Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Apr 10, 2008, 2:50:12 PM (17 years ago)
Author:
scheusso
Message:

blabla

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network/src/network/GameStateManager.cc

    r1013 r1014  
    245245  GameStateCompressed *GameStateManager::compress_(GameState *a) {
    246246    COUT(5) << "G.St.Man: compressing gamestate" << std::endl;
     247    COUT(4) << "G.St.Man: a: id: " << a->id << " base_id: " << a->base_id << " size: " << a->size << " diffed: " << a->diffed << std::endl;
    247248    int size = a->size;
    248249    uLongf buffer = (uLongf)((a->size + 12)*1.01)+1;
     
    273274    compressedGamestate->base_id = a->base_id;
    274275    COUT(5) << "G.St.Man: saved compressed data in GameStateCompressed:" << std::endl;
    275     COUT(4) << "G.St.Man: compressedGamestate: id: " << compressedGamestate->id << " base_id: " << compressedGamestate->base_id << " normsize: " << compressedGamestate->normsize << " compsize: " << compressedGamestate->compsize << " diffed: " << compressedGamestate->diffed << std::endl;
    276276    return compressedGamestate;
    277277  }
Note: See TracChangeset for help on using the changeset viewer.