << compressedGamestate->base_id << " normsize: " << compressedGamestate->normsize << " compsize: " << compressedGamestate->compsize << " diffed: " << compressedGamestate->diffed << std::endl; 280 281 return compressedGamestate; 281 282 }
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