Changeset 10114 in orxonox.OLD for trunk/src/world_entities/creatures
- Timestamp:
- Dec 19, 2006, 11:55:26 PM (18 years ago)
- Location:
- trunk/src/world_entities/creatures
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/creatures/fps_player.cc
r10013 r10114 41 41 42 42 43 #include "class_id_DEPRECATED.h" 44 ObjectListDefinition ID(FPSPlayer, CL_FPS_PLAYER);43 44 ObjectListDefinition(FPSPlayer); 45 45 CREATE_FACTORY(FPSPlayer); 46 46 … … 273 273 { 274 274 this->getWeaponManager().fire(); 275 276 // WorldEntity* target = this->aimingSystem->getNearestTarget();277 // if( target != NULL)278 // {279 // PRINTF(0)("hit hit hit, got: %s\n", target->getClassCName());280 // }281 // else282 // {283 // PRINTF(0)("nothing hit\n");284 // }285 275 } 286 276 287 277 288 278 //dealing damage 289 290 279 if ( State::isOnline() && (SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/)) 291 280 { … … 384 373 385 374 // physical falling of the player 386 if( !this->isOnGround())375 if( /*FIXME for testing*/ false && !this->isOnGround()) 387 376 { 388 377 this->fallVelocity += 300.0f * time; … … 404 393 405 394 406 if( likely(this->getModel(0) != NULL) && this->getModel(0)->isA( CL_INTERACTIVE_MODEL))395 if( likely(this->getModel(0) != NULL) && this->getModel(0)->isA(InteractiveModel::staticClassID())) 407 396 { 408 397 ((InteractiveModel*)this->getModel(0))->tick(time); 409 410 // handle animations differently411 412 413 414 415 416 // else if( this->bFire && likely(this->getModel(0) != NULL))417 // {418 // if( ((InteractiveModel*)this->getModel(0))->getAnim() != ATTACK)419 // ((InteractiveModel*)this->getModel(0))->setAnimation(ATTACK);420 // }421 // else if( fabs(move.len()) > 0.0f && likely(this->getModel(0) != NULL))422 // {423 // if( ((InteractiveModel*)this->getModel(0))->getAnim() != RUN)424 // ((InteractiveModel*)this->getModel(0))->setAnimation(RUN);425 // }426 // else if (likely(this->getModel(0) != NULL))427 // {428 // if( ((InteractiveModel*)this->getModel(0))->getAnimation() != STAND)429 // ((InteractiveModel*)this->getModel(0))->setAnimation(STAND);430 // }431 398 } 432 399 -
trunk/src/world_entities/creatures/md2_creature.cc
r10033 r10114 36 36 #include "debug.h" 37 37 38 #include "class_id_DEPRECATED.h" 39 ObjectListDefinition ID(MD2Creature, CL_MD2_CREATURE);38 39 ObjectListDefinition(MD2Creature); 40 40 CREATE_FACTORY(MD2Creature); 41 41
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