- Timestamp:
- Nov 5, 2014, 4:11:07 PM (10 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/pickupsFS14/data/levels/jump.oxw
r10074 r10112 22 22 23 23 <Template name=figureLeftHand defaults=0> 24 <Model position="4.0,0.0,5.0" mesh=" FigureLeftHand.mesh" scale=1 pitch=90>24 <Model position="4.0,0.0,5.0" mesh="JumpFigureLeftHand.mesh" scale=1 pitch=90> 25 25 </Model> 26 26 </Template> 27 27 28 28 <Template name=figureRightHand defaults=0> 29 <Model position="-4.0,0.0,5.0" mesh=" FigureRightHand.mesh" scale=1 pitch=90>29 <Model position="-4.0,0.0,5.0" mesh="JumpFigureRightHand.mesh" scale=1 pitch=90> 30 30 </Model> 31 31 </Template> … … 34 34 <JumpFigure camerapositiontemplate=jumpfigurecameras mouseFactor="100.0" modelLefthand=figureLeftHand modelRighthand=figureRightHand rocketPos=10.0 propellerPos=10.0 bootsPos=-5.2 jumpSpeed=250.0 handMinAngle=-20 handMaxAngle=75 handSpeed=250 rocketSpeed=250.0 propellerSpeed=150.0> 35 35 <attached> 36 <Model position="0,0,0" mesh=" Figure.mesh" scale=1 pitch=90/>36 <Model position="0,0,0" mesh="JumpFigure.mesh" scale=1 pitch=90/> 37 37 </attached> 38 38 </JumpFigure> … … 42 42 <JumpProjectile> 43 43 <attached> 44 <Model mesh=" Projectile.mesh" scale=1 pitch=90/>44 <Model mesh="JumpProjectile.mesh" scale=1 pitch=90/> 45 45 <ParticleEmitter scale=1 pitch=0 roll=0 position="0, 0, 0" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=0.0 /> 46 46 </attached> … … 51 51 <JumpPlatformStatic height=3 width=19> 52 52 <attached> 53 <Model mesh=" Platform01.mesh" scale=1 pitch=90/>53 <Model mesh="JumpPlatform01.mesh" scale=1 pitch=90/> 54 54 <Backlight scale=0.2 colour="0.9, 0.4, 0.0" width=7 length=500 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> 55 55 </attached> … … 60 60 <JumpPlatformHMove height=3 width=19> 61 61 <attached> 62 <Model mesh=" Platform02.mesh" scale=1 pitch=90/>62 <Model mesh="JumpPlatform02.mesh" scale=1 pitch=90/> 63 63 <Backlight scale=0.2 colour="0.1, 0.1, 1.0" width=7 length=500 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> 64 64 </attached> … … 69 69 <JumpPlatformVMove height=3 width=19> 70 70 <attached> 71 <Model mesh=" Platform03.mesh" scale=1 pitch=90/>71 <Model mesh="JumpPlatform03.mesh" scale=1 pitch=90/> 72 72 <Backlight scale=0.2 colour="1.0, 0.1, 1.0" width=7 length=500 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> 73 73 </attached> … … 78 78 <JumpPlatformDisappear height=3 width=19> 79 79 <attached> 80 <Model mesh=" Platform04.mesh" scale=1 pitch=90/>80 <Model mesh="JumpPlatform04.mesh" scale=1 pitch=90/> 81 81 <Backlight scale=0.2 colour="0.1, 1.0, 0.1" width=7 length=500 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> 82 82 </attached> … … 87 87 <JumpPlatformTimer height=3 width=19 effectPath="Orxonox/BigExplosion1part2" effectStartTime="0.4"> 88 88 <attached> 89 <Model mesh=" Platform05.mesh" scale=1 pitch=90/>89 <Model mesh="JumpPlatform05.mesh" scale=1 pitch=90/> 90 90 <ParticleEmitter scaled3D="5.0, 1.0, 2.0" pitch=0 roll=0 position="-4, 0, -2.0" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=0.0 /> 91 91 <ParticleEmitter scaled3D="5.0, 1.0, 2.0" pitch=0 roll=0 position="0, 0, -2.0" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=0.0 /> … … 98 98 <JumpPlatformFake height=3 width=19> 99 99 <attached> 100 <Model mesh=" Platform06.mesh" scale=1 pitch=90/>100 <Model mesh="JumpPlatform06.mesh" scale=1 pitch=90/> 101 101 <ParticleEmitter scale3D="0.2,0.2,0.2" pitch=0 roll=0 position="0, 0, -2.5" source="Orxonox/sparks" lifetime=1.0 loop=1 startdelay=0.0 /> 102 102 </attached> … … 107 107 <JumpEnemy height=7 width=18> 108 108 <attached> 109 <Model mesh=" Enemy1.mesh" scale=1 pitch=90/>109 <Model mesh="JumpEnemy1.mesh" scale=1 pitch=90/> 110 110 <FadingBillboard active=true scale=0.09 position="0, 0, 10" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 111 111 <Backlight scale=0.33 name=bltest position="0, 0, -10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> … … 117 117 <JumpEnemy height=8 width=20> 118 118 <attached> 119 <Model mesh=" Enemy2.mesh" scale=1 pitch=90/>119 <Model mesh="JumpEnemy2.mesh" scale=1 pitch=90/> 120 120 <MovableEntity position="-17, 0, 4" rotationaxis="0, 1, 0" rotationrate=500 > 121 121 <attached> 122 <Model mesh=" Enemy2Wing.mesh" scale=1 pitch=90/>122 <Model mesh="JumpEnemy2Wing.mesh" scale=1 pitch=90/> 123 123 </attached> 124 124 </MovableEntity> 125 125 <MovableEntity position="17, 0, 4" rotationaxis="0, 1, 0" rotationrate=500 > 126 126 <attached> 127 <Model mesh=" Enemy2Wing.mesh" scale=1 pitch=90/>127 <Model mesh="JumpEnemy2Wing.mesh" scale=1 pitch=90/> 128 128 </attached> 129 129 </MovableEntity> … … 136 136 <JumpEnemy height=8.2 width=11.2> 137 137 <attached> 138 <Model mesh=" Enemy3.mesh" scale=1 pitch=90/>138 <Model mesh="JumpEnemy3.mesh" scale=1 pitch=90/> 139 139 <Backlight scale3D="0.1, 0.1, 1.0" position="0, -11, -4" colour="1.0, 0.0, 0.9, 1.0" width=1 length=1 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1"/> 140 140 <Backlight scale3D="0.1, 0.1, 1.0" position="6.32, 5.5, -4" colour="1.0, 0.0, 0.9, 1.0" width=1 length=1 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1"/> … … 147 147 <JumpEnemy height=7.5 width=21.5 rotationaxis="0, 0, 1" rotationrate=40 > 148 148 <attached> 149 <Model mesh=" Enemy4.mesh" scale=1 pitch=90/>149 <Model mesh="JumpEnemy4.mesh" scale=1 pitch=90/> 150 150 </attached> 151 151 </JumpEnemy> … … 155 155 <JumpSpring height=6 width=9.25> 156 156 <attached> 157 <Model mesh=" Spring.mesh" scale=1 rotationaxis="0, 0, 1" pitch=90 position="0.0, 0.0, 0.0"/>157 <Model mesh="JumpSpring.mesh" scale=1 rotationaxis="0, 0, 1" pitch=90 position="0.0, 0.0, 0.0"/> 158 158 </attached> 159 159 </JumpSpring> … … 163 163 <JumpRocket height=8.5 width=13.5> 164 164 <attached> 165 <Model mesh=" Rocket.mesh" scale=1 pitch=90 position="0.0, 0.0, 1.0"/>165 <Model mesh="JumpRocket.mesh" scale=1 pitch=90 position="0.0, 0.0, 1.0"/> 166 166 </attached> 167 167 </JumpRocket> … … 171 171 <JumpPropeller height=4 width=15.5> 172 172 <attached> 173 <Model mesh=" Propeller.mesh" scale=1 pitch=90 position="0.0, 0.0, 1.0"/>173 <Model mesh="JumpPropeller.mesh" scale=1 pitch=90 position="0.0, 0.0, 1.0"/> 174 174 </attached> 175 175 </JumpPropeller> … … 179 179 <JumpBoots height=5.2 width=3.5> 180 180 <attached> 181 <Model mesh=" Boots.mesh" scale=1 pitch=90 position="0.0, 0.0, 1.0"/>181 <Model mesh="JumpBoots.mesh" scale=1 pitch=90 position="0.0, 0.0, 1.0"/> 182 182 </attached> 183 183 </JumpBoots> … … 187 187 <JumpShield height=1.55 width=15.5> 188 188 <attached> 189 <Model mesh=" Shield.mesh" scale=1 pitch=90 position="0.0, 0.0, 1.0"/>189 <Model mesh="JumpShield.mesh" scale=1 pitch=90 position="0.0, 0.0, 1.0"/> 190 190 </attached> 191 191 </JumpShield> … … 236 236 <attached> 237 237 238 <Model position="0,0,-1000" mesh=" Platform01.mesh" scale="1" />239 <Model position="0,0,-1000" mesh=" Platform02.mesh" scale="1" />240 <Model position="0,0,-1000" mesh=" Platform03.mesh" scale="1" />241 <Model position="0,0,-1000" mesh=" Platform04.mesh" scale="1" />242 <Model position="0,0,-1000" mesh=" Platform05.mesh" scale="1" />243 <Model position="0,0,-1000" mesh=" Platform06.mesh" scale="1" />244 <Model position="0,0,-1000" mesh=" Projectile.mesh" scale="1" />245 <Model position="0,0,-1000" mesh=" Figure.mesh" scale="1" />246 <Model position="0,0,-1000" mesh=" Enemy1.mesh" scale="1" />247 <Model position="0,0,-1000" mesh=" Enemy2.mesh" scale="1" />248 <Model position="0,0,-1000" mesh=" Enemy3.mesh" scale="1" />249 <Model position="0,0,-1000" mesh=" Enemy4.mesh" scale="1" />250 <Model position="0,0,-1000" mesh=" Spring.mesh" scale="1" />251 <Model position="0,0,-1000" mesh=" Rocket.mesh" scale="1" />238 <Model position="0,0,-1000" mesh="JumpPlatform01.mesh" scale="1" /> 239 <Model position="0,0,-1000" mesh="JumpPlatform02.mesh" scale="1" /> 240 <Model position="0,0,-1000" mesh="JumpPlatform03.mesh" scale="1" /> 241 <Model position="0,0,-1000" mesh="JumpPlatform04.mesh" scale="1" /> 242 <Model position="0,0,-1000" mesh="JumpPlatform05.mesh" scale="1" /> 243 <Model position="0,0,-1000" mesh="JumpPlatform06.mesh" scale="1" /> 244 <Model position="0,0,-1000" mesh="JumpProjectile.mesh" scale="1" /> 245 <Model position="0,0,-1000" mesh="JumpFigure.mesh" scale="1" /> 246 <Model position="0,0,-1000" mesh="JumpEnemy1.mesh" scale="1" /> 247 <Model position="0,0,-1000" mesh="JumpEnemy2.mesh" scale="1" /> 248 <Model position="0,0,-1000" mesh="JumpEnemy3.mesh" scale="1" /> 249 <Model position="0,0,-1000" mesh="JumpEnemy4.mesh" scale="1" /> 250 <Model position="0,0,-1000" mesh="JumpSpring.mesh" scale="1" /> 251 <Model position="0,0,-1000" mesh="JumpRocket.mesh" scale="1" /> 252 252 </attached> 253 253 </JumpCenterpoint>
Note: See TracChangeset
for help on using the changeset viewer.