Changeset 10144
- Timestamp:
- Dec 3, 2014, 12:49:15 PM (10 years ago)
- Location:
- code/branches/towerdefenseHS14
- Files:
-
- 1 added
- 12 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/towerdefenseHS14/data/levels/includes/weaponSettingsTurret.oxi
r9664 r10144 11 11 </links> 12 12 <Weapon> 13 < attached>14 <Model mesh="sphere.mesh" position=" 3,3,-2.2" scale=0.6 />15 </attached> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset=" 3, 3,-2.2" />17 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset=" 3,-3,-2.2" />18 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset="-3, 3,-2.2" />19 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset="-3,-3,-2.2" />13 <!-- <attached> 14 <Model mesh="sphere.mesh" position="1.7,1.7,-24.5" scale=0.6 /> 15 </attached> --> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, 1.7,-30" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, -1.7,-30" /> 18 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, 1.7,-30" /> 19 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, -1.7,-30" /> 20 20 </Weapon> 21 21 </WeaponPack> -
code/branches/towerdefenseHS14/data/levels/templates/enemytowerdefense.oxt
r10134 r10144 7 7 explosionchunks = 6 8 8 9 health = 1 0010 maxhealth = 2 0011 initialhealth = 1 009 health = 1 10 maxhealth = 2 11 initialhealth = 1 12 12 13 13 shieldhealth = 30 -
code/branches/towerdefenseHS14/data/levels/templates/tower.oxt
r10142 r10144 26 26 <Model position="0,0,0" scale=45 mesh="Tower.mesh" /> 27 27 28 <Turret position="0,0,-100" collisionType="dynamic" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=2000 minAttackRadius=30>29 28 30 <collisionShapes>31 <SphereCollisionShape radius="10" position = "0,0,0"/>32 </collisionShapes>33 <controller>34 <TurretController/>35 </controller>36 <?lua37 include("../includes/weaponSettingsTurret.oxi")38 ?>39 </Turret>40 29 </attached> 41 30 … … 50 39 </Template> 51 40 41 42 43 <Template name=towerturret> 44 <TowerDefenseTower 45 46 47 explosionchunks = 6 48 49 reloadrate = 3 50 reloadwaittime = 1 51 52 collisionType = "dynamic" 53 team = 1 54 55 56 > 57 <attached> 58 59 <Model position="0,0,0" scale=45 mesh="Tower.mesh" /> 60 <Turret collisionType="dynamic" position="0,0,10" direction="0,0,1" pitch="0" yaw="0" roll="0" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=1000 minAttackRadius=30> 61 62 <controller> 63 <TurretController/> 64 </controller> 65 <?lua 66 include("../includes/weaponSettingsTurret.oxi") 67 ?> 68 </Turret> 69 </attached> 70 71 72 73 74 <!--collisionShapes> 75 76 </collisionShapes--> 77 78 <?lua 79 include("../includes/towerWeaponSettings.oxi") 80 ?> 81 </TowerDefenseTower> 82 </Template> -
code/branches/towerdefenseHS14/data/levels/towerDefense.oxw
r10141 r10144 22 22 include("templates/tower.oxt") 23 23 include("templates/enemytowerdefense.oxt") 24 include("templates/standardTurret.oxt") 24 25 ?> 25 26 26 27 <!-- Specify the position of the camera --> 27 28 <Template name=centerpointmarkcamera defaults=0> 28 <Pawn >29 <Pawn team=1> 29 30 <camerapositions> 30 31 <CameraPosition position="0,0,1500"/> … … 35 36 <!-- Loads a mesh to mark the center--> 36 37 <Template name=centerpointmark> 37 <Pawn camerapositiontemplate=centerpointmarkcamera>38 <Pawn team=1 camerapositiontemplate=centerpointmarkcamera> 38 39 <attached> 39 40 <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this --> … … 71 72 72 73 <!-- Spawns the camera, attached to a crate --> 73 <SpawnPoint team= 0position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />74 <SpawnPoint team=1 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark /> 74 75 <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /--> 75 76 … … 81 82 82 83 <!--invisible entity to attach towers to, since playfield is static and towers are dynamic--> 83 <StaticEntity position=0,0,0>84 <StaticEntity team =1 position=0,0,0> 84 85 85 86 <attached> … … 118 119 collisionType=dynamic 119 120 mass=100000 121 team=1 120 122 /> 121 123 -
code/branches/towerdefenseHS14/data/levels/turretTest.oxw
r9939 r10144 3 3 <LevelInfo 4 4 name = "turret Test" 5 description = "A level with a turret in it."5 description = "A level to test turrets with." 6 6 tags = "test" 7 7 screenshot = "emptylevel.png" … … 16 16 <?lua 17 17 include("templates/spaceshipAssff.oxt") 18 include("templates/spaceshipPirate.oxt") 19 include("templates/spaceshipTurret.oxt") 18 include("templates/standardTurret.oxt") 20 19 ?> 21 20 … … 33 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 34 33 34 <SpaceShip position = "0,0,800" collisionType="dynamic" team=10> 35 <controller> 36 <TeamTargetProxy team=10/> 37 </controller> 38 <attached> 39 <Model position="0,0,0" mesh="plane.mesh" scale3D="20,20,20" pitch=-90/> 35 40 36 <StaticEntity position="0,0,0" yaw=0 pitch=0> 37 <attached> 38 <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" /> 39 <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" /> 40 <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" /> 41 <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" /> 42 <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" /> 43 </attached> 44 </StaticEntity> 41 <?lua for i = 1, 10, 1 do ?> 42 <Turret position="<?lua print(150-i*30) ?>,<?lua print(150-i*30) ?>,0" pitch="0" yaw="0" roll="0"> 43 <templates> 44 <Template link=standardturret /> 45 </templates> 46 </Turret> 47 <?lua end ?> 45 48 46 47 48 <Turret position="0,10,0" pitch="90" yaw="0" roll="0"> 49 <templates> 50 <Template link=spaceshipturret /> 51 </templates> 52 <controller> 53 <WaypointPatrolController alertnessradius=100 team=10> 54 </WaypointPatrolController> 55 </controller> 56 </Turret> 57 58 59 49 </attached> 50 <collisionShapes> 51 <BoxCollisionShape radius="10" position="0,0,0" halfExtents="200, 200, 0"/> 52 </collisionShapes> 53 </SpaceShip> 60 54 61 55 </Scene> -
code/branches/towerdefenseHS14/src/libraries/core/input/InputManager.cc
r9667 r10144 175 175 176 176 if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen()) 177 { 177 { // HACK MARTIN for debugging, changed values here to true 178 178 if (CommandLineParser::getValue("keyboard_no_grab").get<bool>()) 179 179 paramList.insert(StringPair("x11_keyboard_grab", "false")); 180 180 else 181 paramList.insert(StringPair("x11_keyboard_grab", " true"));182 paramList.insert(StringPair("x11_mouse_grab", " true"));183 paramList.insert(StringPair("x11_mouse_hide", " true"));181 paramList.insert(StringPair("x11_keyboard_grab", "false")); 182 paramList.insert(StringPair("x11_mouse_grab", "false")); 183 paramList.insert(StringPair("x11_mouse_hide", "false")); 184 184 } 185 185 else -
code/branches/towerdefenseHS14/src/modules/objects/CMakeLists.txt
r9526 r10144 11 11 ADD_SUBDIRECTORY(eventsystem) 12 12 ADD_SUBDIRECTORY(triggers) 13 ADD_SUBDIRECTORY(controllers) 13 14 14 15 ORXONOX_ADD_LIBRARY(objects -
code/branches/towerdefenseHS14/src/modules/objects/Turret.cc
r9945 r10144 21 21 * 22 22 * Author: 23 * Marian Runo 23 * Marian Runo, Martin Mueller 24 24 * Co-authors: 25 25 * ... … … 29 29 #include "Turret.h" 30 30 #include "core/CoreIncludes.h" 31 #include "OgreQuaternion.h"32 31 #include "core/XMLPort.h" 33 #include "controllers/WaypointPatrolController.h" 32 #include "Scene.h" 33 #include <OgreSceneManager.h> 34 34 35 35 36 namespace orxonox … … 37 38 RegisterClass(Turret); 38 39 39 /** 40 * @brief Constructor 40 41 42 /** 43 @brief 44 Sets default values for all variables. Also hides the turret from the radar. 45 46 @param context 47 The context 41 48 */ 42 Turret::Turret(Context* context) : SpaceShip(context)49 Turret::Turret(Context* context) : Pawn(context) 43 50 { 44 51 RegisterObject(Turret); 45 this->controller_ = new WaypointPatrolController(this->getContext()); 46 } 47 48 /** 49 * @brief Destructor 52 this->rotationThrust_ = 50; 53 this->startDir_ = Vector3::ZERO; 54 this->localZ_ = Vector3::UNIT_Z; 55 this->localY_ = Vector3::UNIT_Y; 56 this->localX_ = Vector3::UNIT_X; 57 this->maxAttackRadius_ = 200; 58 this->minAttackRadius_ = 0; 59 this->maxPitch_ = 90; 60 this->maxYaw_ = 90; 61 this->once_ = false; 62 this->rotation_ = Quaternion::IDENTITY; 63 64 this->setRadarVisibility(false); 65 66 //this->rayTest_ = this->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); 67 } 68 69 /** 70 @brief 71 Destructor. Destroys the rayTest_ element (if it was used) . 50 72 */ 51 73 Turret::~Turret() 52 74 { 53 54 } 55 56 75 //this->getScene()->getSceneManager()->destroyQuery(this->rayTest_); 76 } 77 78 /** 79 @brief 80 Checks, if a WorldEntity is inside the turret's range. 81 82 This function is safe to use on turrets that are attached, rotated, etc. 83 The turret's range is determined with the maxPitch, maxYaw, and the two attackRadius. 84 85 @param target 86 The WorldEntity to check 87 88 @return 89 The squared distance to the position. -1, if it's ouside of range 90 */ 91 float Turret::isInRange(const WorldEntity* target ) 92 { 93 //Check distance 94 Vector3 distance = target->getWorldPosition() - this->getWorldPosition(); 95 float distanceVal = distance.squaredLength(); 96 if(distanceVal > (this->maxAttackRadius_ * this->maxAttackRadius_) || distanceVal < (this->minAttackRadius_ * this->minAttackRadius_)) 97 { 98 return -1.f; 99 } 100 101 //Check pitch 102 Vector3 dir = getTransformedVector(distance, this->localX_, this->localY_, this->localZ_); 103 Vector3 dirProjected = dir; 104 dirProjected.x = 0; 105 Vector3 startDirProjected = this->startDir_; 106 startDirProjected.x = 0; 107 Ogre::Real angle = startDirProjected.angleBetween(dirProjected).valueDegrees(); 108 if(angle > this->maxPitch_) 109 { 110 return -1.f; 111 } 112 113 //Check yaw 114 dirProjected = dir; 115 dirProjected.y = 0; 116 startDirProjected = this->startDir_; 117 startDirProjected.y = 0; 118 angle = startDirProjected.angleBetween(dirProjected).valueDegrees(); 119 if(angle > this->maxYaw_) 120 { 121 return -1.f; 122 } 123 124 //TODO: Finish this. Find a way to convert objects from Ogre to Orxonox 125 /*Ogre::Ray ray = Ogre::Ray(this->getWorldPosition(), distance); 126 this->rayTest_->setRay(ray); 127 Ogre::RaySceneQueryResult result = this->rayTest_->execute();*/ 128 129 130 return distanceVal; 131 } 132 133 /** 134 @brief 135 Rotates the turret to make it aim at a certain position. 136 137 @note 138 There are no checks, if the position is valid (i.e. if the turret is allowed to aim there). 139 This function must be called again for every tick, or the turret will stop rotating. 140 141 @param position 142 The position to aim at 143 */ 144 void Turret::aimAtPosition(const Vector3& position) 145 { 146 Vector3 currDir = this->getWorldOrientation() * WorldEntity::FRONT; 147 Vector3 targetDir = position - this->getWorldPosition(); 148 149 this->rotation_ = currDir.getRotationTo(targetDir); 150 } 151 152 /** 153 @brief 154 Does currently nothing. 155 156 Should rotate the turret with the specified pitch. Contains a failed attempt at limiting said rotation. 157 */ 57 158 void Turret::rotatePitch(const Vector2& value) 58 { 59 orxout()<< "Turret rotate Pitch"<< endl; 60 61 const Quaternion& orient = this->getOrientation(); 62 Radian pitch = orient.getPitch(); 63 64 if((value.x > 0 && pitch < Radian(180)) || (value.x < 0 && pitch > Radian(0))) 65 SpaceShip::rotatePitch(value); 66 } 67 68 69 void Turret::setAlertnessRadius(float value) 70 { 71 this->controller_->setAlertnessRadius(value); 72 } 73 float Turret::getAlertnessRadius() 74 { 75 return this->controller_->getAlertnessRadius(); 76 } 77 159 { 160 //This is a failed attempt at limiting the turret's rotation. It's handled in the controller (for now?) 161 /* 162 Vector3 currentDir = getTransformedVector(this->getOrientation() * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); 163 Vector3 currentDirProjected = currentDir; 164 currentDirProjected.x = 0; 165 Vector3 startDirProjected = this->startDir_; 166 startDirProjected.x = 0; 167 Ogre::Real angle = startDirProjected.angleBetween(currentDirProjected).valueDegrees(); 168 //orxout() << "Pitch: " << angle << endl; 169 //if(angle < this->maxPitch_ || (currentDirProjected.y <= 0 && value.x > 0) || (currentDirProjected.y > 0 && value.x < 0) ) 170 { 171 this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f); 172 } 173 */ 174 } 175 176 /** 177 @brief 178 Does currently nothing. 179 180 Should rotate the turret with the specified yaw. Contains a failed attempt at limiting said rotation. 181 */ 182 void Turret::rotateYaw(const Vector2& value) 183 { 184 //This is a failed attempt at limiting the turret's rotation. It's handled in the controller (for now?) 185 /* 186 Vector3 currentDir = getTransformedVector(this->getOrientation() * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); 187 Vector3 currentDirProjected = currentDir; 188 currentDirProjected.y = 0; 189 Vector3 startDirProjected = this->startDir_; 190 startDirProjected.y = 0; 191 Ogre::Real angle = startDirProjected.angleBetween(currentDirProjected).valueDegrees(); 192 orxout() << "Yaw: " << angle << endl; 193 if(angle < this->maxYaw_ || (currentDirProjected.x <= 0 && value.x < 0) || (currentDirProjected.x > 0 && value.x > 0)) 194 { 195 this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x*0.8f); 196 } 197 */ 198 } 199 200 /** 201 @brief 202 Does currently nothing. 203 204 May be used to limit turret's rotation in the future. 205 */ 206 void Turret::rotateRoll(const Vector2& value) 207 { 208 } 209 210 /** 211 @brief 212 Loads parameters from xml 213 214 Parameters loaded are: rotationThrust, maxAttackRadius, minAttackRadius, maxYaw, maxPitch 215 */ 78 216 void Turret::XMLPort(Element& xmlelement, XMLPort::Mode mode) 79 217 { 80 218 SUPER(Turret, XMLPort, xmlelement, mode); 81 XMLPortParam(Turret, "alertnessRadius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues("400"); 82 } 83 84 219 220 XMLPortParamVariable(Turret, "rotationThrust", rotationThrust_, xmlelement, mode); 221 XMLPortParam(Turret, "maxAttackRadius", setMaxAttackRadius, getMaxAttackRadius, xmlelement, mode); 222 XMLPortParam(Turret, "minAttackRadius", setMinAttackRadius, getMinAttackRadius, xmlelement, mode); 223 XMLPortParam(Turret, "maxYaw", setMaxYaw, getMaxYaw, xmlelement, mode); 224 XMLPortParam(Turret, "maxPitch", setMaxPitch, getMaxPitch, xmlelement, mode); 225 } 226 227 /** 228 @brief 229 The turret's actions are done here. 230 231 Every tick, the turret gets rotated if it should, and the local axes get updated with the parent's rotation. 232 233 @param dt 234 Duration of the tick 235 */ 236 void Turret::tick(float dt) 237 { 238 SUPER(Turret, tick, dt); 239 240 //Stuff isn't properly initialized in the c'tor, so we have to do it like this 241 if(!this->once_) 242 { 243 //Account for rotations done in xml 244 Quaternion startOrient = this->getOrientation(); 245 this->localXStart_ = startOrient * this->localX_; 246 this->localXStart_.normalise(); 247 this->localX_ = this->localXStart_; 248 this->localYStart_ = startOrient * this->localY_; 249 this->localYStart_.normalise(); 250 this->localY_ = this->localYStart_; 251 this->localZStart_ = startOrient * this->localZ_; 252 this->localZStart_.normalise(); 253 this->localZ_ = this->localZStart_; 254 255 //startDir should always be (0,0,-1) 256 this->startDir_ = getTransformedVector(startOrient * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); 257 258 this->once_ = true; 259 260 } 261 262 //Adjust local axes to parent's rotation 263 WorldEntity* parent = this->getParent(); 264 if(parent) 265 { 266 Quaternion parentrot = parent->getWorldOrientation(); 267 this->localX_ = parentrot * this->localXStart_; 268 this->localY_ = parentrot * this->localYStart_; 269 this->localZ_ = parentrot * this->localZStart_; 270 } 271 272 //rotate 273 if(this->rotation_ != Quaternion::IDENTITY) 274 { 275 //Don't make the rotation instantaneous. Use an arbitrary interpolation, not that great... 276 //TODO: make the rotation better (constant velocity etc.). At the moment, the turret rotates 277 //slower the closer it is to the destination 278 Quaternion drot = Quaternion::nlerp(dt*this->rotationThrust_/20.f, Quaternion::IDENTITY, this->rotation_); 279 this->rotate(drot, WorldEntity::World); 280 this->rotation_ = Quaternion::IDENTITY; 281 } 282 283 } 85 284 } -
code/branches/towerdefenseHS14/src/modules/objects/Turret.h
r9667 r10144 21 21 * 22 22 * Author: 23 * Marian Runo 23 * Marian Runo, Martin Mueller 24 24 * Co-authors: 25 25 * ... … … 28 28 29 29 /** 30 @file Turret.h31 30 @brief Definition of the Turret class. 32 31 @ingroup Objects … … 37 36 38 37 #include "objects/ObjectsPrereqs.h" 39 40 #include "worldentities/pawns/SpaceShip.h"38 #include "worldentities/pawns/Pawn.h" 39 #include <OgreSceneQuery.h> 41 40 42 41 namespace orxonox 43 42 { 44 class _ObjectsExport Turret : public SpaceShip 43 /** 44 @brief 45 Creates a turret with limited rotation. The point of this class is to be able to attach 46 a turret to a spaceship or a spacestation which is more or less completely autonomous in 47 it's behaviour. 48 49 This class also contains a custom local coordinate system, which gets initially rotated through xml, and 50 afterwards is updated with the parent's rotation (if there is one). This allows for almost trivialal calculation 51 of pitch, yaw and roll through coordinate transformation. (TODO: Ogre should do something like this already, investigate...) 52 53 54 @note 55 The rotation isn't limited "physically". You have to call isInRange to find out if the turret is allowed to shoot at a target. 56 */ 57 class _ObjectsExport Turret : public Pawn 45 58 { 46 59 public: … … 48 61 virtual ~Turret(); 49 62 50 //virtual void tick(float dt);51 52 63 virtual void rotatePitch(const Vector2& value); 53 54 void setAlertnessRadius(float value); 55 float getAlertnessRadius(); 64 virtual void rotateYaw(const Vector2& value); 65 virtual void rotateRoll(const Vector2& value); 66 virtual float isInRange(const WorldEntity* target); 67 virtual void aimAtPosition(const Vector3 &position); 56 68 57 69 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 70 virtual void tick(float dt); 58 71 72 /** @brief Sets the maximum distance the turret is allowed to shoot. @param radius The distance*/ 73 inline void setMaxAttackRadius(float radius) 74 { this->maxAttackRadius_ = radius; } 75 76 /** @brief Sets the minimum distance the turret is allowed to shoot. @param radius The distance*/ 77 inline void setMinAttackRadius(float radius) 78 { this->minAttackRadius_ = radius; } 79 80 /** @brief Sets the maximum pitch the turret can have (in both directions). @param pitch The pitch (in one direction)*/ 81 inline void setMaxPitch(float pitch) 82 { this->maxPitch_ = pitch; } 83 84 /** @brief Sets the maximum yaw the turret can have (in both directions). @param yaw The yaw (in one direction)*/ 85 inline void setMaxYaw(float yaw) 86 { this->maxYaw_ = yaw; } 87 88 /** @brief Returns the maximum distance the turret is allowed to shoot. @return The distance */ 89 inline float getMaxAttackRadius() const 90 { return this->maxAttackRadius_; } 91 92 /** @brief Returns the minimum distance the turret is allowed to shoot. @return The distance */ 93 inline float getMinAttackRadius() const 94 { return this->minAttackRadius_; } 95 96 /** @brief Returns the maximum pitch the turret can have. @return The pitch */ 97 inline float getMaxPitch() const 98 { return this->maxPitch_; } 99 100 /** @brief Returns the maximum yaw the turret can have. @return The yaw */ 101 inline float getMaxYaw() const 102 { return this->maxYaw_; } 59 103 60 104 protected: 61 WaypointPatrolController* controller_; 105 Vector3 startDir_; //!< The initial facing direction, in local coordinates. 106 Vector3 localZ_; //!< The local z-axis, includes for the parent's rotation and rotations done in xml. 107 Vector3 localY_; //!< The local y-axis, includes for the parent's rotation and rotations done in xml. 108 Vector3 localX_; //!< The local x-axis, includes for the parent's rotation and rotations done in xml. 109 Quaternion rotation_; //!< The rotation to be done by the turret. 110 62 111 private: 112 bool once_; //!< Flag for executing code in the tick function only once. 113 114 Vector3 localZStart_; //!< The local z-axis, without the parent's rotation. 115 Vector3 localYStart_; //!< The local y-axis, without the parent's rotation. 116 Vector3 localXStart_; //!< The local x-axis, without the parent's rotation. 117 float maxAttackRadius_; //!< The maximum distance the turret is allowed to shoot. 118 float minAttackRadius_; //!< The minimum distance the turret is allowed to shoot. 119 Ogre::Real maxPitch_; //!< The maxmium pitch the turret can have (on one side). 120 Ogre::Real maxYaw_; //!< The maxmium yaw the turret can have (on one side). 121 float rotationThrust_; //!< The velocity the turret rotates with. 122 Ogre::RaySceneQuery* rayTest_; //!< Used to perform a raytest, currently unused @see isInRange 63 123 64 124 }; … … 66 126 67 127 #endif 68 -
code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefense.cc
r10142 r10144 158 158 for (int i = 0; i < kInitialTowerCount; i++) 159 159 { 160 addTower(i+4, (i+5));160 addTower(i+4,i+5); 161 161 } 162 162 … … 277 277 // Create tower 278 278 TowerDefenseTower* towernew = new TowerDefenseTower(this->center_->getContext()); 279 towernew->addTemplate("tower ");279 towernew->addTemplate("towerturret"); 280 280 towernew->setPosition(static_cast<float>((x-8) * tileScale), static_cast<float>((y-8) * tileScale), 75); 281 281 towernew->setGame(this); -
code/branches/towerdefenseHS14/src/orxonox/controllers/ArtificialController.cc
r9667 r10144 94 94 static const float hardcoded_projectile_speed = 1250; 95 95 96 this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->get Position(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity());96 this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(), hardcoded_projectile_speed, this->target_->getWorldPosition(), this->target_->getVelocity()); 97 97 this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); 98 98 -
code/branches/towerdefenseHS14/src/orxonox/worldentities/WorldEntity.cc
r9667 r10144 414 414 else if (this->isDynamic()) 415 415 { 416 orxout(internal_warning) << "Cannot attach a dynamic object to a WorldEntity." << endl; 417 return false; 416 //***HACKY HACK (to allow turrets to be attached)*** 417 //orxout(internal_warning) << "Cannot attach a dynamic object to a WorldEntity." << endl; 418 //return false; 418 419 } 419 420 else if (this->isKinematic() && newParent->isDynamic())
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