Changeset 10113 for code/branches/weaponupdateHS14
- Timestamp:
- Nov 5, 2014, 4:13:41 PM (10 years ago)
- Location:
- code/branches/weaponupdateHS14/data/levels
- Files:
-
- 1 added
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/weaponupdateHS14/data/levels/FPS_Level_HS14.oxw
r10102 r10113 21 21 include("templates/spaceshipTurret.oxt") 22 22 include("templates/spaceshipCollateralDamage.oxt") 23 include("templates/FPS .oxt")23 include("templates/FPS_HS14.oxt") 24 24 include("templates/HeavyCruiser.oxt") 25 include("templates/spacestation_elements.oxt") 25 26 ?> 26 27 … … 55 56 template = "spaceshipassff" 56 57 team = "1" 57 position = " 2830,20,50"58 position = "3200,0,-200" 58 59 orientation = "1,200,0,0" 59 60 health = "200" … … 100 101 </StaticEntity> 101 102 102 <!-- Docking -->103 <!-- Docking I --> 103 104 <Dock position="2830,20,50" roll=0 yaw=0 > 104 105 <animations> … … 113 114 </execute> 114 115 115 116 <!-- <undocking> 116 117 <EventListener event="undockMe" /> 117 </undocking> 118 </undocking> --> 118 119 119 120 </events> 120 121 <attached> 122 121 123 <!-- Trigger for docking with billboard --> 124 122 125 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 123 126 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 124 127 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" 125 128 /> 129 126 130 <!-- Trigger for undocking with billboard --> 131 127 132 <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 128 133 <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn" … … 134 139 135 140 <!-- FPS Player as destination of the dock --> 136 <FpsPlayer template = "fps" radarname = "First Person Player" position = "172,-20000,-676" > 141 142 <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "172,-20000,-676" > 137 143 <attached> 138 144 <DistanceTriggerBeacon name="bcnDestroyer" /> … … 252 258 253 259 --> 254 <StaticEntity position="2800,-500,0" direction="0, -1,0" collisionType=static mass=100000 friction=0.01 pitch=-90>260 <StaticEntity position="2800,-500,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 pitch=-90> 255 261 <attached> 256 262 … … 260 266 </StaticEntity> 261 267 262 <Model position="0,0,0" mesh="cube .mesh" scale3D="10000,10,10" />263 <Model position="0,0,0" mesh="cube .mesh" scale3D="10,10000,10" />268 <Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> 269 <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10,10000,10" /> 264 270 <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" /> 265 271 272 <Model position="0,-20000,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> 273 <Model position="0,-20000,0" mesh="cube_green.mesh" scale3D="10,10000,10" /> 274 <Model position="0,-20000,0" mesh="cube.mesh" scale3D="10,10,10000" /> 275 276 <Model position="0,-20010,0" mesh="cube_blue.mesh" scale3D="11,11,11" /> 277 <Model position="-10,-20000,0" mesh="cube_blue.mesh" scale3D="11,11,11" /> 278 <Model position="0,-20000,-10" mesh="cube_blue.mesh" scale3D="11,11,11" /> 279 266 280 267 281 <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> 268 <attached> 269 <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> 282 283 <attached> 284 285 <Model template = "ss_flag_room" position="750,-16,703.5" /> 286 <Model template = "ss_tube" position="0,0,0" /> 287 288 289 <!-- <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> 270 290 <Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> 271 291 <Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" /> … … 285 305 <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" /> 286 306 <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" /> 287 307 --> 288 308 <!--Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 /> 289 309 <Model mesh="cube.mesh" mass=10 position="0,100,0" scale3D="2000,0.5,1000" yaw=0 /> -
code/branches/weaponupdateHS14/data/levels/templates/FPS_HS14.oxt
r10098 r10113 1 <Template name=fps >1 <Template name=fps_HS14> 2 2 <FpsPlayer 3 3 spawnparticlesource = "Orxonox/fairytwirl" -
code/branches/weaponupdateHS14/data/levels/templates/ss_tube01.oxt
r10102 r10113 4 4 <attached> 5 5 6 <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale= 4 mesh="bsBody.mesh" />6 <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=1 mesh="ss_tube.mesh" /> 7 7 8 8 </attached> 9 <collisionShapes>9 <!-- <collisionShapes> 10 10 <BoxCollisionShape position="0,8,17" halfExtents="8,10,10" /> 11 11 <BoxCollisionShape position="0,0,22" halfExtents="18, 2, 10" /> … … 14 14 15 15 </collisionShapes> 16 17 <Model position="0,0,0" mesh="cube.mesh" scale3D="1000,1000,1000" /> 16 --> 18 17 19 18 </MovableEntity>
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