Changeset 10152 for code/branches/surfaceraceHS14/data
- Timestamp:
- Dec 3, 2014, 5:18:24 PM (10 years ago)
- Location:
- code/branches/surfaceraceHS14/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/surfaceraceHS14/data/levels/DodgeRace.oxw
r10135 r10152 26 26 27 27 <Scene 28 ambientlight = " 2.0, 2.0, 2.0"28 ambientlight = "1.0, 1.0, 1.0" 29 29 skybox = "Orxonox/skyBoxClouds" 30 30 negativeWorldRange = "-100000, -100000, -100000" … … 46 46 47 47 <DodgeRaceCenterPoint name=invadercenter /> 48 49 50 <StaticEntity position="1500,40,50" direction="0,0,0" scale="1" collisionType=static mass=0 friction=0.01 > 48 49 <StaticEntity position="0,-50,0" direction="0,0,0" scale="1" collisionType=static mass=1 friction=0.01 > 51 50 <attached> 52 <Model position="0,0,0" mesh="blackcube.mesh" scale3D="50,50,50" /> 53 </attached> 54 55 <collisionShapes> 56 <BoxCollisionShape position="0,0,0" halfExtents="50,50,50" /> 57 </collisionShapes> 58 59 </StaticEntity> 60 <StaticEntity position="4500,50,-30" direction="0,0,0" scale="1" collisionType=static mass=1 friction=0.01 > 61 <attached> 62 <Model position="0,0,0" mesh="blackcube.mesh" scale3D="50,40,50" /> 63 </attached> 64 65 <collisionShapes> 66 <BoxCollisionShape position="0,0,0" halfExtents="50,50,50" /> 67 </collisionShapes> 68 69 </StaticEntity> 70 71 <StaticEntity position="0,-10,0" direction="0,0,0" scale="1" collisionType=static mass=1 friction=0.01 > 72 <attached> 73 <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="100000,2,100000" /> 51 <Model position="0,0,0" mesh="plane.mesh" scale3D="100000,0,100000" /> 74 52 </attached> 75 53 -
code/branches/surfaceraceHS14/data/levels/templates/DodgeRacePattern.oxt
r10139 r10152 1 <Template name=DodgeRaceCube0 2>1 <Template name=DodgeRaceCube01> 2 2 3 < StaticEntity position="0,0,0" direction="0,0,0" scale="1" collisionType=static mass=1 friction=0.01 >3 <DodgeRaceCube position="0,0,0" direction="0,0,0" scale="1" collisionType=dynamic mass=1 friction=0.01 > 4 4 <attached> 5 <Model position="0,0,0" mesh="blackcube.mesh" scale3D="600,50,50" /> 6 <Model position="0,0,950" mesh="blackcube.mesh" scale3D="600,50,50" /> 7 <Model position="800,0,50" mesh="blackcube.mesh" scale3D="100,50,100" /> 8 <Model position="800,0,850" mesh="blackcube.mesh" scale3D="100,50,100" /> 9 <Model position="850,0,250" mesh="blackcube.mesh" scale3D="50,40,100" /> 10 <Model position="850,0,450" mesh="blackcube.mesh" scale3D="50,40,100" /> 11 <Model position="850,0,650" mesh="blackcube.mesh" scale3D="50,40,100" /> 5 <Model position="700,0,50" mesh="CuboidBody.mesh" scale3D="300,50,50" /> 6 <Model position="700,0,1150" mesh="CuboidBody.mesh" scale3D="300,50,50" /> 7 <Model position="1200,0,200" mesh="CuboidBody.mesh" scale3D="100,50,100" /> 8 <Model position="1200,0,1000" mesh="CuboidBody.mesh" scale3D="100,50,100" /> 9 <Model position="1250,-10,430" mesh="CuboidBody.mesh" scale3D="50,40,30" /> 10 <Model position="1250,-10,600" mesh="CuboidBody.mesh" scale3D="50,40,30" /> 11 <Model position="1250,-10,770" mesh="CuboidBody.mesh" scale3D="50,40,30" /> 12 <Model position="1650,0,350" mesh="CuboidBody.mesh" scale3D="50,50,150" /> 13 <Model position="1650,0,850" mesh="CuboidBody.mesh" scale3D="50,50,150" /> 14 <Model position="2100,0,150" mesh="CuboidBody.mesh" scale3D="100,50,150" /> 15 <Model position="2100,0,1050" mesh="CuboidBody.mesh" scale3D="100,50,150" /> 16 <Model position="2150,0,600" mesh="CuboidBody.mesh" scale3D="50,50,100" /> 12 17 </attached> 13 18 14 19 <collisionShapes> 15 <BoxCollisionShape position="0,0,0" halfExtents="1,1,1" /> 20 <BoxCollisionShape position="700,0,50" halfExtents="300,50,50" /> 21 <BoxCollisionShape position="700,0,1150" halfExtents="300,50,50" /> 22 <BoxCollisionShape position="1200,0,200" halfExtents="100,50,100" /> 23 <BoxCollisionShape position="1200,0,1000" halfExtents="100,50,100" /> 24 <BoxCollisionShape position="1250,-10,430" halfExtents="50,40,30" /> 25 <BoxCollisionShape position="1250,-10,600" halfExtents="50,40,30" /> 26 <BoxCollisionShape position="1250,-10,770" halfExtents="50,40,30" /> 27 <BoxCollisionShape position="1650,0,350" halfExtents="50,50,150" /> 28 <BoxCollisionShape position="1650,0,850" halfExtents="50,50,150" /> 29 <BoxCollisionShape position="2100,0,150" halfExtents="100,50,150" /> 30 <BoxCollisionShape position="2100,0,1050" halfExtents="100,50,150" /> 31 <BoxCollisionShape position="2150,0,600" halfExtents="50,50,100" /> 16 32 </collisionShapes> 17 </ StaticEntity>33 </DodgeRaceCube> 18 34 19 35 </Template> 20 36 21 <Template name=DodgeRaceCube0 1>37 <Template name=DodgeRaceCube02> 22 38 23 < StaticEntity position="0,0,0" direction="0,0,0" scale="1" collisionType=static mass=1 friction=0.01 >39 <DodgeRaceCube position="0,0,0" direction="0,0,0" scale="1" collisionType=dynamic mass=1 friction=0.01 > 24 40 <attached> 25 <Model position="0,0,0" mesh="blackcube.mesh" scale3D="50,50,100" /> 26 <Model position="50,0,150" mesh="blackcube.mesh" scale3D="50,50,50" /> 27 <Model position="40,0,-155" mesh="blackcube.mesh" scale3D="50,50,50" /> 41 <Model position="450,0,300" mesh="CuboidBody.mesh" scale3D="50,50,300" /> 42 <Model position="950,0,850" mesh="CuboidBody.mesh" scale3D="50,50,350" /> 43 <Model position="1350,0,200" mesh="CuboidBody.mesh" scale3D="50,50,200" /> 44 <Model position="1350,0,700" mesh="CuboidBody.mesh" scale3D="50,50,100" /> 45 <Model position="1750,0,350" mesh="CuboidBody.mesh" scale3D="50,50,350" /> 46 <Model position="2000,0,1000" mesh="CuboidBody.mesh" scale3D="100,50,100" /> 47 <Model position="1650,0,1150" mesh="CuboidBody.mesh" scale3D="450,50,50" /> 28 48 </attached> 29 49 30 50 <collisionShapes> 31 <BoxCollisionShape position="0,1000,0" halfExtents="1,1,1" /> 51 <BoxCollisionShape position="450,0,300" halfExtents="50,50,300" /> 52 <BoxCollisionShape position="950,0,850" halfExtents="50,50,350" /> 53 <BoxCollisionShape position="1350,0,200" halfExtents="50,50,200" /> 54 <BoxCollisionShape position="1350,0,700" halfExtents="50,50,100" /> 55 <BoxCollisionShape position="1750,0,350" halfExtents="50,50,350" /> 56 <BoxCollisionShape position="2000,0,1000" halfExtents="100,50,100" /> 57 <BoxCollisionShape position="1650,0,1150" halfExtents="450,50,50" /> 32 58 </collisionShapes> 33 </ StaticEntity>59 </DodgeRaceCube> 34 60 35 61 </Template>
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